Currently published on NA - version 1.0
First and foremost, the map is laden with special features. Let's get cracking!
The first special feature: cross spawns disabled.
After much discussion with the team, we(I) determined that the exceedingly long rush distances destroy the type of gameplay this map sets out to achieve, so for this rendition of the map those spawn combinations have been eliminated.
Recommended players: 1v1, 1v1v1v1v1v1v1v1, 2v2, 2v2v2v2
Now my good buddy Abathur will explain the rest...
The 1v1v1v1v1v1v1v1 and 2v2v2v2 modes on this map are also known as free-for-all melee, something new. Never been done before.
More features than just that though. More:
First special feature: Spawn point. Either your, or your ally, could spawn here. Exercise caution.
Second special feature: Grass on tiles. Never been done before. Lost potential.
Third special feature: Roads in center. Improve traffic flow of map.
Fourth special feature: Buildings. Impede ground movement, air units made stronger.