Units

Carrier

The massive Carriers serve as operation centers for leaders of the Protoss fleet. Heavily armored and shielded, Carriers can punch their way through enemy blockades by unleashing flights of robotic Interceptors. Interceptors are maneuverable, computer-guided crafts that can tear through flight formations and relentlessly strafe slower ground targets with their plasma charges. Interceptors are automatically manufactured and serviced inside of the Carriers’ bays, and a number of prepped Interceptors can be launched in rapid succession. In battle, Carriers appear to be virtual hornet’s nests of activity as their small allies dart swiftly in and out, alternating between attacking enemies and repairing damage.
Unit Statistics

3D Model

Basic information

Race: Protoss
Life: 300
Shield: 150
Armor: 2 (5)
Movement: Slow
Attributes: Armored - Mechanical - Massive

Production

Producer: Stargate
Hotkey: C
Requires: Fleet Beacon
Cost: 350 250
Supply: 6
Build time: 120

Combat

Upgrades:

General Strategy

  • Armored vessel that can attack both air and ground targets.
  • Launches small robotic interceptors from long range. It comes equipped with four and can support an additional four that are built from the carrier.
  • Useful to break into heavily defended islands, or to draw fire from enemies that can attack air. Its Interceptors can act like a defensive screen if the opponent does not target the Carrier itself.
  • Slow moving; use the terrain to your advantage and don’t let the enemy catch you in open ground. Escorting it with other units such as Phoenixes is a good idea.

Upgrades

  • Graviton Catapult: Increases the Interceptor launch rate for Carriers.

Countermeasures

VS Terran
  • Build Battlecruisers and arm them with Yamato Cannons. Proceed to fire Yamato Blasts against multiple Carriers to weaken them.
  • Build Vikings to confront Carriers, or use them to support your Battlecruisers.
  • Use Thors to draw enemy fire and Marines with Stimpacks and Medivac support.
VS Zerg
  • Use Corruptors – their powerful air-to-air attack should do the trick.
  • Spawn a large force of Mutalisks to swarm enemy Carriers.
  • Build tons of Hydralisks; be sure to research the Grooved Spines upgrade.
VS Protoss
  • Deploy Void Rays and concentrate your firepower on one Carrier at a time.
  • Stalkers in sufficient numbers and focus firing should be able to neutralize Carriers. Research Blink to catch up when they try to flee.
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Comments (456)

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TrojanPilot #446
TrojanPilot
1 day, 14 hours ago
They are so badass that Blizzard had to get rid of them because their awesomeness were killing everyone.
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These are good but TOO EXPENSIVE NOT ENOUGH HP!
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LONG LIVE THE CARRIER! NO BLIZZARD, NO! DON'T TAKE MY PRECIOUS!
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ThePraetor #477
ThePraetor
3 days, 15 hours ago
@Ploopy: how could the carrier be tempest
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death #1979
death
4/29/2012
carrier has arived
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ThePraetor #477
ThePraetor
5/2/2012
@death: but soon(sadly) :'( will be gone :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(
NEVER!!!!!!!!!!!!!!!!!!!
BLIZZARD!!!!!!!!!!!!
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ThePraetor #477
ThePraetor
4/19/2012
in all the (10-15) games I've played I STILL haven't yet lost when I've gone mass carriers
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paprika #169
paprika
4/24/2012
@ThePraetor: mass selendis would be awesome since selendis is just a carrier hero so it would pwn
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ThePraetor #477
ThePraetor
4/24/2012
@paprika: no kidding,
of course i've never used selendis before so...
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Mappy #580
Mappy
4/29/2012
@ThePraetor: in utter darkness... mission from zeratual in the campaign. it is a vision to the future where the protoss fight to the death against the hybrid. u use all the protoss heroes. forget selendis GO MASS ARTANIS!!!!!!!!!!!!!!!!!
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ThePraetor #477
ThePraetor
5/1/2012
@Mappy: i know where it is but I've just not done it yet
sometime maybe after I get 250 wins for team random!
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ThePraetor #477
ThePraetor
4/18/2012
I CHALLENGE ANYONE THAT IS IN BRONZE LEAGUE TO TAKE ME ON!
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ThePraetor #477
ThePraetor
4/21/2012
@PubeMaster: do you want to play me?
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Mappy #580
Mappy
4/29/2012
@ThePraetor: hi there
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ThePraetor #477
ThePraetor
5/1/2012
@Mappy: you?
ok, I can only go on Monday, Wednesday, Thursday, and Friday, and sometime not even then :(
But I can Friend you soon.
k?
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ThePraetor #477
ThePraetor
5/1/2012
@Mappy: at 2:00 on M, T, F, on W 2:30
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ThePraetor #477
ThePraetor
5/1/2012
@ThePraetor: and only for half-an-hour :(
sad i know
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Mappy #580
Mappy
5/1/2012
@ThePraetor: how do we friend each other. if we put our codes everyone will see it and troll us. still 2:00
am or pm? am no i am sleeping. pm... heard of school? -.-
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ThePraetor #477
ThePraetor
5/2/2012
@Mappy: pm.
and yes i've heard of school. :)
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ThePraetor #477
ThePraetor
5/2/2012
@Mappy: i'll friend you
k?
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Mappy #580
Mappy
5/2/2012
@ThePraetor: still... your school lets you out by 2:00 O.o mine dosent so 2:00 is not the time
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ThePraetor #477
ThePraetor
5/2/2012
@Mappy: i'm home-schooled
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ThePraetor #477
ThePraetor
5/2/2012
@Mappy: lol
so I get off by about 12:00
ROFL
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ThePraetor #477
ThePraetor
5/2/2012
@Mappy: when can you play?
I can play anytime from 2:00 about 4:00
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Mappy #580
Mappy
5/5/2012
@ThePraetor: if i am very lucky i can play after school at about 4:00. usually i am on at 9:00 or 10:00pm depending on my homework.
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ThePraetor #477
ThePraetor
5/5/2012
@Mappy: lol ok, never mind :P thats NOT going to work.
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ThePraetor #477
ThePraetor
5/7/2012
@ThePraetor: anyone else?
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ThePraetor #477
ThePraetor
4/18/2012
I still haven't found anyone that can destroy my carriers, even when i only have 5 (and hardly upgraded)
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paprika #169
paprika
4/17/2012
what is fun is to spam carriers and then when you have around 10 attack and the A.I. base is just filled with interceptors
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ThePraetor #477
ThePraetor
4/23/2012
@paprika: i've got more then ten carriers at one time
i've gotten at least 15-20 carriers at most
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paprika #169
paprika
4/24/2012
@ThePraetor: sure I make more to but around 10 is good to make it look like you have a insane army

I go more but 10 is minimum carrier massing for me
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ThePraetor #477
ThePraetor
4/24/2012
@paprika: defonetly
almost nothing can destroy mass carriers
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Mappy #580
Mappy
4/29/2012
@ThePraetor: 3 reacter vikings pwn
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ThePraetor #477
ThePraetor
5/1/2012
@Mappy: ya again not fool-proof!
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Mappy #580
Mappy
5/1/2012
@ThePraetor: ?

focus fire vikings and carriers go down. espeshally 5 vanilla carriers.
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Dwrean #682
Dwrean
4/5/2012
the carrier functions too much like a tankier, MUCH more costly, possibly slower voidray. they both build up their attack strength on enemies. though the void ray isnt as tough or pack the same punch, it is easier to tech to, doesnt need you spending extra minerals just to get it to full strength, and frankly, doesnt lag the game in a chaotic cloud of interceptors when a handful of carriers decide to attack.

STILL, the carrier is an iconic unit. it needs to get modified, not canned. hell, why not give it the ability to outfit itself with different interceptors?
not just for attacking either. maybe the carrier can get shield drones that can be deployed to take hits for the carrier OR one of your other valued units. how many more marines could your colosus kill if it could take a few more shots from valkyries? it gives the carrier an added support effect that the void ray cant do.
perhaps even give the carrier abilities for itself to augment combat with as well! possibilities!
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@Dwrean: Void rays are weak and get destroyed easily. They are most powerful when they have carriers to block enemy fire with interceptors.
With the mothership you can stealth your air units while your void rays charge up and interceptors block fire. When the mothership's shield depletes simply retreat and attack his 2nd.
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ThePraetor #477
ThePraetor
3/26/2012
Fully Upgraded Carriers and one Mothership=Sudden Death
hahahahahahahahahahahahahahaha!!!!!!!!!!!!!
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pretty good
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Owlfeathers #198
Owlfeathers
3/23/2012
@Redemption: I prefer if the carrier stays. Pretty much everything that void rays counter, carriers counter even better, except for corruptors.