"It is indeed as I say. We do not know the nature of this threat, but a darkness has been creeping into hidden places, lurking within the shadows, awaiting a chance to strike. We must discover our hidden enemy and destroy him."
"What do you require?"
"As I said, I will need a small force of soldiers and a warship. We will travel this sector and search until we have found what we must know."
"And you wish also research equipment?"
"I believe that these new technologies could be useful to my mission if refined, and the field may be the best place to develop them. I have the necessary knowledge, but I will also bring more specialized individuals if you allow it."
"Very well. You shall have what you request. I will send for some of our strongest Zealots."
There is a pause.
"Will these do?"
"I can think of none better, Praetor."
"Then I will send them to you, Executor, and you will begin your work immediately."
This is the second installment in a series I'm going to call Immortality. In Templar, you play the role of a Protoss warrior assigned to hunt down a hidden evil.
Create a character sheet:
Slayer. The Slayer is a hunter at heart. He seeks out individual enemies and destroys them with his Psi-Singularity ability, which provides constantly increasing DoT as long as the Slayer remains nearby. Slayer are particularly effective at analyzing and destroying unusual Zerg strains and other such monsters. Slayers should ideally have plenty of Agility and Psionics, but should also have Resolve and Might.
Guardian. These Templar know the value of sacrifice. The Guardian will protect others at any cost to himself, and as a result knows how to use Self-Sacrifice to absorb the damage that would be dealt to his allies. He has suffered centuries worth of wounds, and has grown durable. A true Guardian has great Might, Discipline, and Resolve.
Champion. The bravest of Zealots rush into battle wielding their psi blades recklessly and powerfully. They can use their Frenzy ability to enchance their speed and the power of their psiblades greatly for a brief time. Years of battle have taught them how to inflict maximum damage on their foes. Champions are Mighty, Agile, and Resolute. Most have strength in their Psionics as well, but not all.
Warrior-Bard. The Warrior-Bard is a shining beacon of light, restoring his allies and purging his enemies. His Strength In the Khala ability empowers himself and his allies, restoring lost energy and Resolve. He has learned never to give up hope in any situation, and as he and his allies suffer harm his Resolve is strengthened. A Warrior-Bard has very strong Psionics, but who can tell what his other strengths are?
Might: A Mighty Templar inflicts increased damage on his foes, and has greater physical strength. He is also slightly tougher.
Agility: Agility is key to maneuverable classes. Agility increases movement and attack speed and allows for greater acrobatics.
Psionics: The strength of mind in a Psionic warrior allows them to unleash special mental attacks. Psionics also increase the effectiveness of your unique ability.
Resolve: To defeat the enemy when numbers are against you, you must be Resolute. Your Resolve increases you energy and makes you less likely to retreat. As you are wounded, your Resolve will be decreased, but as it does your damage will increase.
Discipline: A Disciplined Zealot stands his ground, no matter what. Your Discipline increases your durability and allows you better teamwork. It also allows you to regenerate your life and energy more rapidly.
You will be given twenty points to spend on the various Strengths. Maximum ten points per Strength. Be sure to spread them around or you will be extremely vulnerable in certain areas.
This RP will not be statbased. These are merely guidelines to determine the outcome of battles.
The RP will begin when enough people have signed on. I'm going to insist that everyone use the default sign-up sheet.