Faction: Scylla's Swarm
Unit: Specialized Hunter Killer, has blue stripes instead of red.
Equipment: Naga Claws, Acid Spines, Acid Spray.
Camoflauge: Nagg and his pack mates can change color to blend in with their surroundings, basically a Zerg Cloak.
Lay Low: Nag and his pack mates can make their minds almost impossible to detect (only doing this cause I know some of you will pull the "I sensed his mind." Bull!@#$)
Burrow Move: Nag and his pack mates can burrow move.
Deabilitating Venom: Nagg and his pack mates Claws, Acid Spines, and mouths, are filled (or in the claws case coated) with a special venom. This venom will slowly render a target completely helpless though it wont kill unless the target was already weak when injected or if the venom is given in a large enough dose.
Toxic Gas: Nagg can release a large cloud of gas, lowering enemy visibility to practically zero and damaging their eyes a bit.
Rapid Regeneration: Nagg and his pack mates regenerate rapidly when burrowed or resting
Background: Rather than Invade the planet and BLARARARG, Scylla decided to send a small specialized pack of hunter killers to investigate this strange occurance and see whether to invade or not.
6 Hunter-Killers, modified.
Name: Cayl Rios
Faction: Lorian Exploration Unit
Unit: Knight Errant
Equipment: Mithrite Halberd, KNI-600 Custom Armor, EMY-12 Plasma pistol.
Abilities: Nanoheal(Passive)-Nanites heal any wounds and repairs damage to armor,
Combat forms (Active)-Has different combat forms he uses to deliver death effectively, Element Mastery (Active)-Has a power non-psionics only dream about, the ability to bend the four basic elements to his will,
Psionic Protection (Passive)- Is unaffected by any kind of psionic attack thanks to his nanites advanced sensors and capabilities.
Background: Cayl Rios is a direct descendant of the First Great Knight of Earth, and has done much to prove it. He enrolled in the Pankoprulu Academy shortly after joining the Raiders to learn new combat techniques and create new weaponry and tech for his people. Having done so, he returned home, became a Knight Errant, and was placed in charge of the Lorian Exploration Unit. Was sent to investigate the signal, and to stop any unfriendly forces from taking the source.
10 Companies Grunts and Lancers (800-2250 troops)
1 company Spartan and Assassins (80-225 troops)
30 Tyranor Assault Walkers
100 Tracer APCs
Name: Morgan Jareem
Faction: Followers of Rak'nashal
Warlord: A powerful Follower who is adept at using most weapons. Warlords have cybernetic implants to increase strength, stamina, and endurance and most usually powerful Psionics(7-9). Warlords have powerful armor and decent shields. Sometimes they will utilize jump-packs or cloaking devices. They primarily use rifles/handguns and swords but have also been seen to use machine guns and snipers.
Equipment: Devil Blaster, Shade Cutter, Jump pack, Cybernetic Implants
Devil Blaster- A powerful semi-automatic handgun capable of multiple ammunition types. Ammunition types are standardized depleted uranium, armor piercing, incendiary, and explosive. It has a moderate range The appearance is the same as the Lawgiver in the most recent Judge Dredd movie, except larger. If not familiar with the weapon, here: http://judgedredd.wikia.com/wiki/Lawgiver?file=ID_Fail.png
Shade Cutter- A long serrated blade of a dark grey colour capable of cutting through most materials.
Jump pack- A pack with jets on it to allow the ability to leap long distances.
Cybernetic Implants- Being placed across his body, improving many conditions. Including the arms for increased strength, a second heart, and a chip to increase thought process and connection to weapons and armor.
Leap- Utilizing his jump pack, Morgan leaps long distances, often into the heat of battle or after retreating foes.
Soul Blast- Making use of Psionics, Morgan will fire a shot of Psionic energy that will absorb his opponents life force on hit and heal Morgan. However, this is taxing.
Boggle- Sending out a telepathic Psionic wave Morgan disorients opponents
Reinforcements: He calls down more troops to replace those that were lost. A maximum of twelve population every two pages. Must be used outside of combat. Cannot give more population worth of troops than original population worth (84).
Background: Seeking the glory of combat, Morgan led a large brigade of troops down to the planet. Due to the gravity of the planet too much for their Wyvern, it was left orbit born, and he ordered that troops must come down to his request.
10 Hydra Rifles
6 Chaos Hunters
2 Packmules (Large Dropships)
Faction: Reclamation Fleet EVR3L-C
Ethereal- Part of a highly specialized Ser'vanar military unit, Ethereals fill the roles of scouts, assassins, and electronics warfare personnel. Their cybernetic implants focus primarily on agility enhancements and the ability to effectively manipulate computer systems from a distance. Even a single Ethereal is deadly to an enemy force, as the combination of cloaking capabilities and the thermal transfer rifle result in a combatant which can strike from almost anywhere without revealing their position. Ser'vanar have an almost skeletal appearance, with extremely thin bodies and legs, and a long, segmented prehensile tail which ends in a sharp point resembling an arrowhead. Ser'vanar have two legs, four arms, and four wings, and may walk either upright on only their legs or on all six limbs. The head is similar to that of a lizard, but more bony and elongated and with slitted oval eyes. Numerous cybernetic implants and enhancements are clearly visible, especially in Ethereals, to the point where it is difficult to see the distinctions between mechanical and biological.
Equipment: Thermal Transfer Rifle, Cybernetic Wing Enhancements, Neural Processor
Thermal Transfer Rifle- An unusual, but nonetheless effective weapon, the thermal transfer rifle creates extremely high temperature plasma contained in a force field bubble within the weapon, and then teleports it to the inside of a target. This allows the weapon to be fired from concealment without giving any indication of the user's position. However, the thermal transfer rifle must be aimed at a target for a third of a second before firing, making it much less effective against fast moving targets. Can project up to about three kilometers, but the time to transfer increases at ranges of over 1000 meters, increasing at a linear rate to five seconds at three kilometers.
Cybernetic Wing Enhancements- The natural wings are enhanced with a specially designed strain of nanomachines, which make the wings much stronger, and allow them to regenerate slowly over time if damaged. Small engines are also fitted below the wing roots, allowing for much faster flight and increased maneuverability.
Neural Processor- Connected directly to the brain, this implant allows for much better aiming, nearly instant calculations, and can essentially create the image of a fully interactive HUD superimposed over the eyes. Also allows the Uplink and Interface abilities.
Abilities: Telekinesis, Cloak, Uplink, Interface
Telekinesis (Passive)- Ser'vanar have natural telekinetic abilities, but Ethereals train heavily to master them for use in combat. However, these abilities are still not as powerful as those of high PI Ghosts or High Templar.
Cloak- Essentially the same as Protoss and Terran cloaking, Ser'vanar cloak devices conceal the user from sight at the cost of the generator's energy. Even while moving, cloaked units are only barely visible to the most perceptive observer as a slight distortion. Detectors can see through the cloak.
Uplink (Passive)- Grants direct communication with all Ser'vanar constructs and automatons via the Archive Ship, allowing for better coordination and control of automated units. Also can connect to regular comm networks between the Ser'vanar.
Interface- Provides a connection to computer systems of any type at ranges of about 250 meters, allowing devices to potentially be hacked from a distance and communications tapped into. Equipment can also be jammed or otherwise interfered with this way, such as disabling radar or scrambling transmissions.
Background: A newly reawakened Ser'vanar Ethereal, Eczr'il was one of the primary supporters of the plan to build the Reclamation Fleets, and a high ranking military officer assigned to EVR3L-C.
35 Construction Drones,
4 Drone Hubs,
Edited by Jester on 6/14/2013 4:21 AM PDT