StarCraft® II

HTOMario's Guide to Understanding TvP mech.

Posts: 2,754
Update:! I've updated the guide on 3/22/2013 for heart of the swarm mech. These strategies are currently more hellbat tank based as you can see in the videos below. The original thread was deleted with the host beta forum closing.

Please excuse my bad grammer, english isn't even my second language.

Hello everyone this is HTOMario and I am a Terran Mech player at grandmaster in heart of the swarm. I want to share with you my secrets and thoughts on defeating protoss in this matchup. I have faced many high level protoss and practice this match up the most as for mech it is the hardest to master.

The build

The TvP early game is all about the right opener, you want an opener that is diverse. You wish to be able to attack and defend anything with the proper scouting. For this reason we've chosen the 1-1-1 with some variations. The builder order is below.

http://www.youtube.com/watch?v=CJaXLIZmmxA&feature=youtu.be

Scouting and countering.

With the build order we can transition very safely into any kind of defense, weather it be siege tank marine to stop gateway pushes, or marine widow mine to stop air pushes this build can produce them all. One of the problems players face is the blink stalker all in or the immortal bust. Here is how we can stop the various cheeses.

A) The Dark templar rush. Since we have walled off you can hold energy at 6:45 to decide on if you think it's a templar rush or not. If you do think so simply drop an engineering bay and tech lab on the stargate. Once you see the dark templar just scan to scare it away with a scan while he attacks your wall and proceed to build detection.

B) The blink stalker Rush. We already have a reactor for marines and this helps greatly. From here all we need to do is produce marine, tank and medivac. This will make you completely safe near your production facilities. It's very handy that we already make these near our mineral lines. Once you've confirmed that it's blink stalker put down 2 more bunkers inside your base. 1 near your mineral line 1 near your production. Making it even harder for him to do any damage.
From here you simply produce marine tank and get an extra barracks for stim. Once stim has finished feel free to base race him, take 1/2 your workers and walk up to him with marine tank medivac scv. This should simply steam roll him with the amount of units you have. If he decides to base race just lift your buildings to a corner and you will win. Do try to produce a single raven though in case he turns this into a dark templar contain.

C) The 4 gate, just lower your supply depo's and surround your bunker with scvs to repair. This really just is a free win if scouted right. Feel free to throw down another bunker in base if you are worried.

D) The immortal push. With the bunker at the front we just place 2 bunkers further in the base to cover the ramp but can't be hit from the bottem. From here just produce units and send out drops to attack his main with a widow mine or a few marines.
E) The oracle rush. If you suspect an oracle rush you will have plenty of marines to deal with it. Just keep 1 in the bunker and chase the oracle until your widow mine finishes on time. If you're worried drop a bunker near your mineral line and voila you're safe. If you notice that he's hording oracles produce vikings as well while teching to a thor. A single one will make you very very safe.

http://www.youtube.com/watch?v=gsm6rZ3dk5c&feature=youtu.be

Different ways to harass

Harass is it necessary? NO! but it sure as hell helps! Some opponents will just crumble to your harass and to be honest mech is immobile. You can keep up with a protoss if you really are playing well but it's so much funner to decimate them with harass.

So how do we decide which harass to do? We follow some simple rules.
Does he have detection? > No > Widow mine drop / Cloak banshee
Does he have detection? > Yes > hellion poke / drop / Raven harass
Does he have a stargate? > Yes > Hellion drop / Widow mine drop
Does he have a third? > Yes > Hellion poke / drop, Does he have a stargate? No > place raven near third to hunter seeker workers every so often.

Counter the compositions. What unit comp to work on depending on what you scout.

Immortal / Archon < Ghost, hellbat, medivac, thor.
Zealot / immortal < Banshee ghost hellbat medivac.
Pure gateway < Widow mine or hellbat, siege tank
Gateway HT < Hellbat, ghost, thor, medivac, 3 siege tanks.
Voidray < Widow mine, thor, few hellbats.
Tempest < Raven, thor, viking, widow mine.
Tempest HT < Raven, thor, viking, ghost, widow mine.
Carrier < Widow mine, thor, viking, raven.
Carrier HT < Thor viking, ghost, widow mine.

Infrastructure.

5 factory 1 starport 1 barracks, into 7 factory 3 starport 2 barracks for late game.
Edited by HTOMario on 3/22/2013 8:56 PM PDT
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Posts: 2,754
In depth games demonstrating variations of this build:

Alternate openings and macro games displaying hellbat / tank mech.

http://www.youtube.com/watch?v=J_ZSndFAX9w
http://www.youtube.com/watch?v=VLbB8CRaCsA

General tips:
The barracks rally, a lot of times if you try to send a worker back from the mineral line and you have a marine rallied to attack the rocks, the worker can get stuck and not accept it's orders. This is worse when you tell it to build something after it's current construction. This is why I rally my barracks to move further down the ramp then attack the rocks.

http://i.imgur.com/BVrV0rS.jpg

Air defense and warp prism defense can be a game breaker. Many protoss try to delay mech or split it's army, kill it's production while it's out by the use of warp prisms. Missile turret rings are great at stopping this.

http://i.imgur.com/lQzzCrW.jpg
http://i.imgur.com/Qlxs37W.jpg[/img

Expand in opposite corners

http://i.imgur.com/fWsheiH.jpg[/img

You want to keep 2 missile turrets at expansions you can't always defend. Dark templar can snipe 1 pretty easily but 2 takes a lot more focus / units and gives you more time to respond.

http://i.imgur.com/4KmaGnj.jpg[/img

Keep proxy pylons away from your base, or scout them in advance.

http://i.imgur.com/LViQ91S.jpg[/img

Upon spotting stargates with your reaper you must always drop an engineering bay a.s.a.p. and start producing widow mines while placing them in proper positions. 3 turrets total should cover you well. 1 in each mineral line and 1 near productions help stop void ray all ins. You can also take out 3 workers from gas since widow mines are not as gas intensive.

http://i.imgur.com/1M1jvAp.jpg[/img
http://i.imgur.com/a3hf0HG.jpg[/img
http://i.imgur.com/8j9XjUV.jpg[/img
http://i.imgur.com/TUrPJny.jpg[/img

Barracks can be key scouting units when playing greedy.

http://i.imgur.com/B2lAeT0.jpg[/img

If you know the attack or all in is coming, pre position scvs and bunkers.

img]http://i.imgur.com/DtQw8ZZ.jpg[/img

Stationary defenses should always be placed in a way where it will be cost effective for you if the enemy engaged.

http://i.imgur.com/9o7Ju9z.jpg[/img
http://i.imgur.com/5W9CtZx.jpg[/img

Keeping widow mines at expansions not only forces a detector there but it delays the expo and gives you the knowledge that it is going down.

http://i.imgur.com/5zdcN3T.jpg[/img

EMP Everything

http://i.imgur.com/EeseiAH.jpg[/img
http://i.imgur.com/45xyMKr.jpg[/img

Even if you win the fight and have a decent size of army left, you need a buffer. Sometimes you must pull back to build them and then re attack with your army.

http://i.imgur.com/S10ySB2.jpg[/img

Don't forget that every unit can harass

http://i.imgur.com/Uj1mrTI.jpg[/img

****Always be cost effective****

http://i.imgur.com/cMH1Pje.jpg[/img

For production we want to focus on 3 factories 1 starport. Normally we want 2 tech labs and 1 reactor so we can produce more tanks or thors.

http://i.imgur.com/0217IIO.jpg[/img

Barracks can be key scouting units when playing greedy.

http://i.imgur.com/B2lAeT0.jpg[/img

keep an eye on the first expansion

http://i.imgur.com/P8pVnJa.jpg[/img

If you know the attack or all in is coming, pre position scvs and bunkers.
Edited by HTOMario on 3/22/2013 8:55 PM PDT
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Posts: 2,754
Shameless plugs:

http://www.twitch.tv/htomario - Stream

http://www.youtube.com/user/Sc2Yosho?feature=mhee - Youtube commentaries

https://twitter.com/Hfmario - Twitter
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Posts: 4,509
Haven't gone through this all yet, but given your past record of helping people I can only assume this will be excellent as usual!

Deserving of a bump!

+1
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Posts: 1,135
I'll just give this a +1 because most high level players forget about us down here.
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Posts: 2,754
I'll just give this a +1 because most high level players forget about us down here.


I hope this helps!
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Posts: 7,572
+1 requested Sticky.
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Posts: 473
+1 requested Sticky.


same on my off day imma go through all of this lol!
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Posts: 114
+1 requested Sticky.


Great job, I hope you add more videos
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Posts: 4,756
Even though you are Terran scum and this means that I hate you...I admire your outreach to the community. +1
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Posts: 13
Awesome guide. Thanks.
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Posts: 96
very interesting. normaly mech is tabboo for me when im facing P. and honestly i was sad to think it was dead. but now im excited and cant wait to try it out in ladder. tyvm
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Posts: 6
Awesome guide and thanks, and you have made me start playing mech in 1v1 recently and team games because it seems much more fun than it used to be.
+1
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Posts: 6,558
that icon looks very much like diablo from diablo3.

I hated diablo 3.
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Posts: 1,536
Tried this out last night. Worked wondrously.

The protoss tried do some sort of sentry/stalker pressure with 3 gates. I held with a tank, a widow mine, and a bunker full of marines. Felt glorious.

I later won the game through lots of drop harass and out-expanding my opponent and then trading with his armies.
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Posts: 2,754
Tried this out last night. Worked wondrously.

The protoss tried do some sort of sentry/stalker pressure with 3 gates. I held with a tank, a widow mine, and a bunker full of marines. Felt glorious.

I later won the game through lots of drop harass and out-expanding my opponent and then trading with his armies.


Mech feels like a whole other race, glad you enjoyed it!
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Posts: 6,574
Great guides and videos. I've been watching your YouTube channel as fast as you can crank them out. It's funny to me that I find mech to be a lot more fun to play and watch. A lot of people seem to disagree, but I find bio-centric games to be less interesting (but by no means boring). I'm older than your typical SC2 player, so maybe my age gives me a better appreciation for strategy and postional play. :)

Mech feels like a whole other race, glad you enjoyed it!


I honestly feel the same. I think that each race really has to learn 4 match ups, because of mech... even Protoss, now. Poor Randoms are going to have to figure out 12!!!
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Posts: 6
I just watched a match with you against Matt on another thread. LOVE those nukes! WPP++

http://www.youtube.com/watch?v=pfDIQNnJ4F4

ps. Do you have any replays or suggestions on build order to incorporate ghosts? I typically go MMM for toss but i want to put a few ghost in there for EMP. Thanks!
Edited by Omnione on 3/29/2013 11:27 AM PDT
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Posts: 32
Just a quick question. When do you think the best time to spam Catz is?
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Posts: 266
^^ hahaha that game was awesome. I hope Husky casts it.
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