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With the start of Season 4 on the StarCraft II ladder coming soon, we’ve published several new maps for you to enjoy, including Korhal Sky Island LE, a former OGN Proleague 1v1 map that you’ll see the best players in the world competing on in the World Championship Series.
At this time, Korhal Sky Island is exhibiting some behavior that players won’t expect:
We’re working on solutions for all of the above, and we will fix them in a future patch. We decided that it was better to publish the map with a few issues now, so that everyone can enjoy playing it, as we don’t have any concerns that should affect gameplay, balance, or performance. And again, these are only issues with Korhal Sky Island. No other maps are affected.
As always, thank you for your patience and understanding, and we’ll see you on the ladder in 2013 Season 4!
This probably won't be seen but whatever.
On Korhal Island I find there are a couple issues.
While I do like variety in the maps, this map is so different from the others that many players will put this map in the list of the ones they don't want to play on. I wish it could of been a more gradual change.
I also dont like the fact that there are no xel'naga towers on this map. I feel like that makes it a lot easier for armies to just walk across the map with out any risk of being seen except by well placed flying units, pylons, ground units, etc.
Finally, the double choke point.
I feel that the only way this could be made viable is by having the rocks be able to crush enemies as they come, I haven't fully tested it, so I'm not sure if that works, but that would be a great edition that some people could take advantage of.
Personally I feel all the new maps are missing is a 3x5 meters "Terrans land here" sign; the space behind and to the sides of the mineral line is so ridiculously huge you could fit a dead whale, the remains of the apollo mission and the fat woman of the traveling circus, and still be able to drop troops. I for one hate the korhal island map due to it being ridiculously easy for terrans to drop troops either at my natural or my main (whichever one is less defended) and for zerg to just do speedling runbys and head straight to my mineral line with plenty of space for surrounding and running around, making me waste mining time.
Newkirk precint has so much wide open space terrans can drop a whole army behind your mineral line without you even noticing; and for those who will inevitably say "place the buildings more spread out", then i wouldn't be able to pull a photon overcharge without the drop being able to just stay out of range and snipe pylons and structures.
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