As a Zerg player, I am in complete support of these changes, anything that helps reward skilled Protoss players for multitasking is a change I totally support.
And the Terran changes kind of caught me off guard, usually I am extremely critical of DK's balance choices revolving around Terran but this is pretty damn good, Hellbats definitely need to be beaten with the nerf bat and Banshees are completely overshadowed, so reducing Hellbat strength (lol, one upgrade will turn them right back into the devastating beasts that they are) and improving Banshees (A high micro and high skill cap unit that I love to hate....even if it punishes my baddy scouting) is also a +1 to you Mr. Kim.
I am however hoping that Zerg will get the "Terran treatment" where it is acknowledged that they are balanced in the metagame but that more variety could be better.
Currently Roach/Hydra are still pretty lackluster and Nydus and drop play is extremely costly and mostly relegated to gimmick strategies.
Not saying Zerg is underpowered by any means at all, just saying buffs to our harassment would be great, I think a nerf to Mutalisks would even be warranted if we got drop/Nydus buffs :)
That banshee change is never going in. 150/150 would make it good enough but a 100/100 seriously. Blizzard I am starting to think you are trying to remove protoss completely from the game. Now you can cloak banshee with no draw back. But wait Widowmines 1 shot Oracles. Balance.
I think that it will if the Hellbat nerf goes in, and why are you crying? Your races drop potential is getting substantially buffed, Warp Prisms were already fast now they are VERY fast.
And why would you not want the Hellbat change to go in? It's pretty easy to scout a Starport with a tech lab, and wouldnt you rather lose to a unit that requires good micro and skill (Banshee) then a...well however you would classify nonstop Hellbat drops? O_O