Next Protoss Unit: Mothership
Previous Protoss Unit: Archon
The massive Carriers serve as operation centers for leaders of the Protoss fleet. Heavily armored and shielded, Carriers can punch their way through enemy blockades by unleashing flights of robotic Interceptors. Interceptors are maneuverable, computer-guided crafts that can tear through flight formations and relentlessly strafe slower ground targets with their plasma charges. Interceptors are automatically manufactured and serviced inside of the Carriers’ bays, and a number of prepped Interceptors can be launched in rapid succession. In battle, Carriers appear to be virtual hornet’s nests of activity as their small allies dart swiftly in and out, alternating between attacking enemies and repairing damage.
Previous Protoss Unit: Archon
Units
Carrier
General Strategy
- Armored vessel that can attack both air and ground targets.
- Launches small robotic interceptors from long range. It comes equipped with four and can support an additional four that are built from the carrier.
- Useful to break into heavily defended islands, or to draw fire from enemies that can attack air. Its Interceptors can act like a defensive screen if the opponent does not target the Carrier itself.
- Slow moving; use the terrain to your advantage and don’t let the enemy catch you in open ground. Escorting it with other units such as Phoenixes is a good idea.
Upgrades
- Graviton Catapult: Increases the Interceptor launch rate for Carriers.
Countermeasures
VS Terran
- Build Battlecruisers and arm them with Yamato Cannons. Proceed to fire Yamato Blasts against multiple Carriers to weaken them.
- Build Vikings to confront Carriers, or use them to support your Battlecruisers.
- Use Thors to draw enemy fire and Marines with Stimpacks and Medivac support.
VS Zerg
- Use Corruptors – their powerful air-to-air attack should do the trick.
- Spawn a large force of Mutalisks to swarm enemy Carriers.
- Build tons of Hydralisks; be sure to research the Grooved Spines upgrade.
VS Protoss
- Deploy Void Rays and concentrate your firepower on one Carrier at a time.
- Stalkers in sufficient numbers and focus firing should be able to neutralize Carriers. Research Blink to catch up when they try to flee.

Reported!
[Close]Comments (456)
NEVER!!!!!!!!!!!!!!!!!!!
BLIZZARD!!!!!!!!!!!!
of course i've never used selendis before so...
sometime maybe after I get 250 wins for team random!
ok, I can only go on Monday, Wednesday, Thursday, and Friday, and sometime not even then :(
But I can Friend you soon.
k?
sad i know
am or pm? am no i am sleeping. pm... heard of school? -.-
and yes i've heard of school. :)
k?
so I get off by about 12:00
ROFL
I can play anytime from 2:00 about 4:00
i've gotten at least 15-20 carriers at most
I go more but 10 is minimum carrier massing for me
almost nothing can destroy mass carriers
focus fire vikings and carriers go down. espeshally 5 vanilla carriers.
STILL, the carrier is an iconic unit. it needs to get modified, not canned. hell, why not give it the ability to outfit itself with different interceptors?
not just for attacking either. maybe the carrier can get shield drones that can be deployed to take hits for the carrier OR one of your other valued units. how many more marines could your colosus kill if it could take a few more shots from valkyries? it gives the carrier an added support effect that the void ray cant do.
perhaps even give the carrier abilities for itself to augment combat with as well! possibilities!
With the mothership you can stealth your air units while your void rays charge up and interceptors block fire. When the mothership's shield depletes simply retreat and attack his 2nd.
hahahahahahahahahahahahahahaha!!!!!!!!!!!!!