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+Dedicated Map Control.
+Movement speed is 3.38
+Extremely high potential DPS, 20 (30 Vs Light) damage times 8 max possible targets in a line.
-Creepers make Lurkers fairly useless, because Creepers can bounce from the frontline to a base to defend than back to the frontline.
-Not much use on the front lines other than to deal with pesky light Terran infantry being healed, but Swarm Host contains do this fairly well.
+HIGH Single-Target Damage. Great against armored units.
+Dedicated frontline support unit.
-Potential DPS of Impaler is significantly lower than Lurker.
-Not much use aside from frontal assault. Not capable of solo defense.
I went with the Lurker, damage output helped a lot better than I think Impalers would have, combined with my other choices.
I found that enough imaplers can destroy bio easily due to their extremely powerful and pretty fast attack. It doesnt quite melt bio like a lurker but it is pretty close imo. I put about 3 impalers as base defense and that worked really well, only about 2 guys got through in the largest wave.
They are both very effective units
But i prefer Lurker , while impaler does well only against mech , Lurker handles both bio and mech , very well I'd say
+ The lurker is a classic , even if the impaler would 1 shot anything , I'd still take the lurker ...
Kerrigan + wild mutation + 20 raptors can handle the largest ball of infantry that they will send at you on brutal. But impalers will destroy ALL mech faster than anything else. I set up about 15 impalers to defend Raynors base. I'm not even sure if the Odin got a kill.
Lurkers feel like more of a support unit to me. The type of unit that you will carry just behind your army. You NEED some extra units to deal with the heavier guys. But impalers can handle themselves pretty well, as long as there is no air. I send them off by themselves and they nearly destroy entire bases, so long as I keep the air units off of them with mutas or kerrigan.
Impalers are very useful with their extremely long range and high damage. On the Stukov mission, they rip hybrid reavers apart very fast as well as the colossi that get sent your way. Fantastic for supporting static defense structures as siege tanks will set up outside the range of the static d, but if you position the impalers just ahead, they can pick apart the immobile tanks. I do like the move speed and aoe of lurkers, but I just never used them. I definitely use impalers.
I do like the move speed and aoe of lurkers, but I just never used them. I definitely use impalers.
Ironicly, the only reason the lurkers appeared to move faster than lurkers was because that entire level where you tested them, impalers had normal terrain but lurkers got to abuse creep
Impaler techs very well with swarm host when it comes to defense
I usually put some burrowed impalers + Burrowed swarm hosts in areas that my creep has not spread yet or is very hard to spread or I havent got crawlers up yet AKA some of Virophages in Infested and the Bile Launchers in Planetfall
The Swarm Hosts handle the light infantry while the Impalers deal with the heavy armor
All I need to do is put some hydras around for anti air and I got a mobile defense force
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