All our StarCraft II development tools are in your hands. When you install the free StarCraft II Starter Edition, you also get the StarCraft II Editor (theres a shortcut in your Start menu). Fire it up, make your own maps and mods, and share them with the world via Battle.net*. If you want to learn more about how to get the most out of the editor, check out the tutorials below.
* Anyone can create games with the Editor using Starter Edition for free. A paid copy of StarCraft II is required to publish your game to Battle.net.
Our first map making tutorial introduces you to the ins and outs of the StarCraft II editor’s terrain module.
Learn to use the Trigger Module by creating Triggers to handle victory, defeat, and scripted in-game events.
In this tutorial, we will go over ways to modify existing data including modifying unit health, armor, starting energy, adding and removing existing abilities to units, and modifying weapon firing rates and damage.
With Patch 1.4.0, modders can now use actor cheats to create and manipulate actors on the fly while running a test map from the editor. This is useful for quickly testing ideas without having to set up data or execute triggers.
If you want to play your map online with other players, or if you want others to be able to use your mod in their maps, it must be published to Battle.net. Learn how in this article.
Missiles are typically used to configure missile-based attacks, but the underlying motion can also be used to drive a reaper's body when it jumps or a spine crawler's tentacle when it attacks.