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I am tinkering around and have an area on the map that the water levels raise/lower.... i dont want units to be able to walk into the water... is there a simple way to prevent this? or do i have to make some region and triggers that dont allow movement?
The simplest way is to paint an area of "No Pathing" over the water - 'H' should take you to the pathing tools.
For making it deal damage... there are a couple ways you could do it. Either regions hooked up to periodic damage functions or invisible units with damage-inflicting auras would be the simplest.
Unit enter region -> Apply behavior -> the offcreep behavior the zerg building uses.
Unit leave region -> remove behavior ->same behavior that the last one.
This is a very simple solution. Just need to put a region over your water. Note that you can have multiple regions inside a same region to make it bigger or different size.
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