StarCraft® II

Grocery Store Wars 2

Posts: 48
So does anyone know:

1.) What units you can get and how?
2.) What triggers the game to crash?
3.) Is the game crash being worked on?

The units I know of are Hydra, kill all the DvD players, Immortal kill Cheese and Bread, Ling is obvious, Medic is kill all the animals behind the locked doors, firebat is toilet paper and lighters, Aberration is the weird growth and rotten food behind the locked doors.
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Posts: 531
He needs to really fix 2 things.

1.) Stalkers blink, they can bypass the entire game and open up the organic safe to get the brood lords that shoot DT's.

2.) The crashing. SO GOD DAMN ANNOYING. >:(

I also would like to know what comes out of the time machine?
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Posts: 24
Massive baneling is unlocked when you destroy all the porn. Merc marine is destroy the manager's desk. Mule is destroy a meat grinder.

I've always crashed out when some object in the large stockroom is destroyed that is relatively close to the safe path.
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Posts: 48
No one knows what reaper is? Organic vault was Brutalisk I thought? Toy Tank is kill all the toys, probe is batteries.
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Posts: 189
Kill all the bad food in between top and middle you unlike the rotten mold monster

Someone tell me what you get when you kill all the nuke barrels And the laser security system.
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Posts: 48
Bump. Condiments give stalker.
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Posts: 618
Bump. Condiments give stalker.


Condiments and batteries, actually.

Also, I think what causes the crashes is people getting too close to the big nuclear reactor building in the top right of the large storage room (where there are tons of buildings packed in). I'm not sure how you would win the game without going near there, though.
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Posts: 48
Bump.
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Posts: 175
my sources who know the author told me the crash was actually programmed in the triggers so that people would rarely finish the game. The crash is always assigned to a random building in the storage and will cause mass confusion and frustration. this makes ppl want to finish the game even more and they will keep trying thinking it won't crash next time, only to repeat an endless cycle, boosting this map into popularity forever or until ppl finally give up.
Edited by JustinBieber on 11/3/2010 2:37 PM PDT
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Posts: 189
Lol.... Wow
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Posts: 48
Doesn't anyone ACTUALLY know what's up with the crash and when it will be fixed? Also, REAPER?!
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Posts: 531
my sources who know the author told me the crash was actually programmed in the triggers so that people would rarely finish the game. The crash is always assigned to a random building in the storage and will cause mass confusion and frustration. this makes ppl want to finish the game even more and they will keep trying thinking it won't crash next time, only to repeat an endless cycle, boosting this map into popularity forever or until ppl finally give up.

Lol that's probably why for all we know :P
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Posts: 2
I wouldn't think that a map should crash the game. It always shows access violation errors when I look at the memory dump.
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Posts: 24
Reaper has been found. Gas, canned goods, lighters and doors. The gas is very close to where one enters the store and the doors are all the initial ones leading to manager, medicine, storage, creep spawn and bathroom. Collol is kill the fish above the tanks. Fireworks is launch pads, both in the store and storage, and fireworks. Fireworks = infinite nukes.
Edited by TheDutchman on 11/3/2010 10:50 PM PDT
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Posts: 179
reaper=godliest unit ever. had a lot of fun running around with that bad boy till the game crashed. faster than a speedling, can hop up on cliffs, and deals 500 dmg a second
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Posts: 38
Actually played a full game on this map, and it was a blast.

Though I'm curious, has anyone else had the glitch where you'd end up with two or three units over time? Several people in my last game did that, which helped us wipe out all the cops with brood lords :)
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Posts: 188
my sources who know the author told me the crash was actually programmed in the triggers so that people would rarely finish the game. The crash is always assigned to a random building in the storage and will cause mass confusion and frustration. this makes ppl want to finish the game even more and they will keep trying thinking it won't crash next time, only to repeat an endless cycle, boosting this map into popularity forever or until ppl finally give up.

Lol that's probably why for all we know :P


Actually that would make sense. Everytime i try to kill the nuke facility with anything other than reaper my game would crash. the only time i ever killed the nuke facility was when i was reaper and on the walls.
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Posts: 618
I *cough* tested *cough* the map and found out with near certainty that the source of the crashes is the tech reactors (AKA cameras) inside of the storage room. I saw the game crash every single time I got near the nuclear facility building in the storage room, and after deleting all of the units/etc near that area I determined that the tech reactors are the source of it. Deleting them meant that the game crashed 0% of the time every time I entered that area, versus crashing 100% of the time with the tech reactors there.

Unfortunately I am not the map maker and cannot fix this problem.
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Posts: 5
this game is just so bad.
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