StarCraft® II

Hellbat drops

Developer
Posts: 146
We're looking into it.

Obviously we'd like to see how they turn out in the coming weeks, but initially we're thinking:

1. Too easy to execute
2. Especially in TvT, not a lot of risk to doing them (when you don't lose the Medivac)
3. Might be too early before defenses can be ready

Rather than jumping to conclusions right now, we'll keep a close eye on it and if in fact Hellbat drops do turn out too strong, we'll do something like rolling in some of their damage with the Infernal Pre igniter upgrade.
Posts: 527
This sounds like a great idea. :D
Posts: 7,099
Awesome!

Edit: This is one of the changes I've been suggesting a lot on the forums, too. :)
Edited by Fencar on 6/10/2013 6:51 PM PDT
Posts: 17,085
Cool.
Posts: 6,262
Thanks for the update.
Posts: 26,147
glad to see that the blues are acknowledging that there might be a problem without knee-jerking it.
Posts: 2,007
Perfectly reasonable.
Posts: 15,457
nah don't worry about it let it sit for a year
Posts: 282
Woot!
Posts: 2,303
Good response! Thanks for letting everyone know that you are listening.
Posts: 953
Oh well, back to turtling as mech.
Posts: 3,739
unreal.... why am I not surprised... TvT strat comes up..... now we are possibly going to get a unit nerfed that is CRUCIAL in the tvp and tvz matchups

why am I not surprised in the absolute slightest????

unreal

meanwhile, when zerg was winning tourny after tourney..... nothing happened... terran wins, and hellbat drops are being used... and now a possible nerf... unreal
Posts: 3,734
unreal.... why am I not surprised... TvT strat comes up..... now we are possibly going to get a unit nerfed that is CRUCIAL in the tvp and tvz matchups

why am I not surprised in the absolute slightest????

unreal

meanwhile, when zerg was winning tourny after tourney..... nothing happened... terran wins, and hellbat drops are being used... and now a possible nerf... unreal


herp derp why do you think? It's because it's to strong. Do you think their just going to do that for the fun of it? The power of the drop is ridiculous, you are obviously both biased and don't know the game well enough to see how strong hellbats truly are when mixed with medivacs.
Posts: 18
I wonder if there to strong......When terrans are saying its to strong then there might be a problem. 100 minerals gtfo. I dont see a zealot doing that kind of dmg.
Posts: 2,562
Rather than jumping to conclusions right now, we'll keep a close eye on it and if in fact Hellbat drops do turn out too strong, we'll do something like rolling in some of their damage with the Infernal Pre igniter upgrade.


Jumping to conclusions? Are you serious? This isn't going to settle out Dayvie... what could possibly be a response to this?
Posts: 7,070
Too easy?

Sigh... Dayvie Dayvie Dayvie...
Go try hellbat dropping someone on the ladder, then tell me it's too easy. Then try warping in DTs, or doing a Zergling runby or a Hellion runby. Or perhaps even an ordinary Marine drop.

If the opponent is watching their minimap, they're incredibly difficult to do damage with unless you're a god at microing medivacs with them and macroing and watching your own base versus drops.

Infernal Pre-Ignitor damage would be a good change if any is needed. Makes by far the most sense.
Posts: 60
sounds like the most reasonable change so far..nothing too radical like removing the bio tech or something else that has a high impact on any matchup
Posts: 3,739
do you also realize that if you make hellbats need the pre igniter upgrade that that takes a tech lab on a factory to research?!

meaning no more bio bat builds... no one is going to build a factory, just to put a tech lab on it to spend an expensive upgrade so that after it is done upgrading it can then be put on a reactor and start double hellbat production.... that is on top of already needing an armory

getting the hellbat that quickly already comes at a cost of cutting economy..

why is it other races can stop drops, but terrans cant? it is because most terrans dont worry about drops, so they havent adjusted.

there is nothing different from a hellbat drop to a MM drop when it comes to denying it.

It's just amazing to me that terran always gets the nerf hammer... literally always. it is not hard to stop drops if you know they are coming
Posts: 7,898
we'll do something like rolling in some of their damage with the Infernal Pre igniter upgrade.


Should've done this a long time ago.
Posts: 17,085
Yeah, now I see why Dayvie doesn't just do this more often.
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