StarCraft® II

Money-generating Capturables

Posts: 2
Hey guys.
I'm wondering if anyone could help me out with a little data issue I have. I am trying to make a mod where mineral gathering is replaced by capturing Xel Naga towers to generate income. But I don't know how to make it happen, if anyone knows a way, I would be very happy if you could help out.
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Posts: 2,194
I'm new to the editor so sadly I can't help you with this but I wanted to tell you that this sounds like a really interesting concept. Best of luck!
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Posts: 416
It would probably be easiest to do this with triggers, to be honest.
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Posts: 83
I am in the process of making capturable tower that generates minerals. It's not completed but it mostly uses the data editor and has a feature of when more units that are near it the faster it captures. The only triggers involved is updating text tag and determined who captured the tower since applying behaviors can't be recognized by a owner. After I finish it, I will post a tutorial on it in the tutorial section of the forum.
Edited by Kubi on 4/13/2013 10:46 PM PDT
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Posts: 469
The most straightforward way to do this is have a behavior on the xelnaga tower that runs a periodic effect that is a modify player effect, that gives the money. Then have a trigger for doing the capturing, and to actually capture it, run the command "Rescue Unit", which will turn control over to whatever player captures it.
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