I like the idea of mech. I've been leaning towards trying to make a build to do mech, but its not working out too well right now. But with the thor's energy removed again, it could be viable. Do you have any replays of your build?
I *made up* a mech build on the fly, last night, and did far better against my opponents than I have with anything "standard". I've only played a couple of TvP's with it, and it's hardly refined, but it's promising (I had lots of inspiration from HTOMario, but I haven't copied any of his builds yet... I probably should). I basically Reactor expand into a 1-1-1, pump lots of Marines (like up to 20... mech, right?) and then get some Widow Mines when the Factory is done. I don't take a 2nd gas until I put down the Starport. I get 4 - 6 Mines, put one in each mineral line, one at the ramp and then a couple on likely attack paths to act as scouts and hopefully get some free kills. I also get the ebay and the 3 safety Turrets at some point too (not hard, if you're going mech). I initially tech my port, and get a Raven and a couple Banshees for scouting, harassment or defense (still debating on Cloak). Once I feel I've gotten the 2 bases locked down, I get the Armory, prioritize +armor, since it affects the most units, start Thors, a 2nd Factory, and have my rax build a 2nd Reactor (this is where I cut Marine production). My 2 base production becomes: 3 Factories (2tech, 1reactor) and 1 Starport (reactor), and I pump Hellbat, Thor, Viking. Around now, I'd push out for an attack while landing my 3rd. From here, I kind of respond to what the toss is doing, but I did find that instead of my normal 3base mech setup of 5fact, 1port, 2armory, I was dropping a 2nd port for 4fact, 2port...
I can post a replay tonight, if anyone's interested in watching me derp all over a plat toss. :P I do realize that I'm winning purely because I was spending my money.
The PDD does stop photon overcharge, doesn't it?
Yes it does! :D
I do feel like the matchup has changed, and we have more options. Unfortunately, I feel like those options are "ninja" options, for lack of a better term. The hellbat is great, but we still don't have good tier 3 options. But our ability to ninja our opponents has increased, so that's something at least. Still have to out play them.
Hellbats are proving very solid for me. They are the superior mineral dump across all three races, with only Marines and Hellions being able to challenge them (go Terran!). They even beat Stalkers, unless kited, which means that Terran can put some of the micro requirement right back onto Protoss. As for Widow Mines, I'm finding that they're almost a requirement in early TvP (at least 2 or 3), but I've also noticed that Protoss has the most to lose vs them, if the opponent is playing smart against them. While Terran and Zerg can sac an inexpensive Marine or Ling forward to bait Mines, Protoss has to send a Zealot or a Probe. Both of which are far more costly to lose. Kill a Zealot and the Mine just paid for itself. Nab a Stalker, and you just earned a profit. Gateway units also have trouble killing Mines before they can burrow, especially with Drilling Claws. They don't have the DPS, and need Storm or Colossus to really handle aggressive Mine plays. Also, Ravens can strike from outside of Feeback range, now, and once an HSM is launched, the energy is burned instantly. Ravens are far less likely to have a large energy bank, if used correctly, so I don't think it's suicide to have a couple, like it was in WoL.
04/15/2013 01:08 AMI've found if you 2 rax a protoss, he cant do anything about it, even if he is 1 basing.
Posted by Chansen
This is a metagame thing, right? With all the Protoss' opening with only 1 gate, I can see where this could really mess them up. It might be just the thing to help force the Protoss to back off of the 1 base play, if enough people start doing it. ^^