Nydus worms: Cloaked?

Posts: 10
I've been thinking about this a lot lately, and thought I'd throw it out here. While the worm is "building", it would be cloaked. Once completed, it would be visible as normal.

It would fit in with the more-drop-play-is-better direction that the game is moving.

Would this be crazy op? I suppose the bursting animation could be lengthened, giving the opponent a small window of time before units start popping out.

Whaddya think?
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Posts: 2,659
I would argue that the pop up animation -should- be shorter, it's already wicked easy to kill the nydus while it is building, or 'tunneling', rather... That is the main reason I never use it for drops, and the most offensive I will ever go is to rally my hatcheries into one, and pop the wyrm right outside the battle, or enemy base, or behind a choke point...

Perhaps making the separate wyrms able to burrow and unburrow?
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Posts: 10
I agree when you say it is too easy to kill the worm while it is building. That's why I think it should be cloaked while building. Lengthening the burst animation would just be one possible way to offset the buff if it turned out to be too powerful.

I love the -idea- of nydus worms, but I've never found a use for them offensively outside of what you mentioned. They're currently just not viable as a drop behind enemy lines because they are so easily spotted and killed by even a small group of workers.
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Posts: 1,907
naa that would be stupid, make like 5 canals and make them in somones base all at once, they dont see it, then 10 seconds later the entire army just appears.
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Posts: 2,659
I have never had to counter a nydus pop in my base, so I am not sure... But wouldn't a person who sees sudden, building sized red dots on their minimap INSIDE their base stop to look at it?
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Posts: 70
I like the idea of it being burrowed, maybe have it only show for the second half of the build time - but allow detection to view it the full time?

I would love if Nydus had a shorter build time.
Edited by LingWraith on 6/13/2013 6:42 PM PDT
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Posts: 2,659
Hey ling, see my latest blurb on the pod/levi thread?

Also, I would suggest it be considered burrowed/cloaked for the entire worm creation process, but then it can not burrow to hide afterwords.
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Posts: 10

naa that would be stupid, make like 5 canals and make them in somones base all at once, they dont see it, then 10 seconds later the entire army just appears.


I really doubt you can make 5 canals and have your opponent just "not see it." It would require a pretty oblivious opponent. If they do spot it, you just spent a crap-ton of resources on those worms and they will die before any of them pop. Even if one pops, you'll get out what, like 2-3 units before the worm and those units die?

I think the nydus worm gives way too much warning right now.
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Posts: 36
i don't use them often, but when i do i kinda use it as a two way proxy pylon. reinforce through it, and in a big ohh crap moment retreat through it. would love to make these better but it'ld be op i think
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Posts: 2,659
06/14/2013 11:24 AMPosted by Gerrent
would love to make these better but it'ld be op i think


OP like speedvacs?

Also, for an interesting discussion/debate, have a look here ^~
http://us.battle.net/sc2/en/forum/topic/9244645550
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Posts: 411
I would think an upgrade at the main nydus worm to allow all units pop out all at once would be extremely useful.

or something like decrease the amount of time nydus needs to deploy.
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Posts: 308
double the health and make them build instantly and they won't be OP. They'll be as annoying as Wp/medivacs though.
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