Units

Baneling

Banelings are so bloated with fluid-filled sacs that they can barely walk; they have even been observed tucking into a tight ball and rolling! When a Baneling gets close enough to an enemy, it triggers a reaction within its volatile chemical payload, causing the creature to explode with a shower of searing acid. The explosion destroys the Baneling but also inflicts terrible damage to its enemies. The Baneling’s lethality is enhanced by the Zerg predilection for burrowing. An apparently safe area can turn into a death trap as these monstrosities emerge and charge into the midst of their foes, giving little time to react.
Heart of the Swarm Wings of Liberty
Unit Statistics

3D Model

Basic information

Race: Zerg
Life: 30
Armor: 0 (3)
Movement: Normal
Cargo Size: 2
Attributes: Biological

Production

Producer: Zergling
Hotkey: E
Requires: Baneling Nest
Cost: 25 25
Supply: -
Build time: 20

Combat

Upgrades:
Ability:

3D Model

Basic information

Race: Zerg
Life: 30
Armor: 0 (3)
Movement: Normal
Cargo Size: 2
Attributes: Biological

Production

Producer: Zergling
Hotkey: E
Requires: Baneling Nest
Cost: 25 25
Supply: -
Build time: 20

Combat

Upgrades:
Ability:

General Strategy

  • Ground demolitions unit.
  • Heavy damage against lightly armored foes like Zerglings or Marines, as well as structures.
  • Can do high levels of damage very quickly when massed and allowed to hit the same target.
  • Since buildings cannot dodge or evade, they make ideal targets for groups of Banelings, as do slow-moving troops and infantry.
  • Do ’splash’ damage (damage in a small range around the ’blast radius’) when detonating.
  • Can burrow with the Burrow upgrade.
  • Able to detonate while burrowed.
  • Can upgrade their speed with Centrifugal Hooks.
  • Effective against light infantry – Marines, Zealots, Zerglings.

Evolutions

  • Burrow: Allows the unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects.
  • Centrifugal Hooks: Increases the speed of Banelings.

Countermeasures

VS Terran
  • Use Siege Tanks in siege mode – their immense range can allow them to detonate Banelings before they get anywhere near the tanks.
  • Armored units take less damage from baneling attacks – place them near the front of your armies.
  • Attempt to ’kite’ Banelings – flee from them with a large group of units while allowing one unit to lag behind and take the brunt of their explosions in a sacrifice play.
VS Zerg
  • Groups of ranged anti-ground units like Hydralisks and Roaches (particularly with upgraded attacks) can destroy Banelings before they are able to detonate at key targets.
  • Use Roaches as a meat shield.
VS Protoss
  • All armored units are good at tanking Baneling damage.
  • It’s possible to kill the Banelings before you engage using Psi Storm.
  • Immortals also take minimal damage from Banelings due to their armor, and can strike them at range.
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Comments (486)

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Grayeques #865
Grayeques
3 days, 14 hours ago
"Since buildings cannot dodge or evade, they make ideal targets for groups of Banelings" Well, except Terran buildings...
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CPSilverBird #482
CPSilverBird
5/3/2013
I would be interested to see 200 fully upgraded banelings fight 300 banelings.
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BudderQT #691
BudderQT
4/29/2013
cute
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NukeDuke #706
NukeDuke
4/28/2013
I hate those guys
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RainbowDash #111
RainbowDash
4/26/2013
Banelings are Freaking adorable
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ArkAngel #511
ArkAngel
4/23/2013
great for anti rine and anti salker
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HanShotFirst #110
HanShotFirst
4/18/2013
Im gonna get 200 supply of banelings and just charge a base. Then rage quit when all banes are gone and nothing left to defend.
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TheSinful #590
TheSinful
4/8/2013
All I can say about Banelings is thank god they aren't as fast as Zerglings.
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Spike #1576
Spike
4/11/2013
@TheSinful: Oh god. That would be terrible. I already hate Banelings enough
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Isaacus #110
Isaacus
3/31/2013
I love these things for taking down walls.
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GuySmith #926
GuySmith
3/23/2013
i destroyed a stargate with some
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VicTOryRT #163
VicTOryRT
3/31/2013
@GuySmith: nobody cares
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UltraNoob #746
UltraNoob
2/27/2013
They don't fit in SC2. Too cute to be a Zerg Unit. That is...if you find green rolling bombs to be cute...
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YumiIshiyama #940
YumiIshiyama
4/3/2013
@UltraNoob: I disagree. They and the Zerglings both are adorable.
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Wagneraz #488
Wagneraz
4/15/2013
@UltraNoob: Yeah. I think the Roaches are super cute too.
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JimmiBeam #358
JimmiBeam
2/9/2013
Why can't they move underground, they were supposed to be able to in HotS
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Spike #1576
Spike
1/30/2013
Hate these buggers.
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Specter #841
Specter
1/18/2013
this is the slogan of optimus prime O_o
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monissa #572
monissa
1/4/2013
Zerglings! Transform and roll out!
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Espionage #831
Espionage
12/15/2012
If Zerg could get a wall climbing unit, i would want it to be this
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GoGoGo #844
GoGoGo
2/8/2013
@Espionage: Lucky you, in HotS expo campaign they will jump w/ ups
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blueflame #601
blueflame
4/19/2013
@GoGoGo: and they are the bane of every grounnd unit. that and instant spawning zerglings.
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viking #587
viking
11/25/2012
I made a bunch of banelings, burrowed them in my "defensles" chokepoint, then my opponent came with at least 30 marines, and BOOM!
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Horkoss #310
Horkoss
11/22/2012
They see me roooolin', they explodin'!
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xYoungSouls #184
xYoungSouls
10/29/2012
first send in a couple of zerglings to take out a supplydepo then roll in with the banlings into the enemies base then while you are make roaches then when you have a decent amount you send them to the enemy's base make sure they don't have any maunders or anything like that then send in the banlings to take out the soldiers maybe some scvs then send in the roaches into the enemies base then there is the gg
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Thunderwing #487
Thunderwing
9/27/2012
Ok, I'll be the first to admit it: I don't like these. Zerg sacrifices a bit too many units, between Drones for buildings, and these guys. Sure this is slightly made up for making 2 Zerglings at a time, Broodlings, and Infested Terrans, but still. Not a fan.
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Doomrpg #308
Doomrpg
4/29/2013
@Thunderwing: the baneling part it true but the drone dieing to make a structure is wrong (they become the building themselves) or want it to be simple your spawning pool is a drone
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THEBUB #434
THEBUB
8/26/2012
walking mini-acid nukes, extremely potent to structures and light units. early-game wallbreaker. pwned as easily as zerglings, but more damage.(and slower :P)
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Thunderwing #487
Thunderwing
8/23/2012
And I was like Banelings, Banelings, Banelings-Ooooh
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Zidane #442
Zidane
8/9/2012
Banelings are creepy in my opinion their genetic code mutates to a zergling (people this a No duh Zidane moment) anyways these things i use as a minefield when since thors or heavy ground unit around or on top of banes i unburrow them BOOM YOU DIED!
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someguy #989
someguy
8/24/2012
@Zidane: y dont u just manually set them off while burrowed?
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defeatable #134
defeatable
8/8/2012
but I rarely play as zerg and even when I do I still usually dont use them but ive seen people wipe terrans out with these and brood lords and also zerglings its a great tactic
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defeatable #134
defeatable
8/8/2012
great if ur trying to break through a terran barricade or kill marines
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Darkan #988
Darkan
8/2/2012
I LOVE making Baneling mindfields they are great for dealing with MMM and taking down light ranged escorts in toss Deathballs
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CaptainRyan #241
CaptainRyan
7/8/2012
You could say that the banelings do *puts on sunglasses* terrible terrible damage! TROLLFACE!!!!!
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Chaotic #627
Chaotic
8/2/2012
@CaptainRyan: what?
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Chaotic #627
Chaotic
8/9/2012
@Fastz: agreed
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RaGiNgToFu #298
RaGiNgToFu
6/17/2012
these banes are da bomb :D
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Fusion #853
Fusion
6/13/2012
these are op
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Wolf #2477
Wolf
6/12/2012
I !@#$ing HATE these %^-*!@#s in ZvZ