StarCraft® II

DarkBlade PRP Redux

Posts: 26,762
DarkBlade: Conquest of the Ancients

Story

The Arrival of Ser

The continent of Serin was once a barren wasteland, surrounded by oceans. Nothing could grow there and it was roamed by ferocious, man eating beasts. Then, about ten thousand years before our story takes place, a large stone of purity and health and magic power crashed into the middle of the continent and that all changed. Soon, trees and grass and plants of all kinds began to grow from where the stone had crashed, and spread across the continent. Many of the violent beasts soon calmed and became friendlier, and people and other kinds of animals began to appear, the ocean became vibrant with life, and a river of great abundance soon flowed throughout the continent. The stone gave off an aura of life, and the people of Serin called it Ser, and called the continent Serin, in honor of the crystal that had allowed them to come into existence.

The rise and fall of the Ancients

However, during all this, Chaos, Ser’s opposite, instilled in the most ferocious of the beasts who had existed before Ser’s arrival with power and intelligence, and they came to be known as the Ancients, beings who had existed before Ser and had resisted it’s calming influence. Using their abilities, they attacked the civilizations that the new races of humans and elves had begun to build, bringing the two races to their knees. However, before the Ancients could cause any further harm, a mighty army of the two combined races fought back. Many casualties were received from the army, but eventually the mages of the two races were able to seal them away along with their master, Cortus, who swore that they would return to this world to exact revenge and destroy the Ser. Peace once more enveloped the continent of Serin, but it wasn’t to last.

The Replons and Savior of Ser

Eight thousand years passed, during which the elves had begun to construct a dream world so that they had somewhere to call home, without incident and civilization spread throughout Serin. Soon humanity had built machines that ran off the power of Ser, known as Replons. The Replons served many purposes, building, healing, but, the grossest use of Ser’s power, were the militant Replons, used to begin enforcing humanity’s will on the elves. This rarely worked however, as the elves and humans were never close and the elves lived in the trees, so the most the Replons could do is keep them in their trees, which didn’t bother them any at all.

However, there was a price for these machines that humans didn’t know about, and soon found out. With each new Replon Ser’s power deteriorated, and eventually Chaos took over once more, and the Replons ceased their production, and the oceans flooded the land, dividing the continent. The world was beginning to come apart when a mysterious person appeared and returned power to Ser, though not as strong as before. Now the world is once again at peace, and it is slowly returning to Ser.

The Breaking of Ser

With the Savior of the Ser having done his job, he took up residence inside the tower built for the Ser, watching over it and keeping it in balance. To assist with this, he assigned masters to control the water, Aquos, earth, Gaia, winds, Aero, sun, Solaris, moon, Luna, and fire, Ignus. These masters balanced out Ser’s various powers, making sure that none were more powerful then the others. Every four years, an event where the sun and the moon formed an eclipse occurs and the Ser is self balanced, allowing for the masters and peoples of the realm to take time to spend time in each others company. Everything was in perfect balance and came to be called the Balance Day. However, it is during this day that the Ser is most vulnerable.

During one Balance Day, the Ser tower came under attack from Solaris, who felt sorry for the Savior’s blight, and wanted the Savior of Ser to come with her. Together they left the tower and soon the tower guards and Solaris’ followers came to a disagreement. Unable to handle this, the Ser began to overload and eventually exploded, sending it’s fragments all across the continent in many pieces of varying size. Soon the land that was unprotected by larger shards of Ser were reclaimed by Chaos.

Ser’s Pieces

The explosion cause the Ser to break apart into many pieces, all different sizes, and disperse among the two continents. To avoid the death that Chaos was causing, humans fled to places with larger pieces of Ser protecting them, and the elves began to return to the second place they’d created, a dreamlike world. Soon, there were few elves still on Serin.

Survivors of the second great cataclysm, called the Breaking, couldn’t survive in areas without the pieces of Ser, and those who had followed the Masters had given their lives to return the continent to it’s former state. Now the world is full of those who fight to protect the pieces and those who steal them and use them for their own needs. This, is where our story begins….
Edited by Zarkun on 6/15/2013 8:15 PM PDT
Reply Quote
Posts: 26,762
Weapons list (General idea for starters)

Great sword
Twin great swords
Bow
Long sword
Twin long swords
Long sword and Replon arm
Twin Replon arms
Spear
Staff
Wolverine claws (For lack of a better description)
Martial arts and bow
Martial arts
Destroyer Cannon (http://24.media.tumblr.com/tumblr_mde2fcv8Tb1re7a9zo1_r1_500.png Looks like what he‘s holding)
Magic Revolver

Magic
Blade Craft- Blade craft is for those who use the great sword or Long sword and their combinations. These magic users have learned how to exert their will power to create attacks using sword blades made of pure energy to attack in various ways. Blade storms, sword blades that extend from your original known as Armageddon blades, endless possibilities await a user of Blade Craft.

Elemental Magic- This magic is often used by the staff wielders, spear wielders and by a choice few bow wielders, though they choose to use wind and learn unique ways to apply it. This magic is the art of controlling and creating fire and lightening, wind and wind storms, controlling earth and water. Elemental masters can cause wind storms and tornadoes while destroying their enemy with a blast of fire. There is no true limit to what an elemental master can do, only their imagination.

Shadow Magic- This is exclusive to staff wielders and only a choice few are truly able to handle this magic, who’s source is Chaos in origin. These dark magicians can manipulate an opponents mind, or shred them to pieces with a point of their finger, or even summon creatures and demons from the deepest reaches of Hell. These magicians have no equal, and are to be feared if not on your side.

Restoration Magic- This magic is founded on the very essence of what Ser is, and is often employed by someone with a more supportive role for the more powerful spells, while the combat oriented only take time to learn the basics and a few intermediate. Using this type of magic, you can heal grievous wounds, and, if you are fast enough, even revive a fallen comrade.

Tech Abilities- These come from those who have, at some point in their life, lost an arm or other body part to battle against those who would steal the Ser and replaced it with a Replon part. These people have unique powers and abilities that only someone like them can do. Don’t ever underestimate them.

**Note: If you take two Replon arms, you get only the Tech Abilities. If you take one arm, you have a limited amount of magic and the Tech Abilities.
Reply Quote
Posts: 26,762
Races
Humans- The most abundant and battle hardened of all the races, they’ve discovered that while they can’t begin using the Replons again, they can start implementing Replon parts to replace anything lost in battle against the bandits. Also the most weapons available, they can use any weapon or combat form.

Elves- The Elves of Serin are a dying race, so to speak. With so many having gone to the Dreamworld, Genevrath, there are few left who will aide in protecting the Ser pieces. Those that remain stick to their age old habit of living in trees, and generally prefer bows, martial arts, and spears to fight, usually a combination of any of the three. A choice few learned to use swords, but all but three of them went to Genevrath.

Frostborn- These people have served Chaos for as long as they can remember, but are unable to go beyond the boundaries of their frozen homeland thanks to Solaris and Ignus creating an intense wall of sunlight and fire along the southern most border of their lands. They are giants, using clubs and blades formed from the rare metals found in the north lands, a metal that fetches a handsome price in the right places.

Golems- The Golems are made of many elements, Ice, Earth, Fire, and are all immune to the control and Elemental Magician. Using the powers of their respective element, they can destroy entire armies when roused enough, but generally only attack their antagonist. Are one of the many neutral factions on Serin.

Replons- The Replons began to find themselves reactivating, and with a new programming: Rebuild the Replon empire. In one little known conflict, the Replons turned on their human creators, fighting for their freedom and winning it. With their victory secured, they began to build the Replon empire, and make more Replons on their own. This led to a peace between the humans and Replons, but also the first great cataclysm.

Forus- The Forus are a large white rat looking race of creatures that are usually peaceful. When Ser pieces started going missing, one particular Foru, Joshua, led several others out to explore the world and cause trouble where ever they can. Not servants of Chaos, just innocent to the ways of the world. (Looks like this http://www.elswordonline.com/wp-content/themes/elsword2/images/monsters/ruben-hungryphoru.jpg)

Demons- The Demons are perhaps the truest servants of Chaos, attacking anyone who isn’t one of their own or a servant of Chaos, and utterly obliterate their foes with brute strength, ranged skill, and arcane dominance. These are the strongest of Chaos’ forces. Fear them like you would your worst nightmare.

Dark Elves- The Dark Elves are, or were, the elves of the Dreamworld of Genevrath. Chaos had been corrupting the Dreamworld for years once it’s construction began, and soon it was the perfect trap. Many of the Elves were turned with in the first day, and those that weren’t fight against their own brethren, having only gone because their race was. With the fall of their fellows, the elves consider returning to Serin to rejoin the fight.

Mozan: The Mozan are similar to werewolves yet far different. They can shift from a humanoid form into a ‘feral’ form. Their humanoid form is that of a normal human (skin color varies) with the exception that they have wolf ears and a wolf tail (fur color varies). Their feral form is exactly as it sounds, full wolf (type of wolf/fur color varies).
The Mozan have been around as long as Humans and Elves. They have a tribal democracy for government and tend to not interact with other races. The main Mozan territory is a good couple days trek from the nearest border. Although Mozan society is deeply rooted in tradition they tend to be rather flexible. Mozan are very loyal to their ‘packs’ which generally act in the same capacity as families. Packs can however take on many different forms, such an example is a squad or battalion might organize itself in the form of a pack with the highest ranking officer being the ‘alpha’. Mozan do their best to remain neutral or if they absolutely must they will side with Ser more often than not.

Kitsune: Probably the oldest and the absolute rarest race in the world. Kitsunes have natural connections with elemental and restoration magic. The entire race is completely neutral and can move freely throughout the world not caring about whether an area is controlled by Ser or Chaos. They wonder the forests hiding in plain sight with their natural ability to change into various wildlife or even with a few of the oldest Kitsune taking on the appearance one of the other races (Replon Golems and Frostborn not included). Kitsunes live for around 1000 years and resemble wolf-sized multi-tailed foxes in their natural form all kitsune also have a Bipedal humanoid form that retains a number of the features they have in their normal form. Each tail is a massive repository of magical energy (max of nine) and Kitsunes have been hunted for their tails in the past.

Character sheet
^RPer Name^
Name:
Age:
Race:
Weapon(s):
Magic(s):
Appearance:
Back story:

As requested for those who joined previously: http://us.battle.net/sc2/en/forum/topic/7415603920#1

That's the original PRP, here's the thread with a character list: http://us.battle.net/sc2/en/forum/topic/7415513704#1
Edited by Zarkun on 6/27/2013 7:36 PM PDT
Reply Quote
Posts: 26,762
^Zarkun^
Name: Ferus Jendarth
Age: 20
Race: Human
Weapon(s): twin Great swords
Magic(s): Blade Craft
Appearance: Electric blue eyes, light red hair, lithe, strong build, silver and black scale mail armor, six feet, two inches tall
Back story: Will be revealed over the course of the RP.

Name: Meridian
Age: 150 (looks 25)
Race: Elf
Weapon(s): Longbow, Longsword
Magic(s): Elemental-Wind
Appearance: Long, forest green hair, forest green eyes, fair skin, leather armor (http://lagueuse.deviantart.com/art/leather-armor-woman-archer-356569144 Top piece, leather skirt for the bottom piece), five feet, 6 inches tall
Back story: Will be revealed over the course of the RP.

Name: Laura Midante
Age: 22
Race: Human
Weapon(s): sword staff (http://browse.deviantart.com/art/Sword-Spears-and-Staff-19863158 First one), magic revolver
Magic(s): Elemental Magic-general
Appearance: five feet, two inches tall, short cut, silver hair, silver eyes, silver and gold mage armor (http://telmand.deviantart.com/art/Armor-concepts-2-303281176 First one with a gold cloth skirt)
Back story: Will be revealed over the course of the RP.

^Warhawk^
Name: Morthos
Age: mid 30s?
Race: human, demon, elf? (has the features of all 3)
Weapon(s): Balefire Quarterstaff
Magic(s): Elemental and Shadow
Appearance: (D&D Tiefling) 6', 175 lbs, burnt red leathery skin and bright red eyes. Clothes are dark burnt blacks browns and reds. (Leather and Cloth)
Back story: N/A

^TheLostMorph^
Name: Amur Tycath
Age: 120 (looks like 25)
Race: Elf
Weapons: Bow, Martial Arts, Daggers
Magics: Restoration, Elemental
Appearance: 6'2", Sun tanned skin, Athletic build, toned muscles,
Backstory: Born into a family of Elven martial artists and hunters, Amur has trained from a very young age in various martial arts and survival skills. When the rest of the Elves were leaving he decided to stay behind preferring to live mostly on his own. Whatever excess Amur collects from hunting, foraging, and using his elemental magic, he takes to a nearby human village and trades for what he can’t get on his own (salt, wine, arrow heads, etc.). The humans in the village of Hentel accept him and even welcome him when he comes to trade, as Amur is the only one who will venture beyond the radius of the Ser stone held in the village. Amur will fight to protect the Ser stone held in the village center. He also keeps a tiny Ser shard as an amulet that allows him to go into the ‘chaos’ areas. Amur does not like people who try to cheat or steal from him, but wont hold a grudge for long. He trades fairly and from time to time even takes requests from some of the residents of the village.

^Zanon^
Name: Vendil
Age: 67
Race: Human, Male
Weapon: Staff and sword.
Magic: Restoration Magic

Quote: "Old wizards don't get that way by being easy to kill."

Appearance: He looks like a wizard should. Very old with a long white beard and a pointed hat that he is very proud of. His robes are a white that has turned somewhat grey due to travel dust and general use. He has a longsword that he used to wave about a lot more when he was younger, but rarely wears it now unless he expects trouble. His belt contains multiple pouches and slots for glass vials, most of which are full of various healing supplies.

Back story: Like all old people, he used to be a lot younger. In his youth he served as a combat healer for several different warlords (as who controlled the area's Ser Shards was subject to change every so often) and learned the blade so he could defend himself and those who needed healing.
He rarely uses the sword today, doing just enough to keep his skills from totals vanishing, but trains less and less often because "The blasted thing is murder on my wrist and back." But in spite of this he knows that it would be true folly to let his skill with the blade rot like so much meat left in the sun.

^Korozain^
Name: Vorcha
Age: 97 (looks about mid 20's)
Race: Elven
Weapons: Dark Staff, Shadow Revolver, and Martial Arts
Magic: Shadow/Elemental (mainly Fire)
Appearance: Black, medium armored robes. Dark skin, red eyes, 7ft. 2, moderate muscle mass.
Back story: Born in a small village, and his parents were killed from Replons. The small elf boy had always aspired as a mage, and especially loved fire. Being the odd child he was, he was the origin of many fights, and eventually learned from the village's Blade Smith how to fight. And he learned well. The Smith had been like a father to him, and made him a staff, Scorchon, that amplified his powers. Later in his life, he had found books of Shadow Magic, he found this side of magic very interesting. When the Breaking had happened, his village fell to the chaos, and he had, not fallen to it, but embraced it. His staff had become corrupted, and became Souldron From a human outpost he had once raided, he found a revolver and modified it to his powers. He is not a creature of Chaos, he is a disciple of it. He wanders Serin, seeking victims to his never-ending bloodlust.
Edited by Zarkun on 6/27/2013 7:31 PM PDT
Reply Quote
Posts: 26,762
-Reserved-
Reply Quote
Posts: 26,762
You may now post. Hope this one goes a wee bit better than last time.
Reply Quote
Posts: 7,685
^Warhawk^
Name: Morthos
Age: mid 30s?
Race: human, demon, elf? (has the features of all 3)
Weapon(s): Balefire Quarterstaff
Magic(s): Elemental and Shadow
Appearance: (D&D Tiefling) 6', 175 lbs, burnt red leathery skin and bright red eyes. Clothes are dark burnt blacks browns and reds. (Leather and Cloth)
Back story: N/A
Edited by Warhawk on 6/16/2013 10:44 AM PDT
Reply Quote
Posts: 26,762
You gonna give a Backstory, War?
Reply Quote
Posts: 7,685
I think I'll do that over the corse of the RP.
Reply Quote
Posts: 4,029
I'll see... might join if I have time.
Reply Quote
Posts: 26,762
Long as you don't intend to go to the Herbalist again XD
Reply Quote
Posts: 7,939
Might join with a slightly reworked version of my old character. If I can dig him out anyway.
Reply Quote
Posts: 26,762
If y'all would like, I can dig up the link to the old PRP for reworks of characters.
Reply Quote
Posts: 7,939
If you don't mind please.
Reply Quote
Posts: 7,939
meh screw it double posting
Didn't change much from original added a last name and changed his age ... pretty much it though.

^TheLostMorph^
Name: Amur Tycath
Age: 120 (looks like 25)
Race: Elf
Weapons: Bow, Martial Arts, Daggers
Magics: Restoration, Elemental
Appearance: 6'2", Sun tanned skin, Athletic build, toned muscles,
Backstory: Born into a family of Elven martial artists and hunters, Amur has trained from a very young age in various martial arts and survival skills. When the rest of the Elves were leaving he decided to stay behind preferring to live mostly on his own. Whatever excess Amur collects from hunting, foraging, and using his elemental magic, he takes to a nearby human village and trades for what he can’t get on his own (salt, wine, arrow heads, etc.). The humans in the village of Hentel accept him and even welcome him when he comes to trade, as Amur is the only one who will venture beyond the radius of the Ser stone held in the village. Amur will fight to protect the Ser stone held in the village center. He also keeps a tiny Ser shard as an amulet that allows him to go into the ‘chaos’ areas. Amur does not like people who try to cheat or steal from him, but wont hold a grudge for long. He trades fairly and from time to time even takes requests from some of the residents of the village.
Edited by TheLostMorph on 6/18/2013 9:51 PM PDT
Reply Quote
Posts: 26,762
Looks good, Morph. You too, War.
Reply Quote
Posts: 3,809
Are Replons a useable race???
Reply Quote
Posts: 26,762
Not until later.
Reply Quote
Posts: 7,939
Zarkun: you have what you requested from me in a note.
Reply Quote
Posts: 4,863
Zarkun, I have a request. I would be willing to wait through part of the RP to use a Replon character. Is it alright if I create a character?
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)
Submit Cancel

Reported!

[Close]