Sorry for the wait.
yes that exactly what i meant LegiT.
@ SoulFilcher Today again, while hosting my map, i had so many players who join, stayed for not even 5 seconds and then left. Why do they do that?
Also frustrating: Many times i have a lobby with 4/6 or 5/6 ppl but then no one joins. If ppl see that, they may tend to join the game to give it a try.
Displaying the number of players in the lobby cannot cause a bigger support for popular maps then the current system does. At the moment it is like this: If u see a popular map open, you can be pretty sure that u can join it and it will fill fast. Thats because it is popular.
With the display of the numbers it would be like this: if u see a popular map open you can be sure it will fill fast because it is popular. It doesn't matter how many players are already in the lobby because many players will join the game anyway. But now, you also know about every other games chances, to be launched in the near future. And maybe you see a map you might be interested in, see that it only needs a few more players, and give it a try.
so let me point out 3 situations:
The chances for games that are popular, with any number of players in the lobby, is the same in both situations. They will fill, because they are popular.
The chances for unknown games, with some players in the lobby, to be started has increased. Thats because ppl know that the lobby is not "empty" and that they don't have to wait so long if they intended to join.
The chances for unknown game with only the host in the lobby has not changed. Thats because those players that might have joined, to find out how long they will have to wait, leave instantly anyways.
So the third case is the important one. Some players that normally join popular games, would be the ones that join the lobbies described in the 2nd case from below. The number of that players is t to small to have an effect on the popular games, but still big enough to have an effect on other funmaps.
Thats at least my theroy.
But you can say for sure, that the display of numbers, of the players, that are in a lobby, will not make the situation any worse because of that what is described in first case.
Sorry for my bad english.