Blizzard DOTA
Blizzard DOTA is a new official custom game for StarCraft II, inspired by the Defense of the Ancients (DOTA) custom map for Warcraft III. Much like other DOTA-style games, Blizzard DOTA is a team-based competitive game in which each player controls a powerful hero with unique abilities, and works with his or her team to invade and destroy the enemy team’s base.
Read the FAQ for more details on Blizzard DOTA
During a Blizzard DOTA battle, each team will charge towards their opponents’ base alongside computer-controlled creatures. But the game isn't simply a clash between opposing forces; bases are also protected by automated towers that rain destruction on advancing armies, and these towers need to be destroyed before an army can push forward to victory.
Your hero will gain experience as your team kills computer-controlled creatures and other players, and you can use this experience to strengthen his or her special abilities. You'll also earn gold, which you can use to purchase upgrades and items to customize and improve your hero over the course of a match.
However, Blizzard DOTA differs from other DOTA-style games in a few significant ways. Items and heroes are fewer in number to ensure that they stay distinct. Heroes are categorized by four core types: tanks, who wear heavy armor and soak up damage at the forefront of fights; damage-dealers, who dish out brutal hits, but need to be protected by their teammates; support heroes, who can heal, stun and provide crowd control, and siege heroes, who can attack from long range, out-distancing enemy towers and blasting away at whole groups of foes.
Blizzard DOTA is aimed at encouraging aggressive and fast-paced team gameplay, resulting in several unique twists on the DOTA formula. For example, towers are extremely dangerous to individual heroes, but their ammunition can be temporarily exhausted by a dedicated team assault. Many rewards are team-based: experience points for enemy kills are shared between nearby heroes, and special power nodes, guarded by hostile creatures throughout the map, provide buffs to the strength of your army's entire force, not just the hero who finds them.
As with StarCraft II’s multiplayer, Blizzard DOTA will use Battle.net’s skill-based matchmaking to arrange balanced battles, ensuring that combat feels fresh long after you've stopped counting your victories. Push on!

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what else did they steal? Serious question
SC2 ladder gameplay lacks in realism too. It's the same !@#$ over and over again too, just as pointless regardless of how much you fan boys want to deny it.
It´s not about what "Dota-style" game is better. It´s about a new type of game that is comming.
You question is more annoying than people that rise discussion of "CoD X Battlefield", "WoW x Aion" or "Stracraft x Warcraft"