StarCraft® II

After much experimentation, Procyon Industries has developed a new approach to the air-to-ground attack vessel. As a planetary craft, the Banshee was fitted with economical twin turbofans instead of high-powered engines. Likewise, air-to-air weaponry was eliminated in favor of powerful air-to-ground missiles. These features allowed the Banshee to remain cheap, relatively robust, and effective in tactical strikes. It was adopted by the Dominion as a light-infantry support craft that could be transported quickly. Recently Banshees have earned a nasty reputation due to their involvement in urban conflicts, where their indiscriminate attacks have killed countless non-combatants.
Heart of the Swarm Wings of Liberty
Unit Statistics

3D Model

Basic information

Race: Terran
Life: 140
Energy: 200
Armor: 0 (0)
Movement: Fast
Attributes: Light - Mechanical

Production

Producer: Starport
Hotkey: E
Requires: Tech Lab
Cost: 150 100
Supply: 3
Build time: 60

Combat

Upgrades:
Weapon:
Ability:

3D Model

Basic information

Race: Terran
Life: 140
Energy: 200
Armor: 0 (3)
Movement: Fast
Attributes: Light - Mechanical

Production

Producer: Starport
Hotkey: E
Requires: Tech Lab
Cost: 150 100
Supply: 3
Build time: 60

Combat

Upgrades:
Weapon:
Ability:

TECHNICAL SPECIFICATIONS

The Banshee is fitted with twin VTOL turbofans that provide an adequate thrust to cost ratio, and a fantail rotor assembly for steering and banking. The turbofans are sturdy, simple in design, and relatively easy to maintain, but only suitable for atmospheric flight. They do allow for indefinite loitering with minimal noise, which is perfect for stealth operations.
The response towards the inception of the inflexible AH/G-24 was somewhat underwhelming, and the aircraft was relegated to backwater duties. Going forward, Procyon Industries integrated a fully pressurized cockpit and an oxygen generator into the Banshee’s design, allowing for quick orbital deployments to more efficiently support troops on the ground, and to strike at targets of opportunity.
Air-to-ground rockets with a high-explosive, plasteel-lined warhead designed to burn through the heaviest neosteel plating known to man. The shoddy guidance systems in these munitions, coupled with massive collateral damage in urban settings, have earned the craft an infamous reputation as a Dominion terror weapon. While little can be done to change the public’s perception of the Banshee, it has a permanent place in the airforce due to its low cost and easy maintenance.
Initially, salvaged Wraith cloaking devices were jury-rigged onto the AH/G-24’s fuselage, turning the ship into a formidable stealth raider. Impressed by the craft’s effectiveness, the Dominion developed the DN51, a top of the line cloak generator that offered higher uptime, tighter field cohesion, and a more significant light refraction index than its predecessor. The DN51 turned the Banshee into the Dominion’s stealth darling, and it is widely rumored that special teams are on standby to recover DN51 units from any Banshees that end up missing in action.
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Flight Manual

  • Tactical strike craft that can attack ground targets and gain the ability to cloak.
  • Excellent for hit-and-run attacks against the enemy’s mineral line, or key units or structures.
  • Vulnerable to air units; research Cloaking Field as soon as possible or have an air escort at all times.
  • Position your Banshees above impassable obstacles or cliffs to deny the enemy the chance to retaliate.

Tech Lab Upgrades

  • Cloaking Field: Enables Banshees to use the cloak ability, rendering them invisible to enemy units.

Countermeasures

Terran VS
  • Place Missile Turrets in your mineral line and in key spots around your base to provide detection. Also, assign a hotkey to your Orbital Command and be prepared to use the Scanner Sweep ability.
  • Vikings are the best way to pick off Banshees. However, as both units move at the same speed, you’ll notice that the enemy will be able to eventually get away (not without losses however), as your Vikings must stop to fire.
  • Use the Thor’s long range, splash damage, and extra damage bonus to take out Banshees.
Zerg VS
  • Have Spore Crawlers in your mineral line and around your base to serve as both air defense and detection. Don’t forget to morph a few Overlords into Overseers as well.
  • Mutalisks are a great option due to their fast flight speed. Be sure to have an Overseer or two with them, and beware enemy aircraft escorts.
  • If you are confined to ground units, be sure to have researched Grooved Spines for your Hydralisks, and keep a group of them close to your mineral line at all times.
Protoss VS
  • Build Photon Cannons at your mineral line and around your base to serve as detectors. Get Observers as soon as possible.
  • Build Stalkers and research Blink; it will be very useful to catch up to retreating Banshees.
  • Use the High Templar Feedback ability to drain the energy of a single Banshee and deal damage to it (if the target has 130 or more energy, it will be destroyed instantly). If the Banshees are clumped up, unleash a few Psionic Storms.
  • The Phoenix is faster than the Banshee and does bonus damage against them.

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