StarCraft® II

Possible changes for balance test map

Mr Kim,

Please consider increase WidowMine damage via upgrades (+1 damage, +2 damage, +3 damage etc) via tech upgrades.

Thanks.
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This game should have a whole redesign.
i have a right to speech and this a free country. Thats right this is AMERICA! and i served it through US Military So kick rocks!
How to get Hots popularity and Generate cash u SAY ?!
I hear this question alot watching Twitch And WCS championships. This game needs frequent updates and to pay for those updates they should sell skins for each unit...obviously if u dont wanna buy the skin dont pay for it its optional.

For Example: people Love customizing stuff look at those dumb black ops 2 gun skins that sell for 5$ a pop and mappacks that cost 60$ a month. And that my friends is a game which has more success then any other in history and isnt fun and takes no skill to kill zombies BTW.

another thing i want to add is the skill ceiling to this game that BW had. Maybe even noting that BW had better units ...

As a Zerg Player this swarm host is Turtle OP. rid of this unit. bring the lurker or impaler in. Thanks!

Terrans Widow Mine needs to be out and gone. Spider Mine replacement.

Protoss Collosi! NEeds its legs cut in half! ( im personally tired of seeing vikings shutdown toss) bring the dragoon back with an AOE damage for its replacement.

Other units need alot of tweeking... Thats up to the design team if u guys want to hire me heres my email. Exlugo@yahoo.com

And Blizzard please give us some skin options for cash man. Please i along with other players will pay. Lets get this game the righteousness it deserves and never give up on it because it kicks !@#! We Love You Blizz
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This game should have a whole redesign.
i have a right to speech and this a free country. Thats right this is AMERICA! and i served it through US Military So kick rocks!
How to get Hots popularity and Generate cash u SAY ?!
I hear this question alot watching Twitch And WCS championships. This game needs frequent updates and to pay for those updates they should sell skins for each unit...obviously if u dont wanna buy the skin dont pay for it its optional.

For Example: people Love customizing stuff look at those dumb black ops 2 gun skins that sell for 5$ a pop and mappacks that cost 60$ a month. And that my friends is a game which has more success then any other in history and isnt fun and takes no skill to kill zombies BTW.

another thing i want to add is the skill ceiling to this game that BW had. Maybe even noting that BW had better units ...

As a Zerg Player this swarm host is Turtle OP. rid of this unit. bring the lurker or impaler in. Thanks!

Terrans Widow Mine needs to be out and gone. Spider Mine replacement.

Protoss Collosi! NEeds its legs cut in half! ( im personally tired of seeing vikings shutdown toss) bring the dragoon back with an AOE damage for its replacement.

Other units need alot of tweeking... Thats up to the design team if u guys want to hire me heres my email. Exlugo@yahoo.com

And Blizzard please give us some skin options for cash man. Please i along with other players will pay. Lets get this game the righteousness it deserves and never give up on it because it kicks !@#! We Love You Blizz

just shut up plz
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The same old widow mine abuse is NOT fun to watch. It's extremely boring and predictable to watch. It's very frustrating and takes way more skill to defeat than to use.

I love StarCraft II but I haven't played in a few months and that's mainly because TvZ has become such an imbalanced joke. Then you guys propose these changes which don't address the real issues.
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08/15/2013 02:52 PMPosted by CheeseZerger
It's extremely boring and predictable to watch.


08/15/2013 02:52 PMPosted by CheeseZerger
I love StarCraft II but I haven't played in a few months and that's mainly because TvZ has become such an imbalanced joke.


funny logic
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Mr Kim,

Please consider increase WidowMine damage via upgrades (+1 damage, +2 damage, +3 damage etc) via tech upgrades.

Thanks.


Are you joking? If anything they need to give it a nerf. No other unit does 125(160 to protoss which is insane) in one shot. Sure the cool down is long, but that one shot can take out a huge part of an army. Then there is the added splash damage of 40. These mines are worse then fighting siege tanks.
Edited by Crabalanche on 8/15/2013 5:34 PM PDT
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I highly doubt you served in the military, however it is a possibility and I will not bash you for claiming that you have.
However, saying that we can "suk it" is vulgar and I believe it violates the code of conduct. Reported, ignored, and moving on.

I love these balance changes. They all fit well, and for the time being they are good, small changes. One thing I suggest however is lowering WM damage to 90, and WM splash damage to 30 OR increasing WM splash damage to 45 but lowering the area of effect.

EDIT: Mmm, I forgot to add in this: the change to WM base damage counts for both of the changes. Sorry if that may have been unclear.
Edited by WillShatner on 8/15/2013 5:37 PM PDT
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Mr Kim,

Please consider increase WidowMine damage via upgrades (+1 damage, +2 damage, +3 damage etc) via tech upgrades.

Thanks.


Are you joking? If anything they need to give it a nerf. No other unit does 125 in one shot. Sure the cool down is long, but that one shot can take out a huge part of an army.

No other unit has a 40 second cooldown between attacks, a 1.5 second delay before attacking, and a burrow requirement to attack.

The Widow Mine is balanced. You're just mad. This said, Widow Mines should not upgrade.

Now bio-mine compositions may be imbalanced against Zerg. We'll see how the Overseer buff turns out first, as that alone may allow Zerg to disable mines more effectively during combat.

If that doesn't fix it, then it is best to lower the Mine's splash radius so that Mines are less punishing to Zergling/Baneling mistakes.
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They need to test multiple things on all 3 races.

Terran-Ghosts never see play and could be a nice compliment to mech as a sort of specialist unit. things I would like to see considered for example is new spells to make the ghost fit that role that specifically target mechs weaknesses.

Ravens same deal. Give them a repair ability to fix up mech units so that they don't have to pull a bunch of scvs. This would also give more of a reason to invest in ravens and save scan energy for mules

Hellbats remove the bio tag and keep it mechanical. This didn't make sense to anyone and could restablish the hellbat as a primary mech unit for the composition.

Protoss-Templar tech is extremely stale. Archons need some abilities of some kind because frankly they are boring as heck and hts are dead in the water once they blow storms or feedbacks. Dts I have an undying hatred for so I wont give a biased comment to see them all destroyed

Zerg- I wont comment to much because I play zerg and want to avoid biased but I think corruptors, hydras, swarm hosts are all boring. Nydus and drop play is aalmost non existent
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08/15/2013 05:42 PMPosted by Nightwolf
Ravens same deal. Give them a repair ability to fix up mech units so that they don't have to pull a bunch of scvs. This would also give more of a reason to invest in ravens and save scan energy for mules

Ravens are already used in mech. Their current support abilities are very good for the composition.

The problem is that the Siege Tank's counters are too effective, and there is a power issue with Siege Tanks. Adjusting both slightly should make mech viable, and removing the bio tag from Hellbats would help in late-game TvP where Hellbats are currently killed by Archons at the same rate as Hellions despite the 50% extra health.
Edited by TerranicII on 8/15/2013 5:59 PM PDT
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I think you need to address the issues people have been talking about for a loooooong time now. Hellbats shouldn't be biological, Cannons should be better against Mutas, and all the capital air ships need to be buffed. Fix those problems and it will definitely, no doubt, make over half the community happier. Not make them totally happy, but happier.
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the overseer thing doesnt seem to glaring but vipers w full energy, come on if you do that , you got to make hts and ghosts the same haha , as for mech upgrade that was already tested in the beta for hots or wol, cant remem but it was waaay to OP. doubt they will be passed or if they do , they would have to change it back else lose a lot of players.
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08/15/2013 07:18 PMPosted by Deathwing
the overseer thing doesnt seem to glaring but vipers w full energy, come on if you do that , you got to make hts and ghosts the same haha , as for mech upgrade that was already tested in the beta for hots or wol, cant remem but it was waaay to OP. doubt they will be passed or if they do , they would have to change it back else lose a lot of players.


I recall a lot of complaints about it, but not many facts or scenarios brought to the table to explain why it was broken.

This may have been dropped for the complaints rather than for any actual problems.
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this is a joke? vipers whit full energy wtf!!!
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Are you joking? If anything they need to give it a nerf. No other unit does 125 in one shot. Sure the cool down is long, but that one shot can take out a huge part of an army.

Reaver did XP

And that's the point of the mine. Thing is fine. (considering they didn't go with balancing it at 1 supply...)
Edited by Fawxkitteh on 8/15/2013 9:19 PM PDT
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08/14/2013 04:56 AMPosted by SeBa
main problem with zerg players these days is that they simply refuse to attack from different angles and keep attacking with the whole army from the front.


These days? Mate, unless you're masters, that's zerg throughout the entirety of Starcraft 2.

08/14/2013 06:18 AMPosted by Protostitute
Protoss players are very much aware that they have an advantage late game.


Terran players are very much aware that they have an advantage mid game.

Asymmetrical balance.


Mothership core negates that advantage almost completely.
Edited by Miro on 8/15/2013 10:39 PM PDT
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Would it not be fair for HTs to come out with full energy or at least get the energy upgrade back if vipers come with full energy automatically?
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08/16/2013 02:31 AMPosted by DingleBerrez
Would it not be fair for HTs to come out with full energy or at least get the energy upgrade back if vipers come with full energy automatically?


Vipers totally have a spell that kills entire armies...

As if that wasn't bad enough you HAVE to go bio against protoss. Mech is really bad in TvP and we all know this.
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