The massive Carriers serve as operation centers for leaders of the Protoss fleet. Heavily armored and shielded, Carriers can punch their way through enemy blockades by unleashing flights of robotic Interceptors. Interceptors are maneuverable, computer-guided craft that can tear through flight formations and relentlessly strafe slower ground targets with their plasma charges. Interceptors are automatically manufactured and serviced inside of the Carriers’ bays, and a number of prepped Interceptors can be launched in rapid succession. In battle, Carriers appear to be virtual hornet’s nests of activity as their small allies dart swiftly in and out, alternating between attacking enemies and repairing damage.
Heart of the Swarm Wings of Liberty
Unit Statistics

3D Model

Basic information

Race: Protoss
Life: 300
Shield: 150
Armor: 2 (5)
Movement: Slow
Attributes: Armored - Mechanical - Massive

Production

Producer: Stargate
Hotkey: None
Cost: 350 250
Supply: 6
Build time: 120

Combat

Upgrades:

3D Model

Basic information

Race: Protoss
Life: 300
Shield: 150
Armor: 2 (5)
Movement: Slow
Attributes: Armored - Mechanical - Massive

Production

Producer: Stargate
Hotkey: C
Requires: Fleet Beacon
Cost: 350 250
Supply: 6
Build time: 120

Combat

Upgrades:

DATA MATRIX

These nimble robotic fighters are built in an automated manufacturing plant connected to the Carrier’s hangar, where diligent Khalai engineers see to their maintenance and launch operations. Each Interceptor is fitted with two small plasma cannons—as heavier ordnance would decrease maneuverability—and a simple AI with highly advanced targeting subroutines. Some of these fighters have independent fire-control circuits, which allow them to continue firing even if the enemy jams the command signal or destroys the Interceptor’s robotic brain.
After the Zerg invaded Aiur, the Protoss sought a way to improve Carrier efficiency in combat. When they focused their efforts on expediting launch and recovery of Interceptors with minimal delay, the Graviton Catapult was born. This mechanized assembly harnesses the unique properties of graviton particles to hasten Interceptor deployment.
Khalai craftsmen meticulously shape high-density alloys into thick curved plates, using extreme temperatures to remove any structural imperfections which could compromise their strength. Afterwards, the alloy is subject to a complex surface treatment that involves different gasses and substances. The resulting hull plates are not easily breached—be it by kinetic, thermal, or biological means.
0.38 0.54 0.73 0.6 0.28 0.35

General Strategy

  • Armored vessel that can attack both air and ground targets.
  • Launches small robotic interceptors from long range. It comes equipped with four and can support an additional four that are built from the carrier.
  • Useful to break into heavily defended islands, or to draw fire from enemies that can attack air. Its Interceptors can act like a defensive screen if the opponent does not target the Carrier itself.
  • Slow moving; use the terrain to your advantage and don’t let the enemy catch you in open ground. Escorting it with other units such as Phoenixes is a good idea.

Upgrades

  • Graviton Catapult: Increases the Interceptor launch rate for Carriers.

Countermeasures

Terran VS
  • Build Battlecruisers and arm them with Yamato Cannons. Proceed to fire Yamato Blasts against multiple Carriers to weaken them.
  • Build Vikings to confront Carriers, or use them to support your Battlecruisers.
  • Use Thors to draw enemy fire and Marines with Stimpacks and Medivac support.
Zerg VS
  • Use Corruptors – their powerful air-to-air attack should do the trick.
  • Spawn a large force of Mutalisks to swarm enemy Carriers.
  • Build tons of Hydralisks; be sure to research the Grooved Spines upgrade.
Protoss VS
  • Deploy Void Rays and concentrate your firepower on one Carrier at a time.
  • Stalkers in sufficient numbers and focus firing should be able to neutralize Carriers. Research Blink to catch up when they try to flee.

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