SkyTerran

Posts: 1,842
uh how viable is this?

How would I execute this?

What good are ravens for?

I like Battlecruisers.
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Posts: 104
You can drop turrets with the Ravens to harass their base. You need to make sure that you are effectively guarding yourself to make it viable since bcs take a really long time to build. Guard yourself with marines and/or siege tanks. Make missile turrets too. In short, just make sure you defend yourself and you'll be fine; make sure to expand too.
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Posts: 1,842
Alright so 2-3 expansions depending on map, make seiges and bunkers.

got it.
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Posts: 10,665
Hey, you play terran now. Never saw that one coming..... Skyterran is only viable in the late late game with mech really
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Posts: 1,842
Hey, you play terran now. Never saw that one coming..... Skyterran is only viable in the late late game with mech really


Im just switching because I cant figure out how th ehell do to anything as Zerg. Units are way to weak. lol

ANyway, Mech and Skyterran combined so thors + BC's?
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Posts: 10,665
04/20/2013 06:38 PMPosted by Sesshomaru
Hey, you play terran now. Never saw that one coming..... Skyterran is only viable in the late late game with mech really


Im just switching because I cant figure out how th ehell do to anything as Zerg. Units are way to weak. lol

ANyway, Mech and Skyterran combined so thors + BC's?

Thats a ideal army. That or tank BC raven
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Posts: 1,842
04/20/2013 06:44 PMPosted by Zerglor


Im just switching because I cant figure out how th ehell do to anything as Zerg. Units are way to weak. lol

ANyway, Mech and Skyterran combined so thors + BC's?

Thats a ideal army. That or tank BC raven


Thors + BC's. My two favorite Terran units. Sounds... FUN
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Posts: 10,665

Thats a ideal army. That or tank BC raven


Thors + BC's. My two favorite Terran units. Sounds... FUN

That army is expensive and hard to get just so you know. You'll only be able to transition into that if its the late late game. Or you are really ahead
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Posts: 1,842


Thors + BC's. My two favorite Terran units. Sounds... FUN

That army is expensive and hard to get just so you know. You'll only be able to transition into that if its the late late game. Or you are really ahead


well I know there is banshee/hellion harrass so, Im sure if I have a turtle defense with widow mines and siege tanks, ill be ok.
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Posts: 736
well I know there is banshee/hellion harrass so, Im sure if I have a turtle defense with widow mines and siege tanks, ill be ok.
Good man.
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Posts: 7,609
well I know there is banshee/hellion harrass so, Im sure if I have a turtle defense with widow mines and siege tanks, ill be ok.


I take it you're not a fan of bio? MMMM is really good.

If not, be sure to check up on HTOMario's guides on mech:

http://us.battle.net/sc2/en/forum/topic/8569390104

http://us.battle.net/sc2/en/forum/topic/8414271588
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Posts: 150
Mass raven is surprsingly good, try it sometime.

As to non-weird stuff. It can be very viable, if you know your counters and are good with micro.

First off, vikings will lose to voids if your opponent knows what hes doing. In fact, all of terran air is weak against voids. The solution is to use ravens seeker missles or turrets to help crush voids and to run when the toss uses prismatic.

Armor upgrades are a must btw, as they reduce voids damage a lot.

Banshee/viking/raven is actually pretty good vs toss. Banshees can harass and otherwise handle ground forces with raven support. Vikings and ravens handle air.

As to how youd get to the composition, no idea.

Zerg is tricky. Mostly because mutas are so fast. Viking/Battlecruiser is actually quite effective. A battlecruiser is good vs both hydras and mutas and the corruptors lose to vikings.

But mutas can out micro your forces with ease, youd never catch them. You wouldnt be able to build a big enough force to win, and your map control would be nonexistent.
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