Units

Ghost

Born with incredible psionic potential, these individuals are recruited, quarantined, and put into training by the government from childhood. Ghosts learn to channel their psionic energies to augment their natural physical strength and endurance. They are rightly feared for their preternatural sniping ability with the C-10 Canister Rifle and their advanced stealth maneuvering. Ghosts can be equipped with psionically powered Personal Cloaking devices that allow them to become virtually undetectable by enemies without specialized sensory equipment.
Unit Statistics

3D Model

Basic information

Race: Terran
Life: 100
Energy: 200
Armor: 0 (3)
Movement: Normal
Cargo Size: 2
Attributes: Biological - Psionic

Production

Producer: Barracks
Hotkey: G
Requires: Tech Lab, Ghost Academy
Cost: 200 100
Supply: 2
Build time: 40

Combat

Upgrades:
Weapon:
Ability:

Field Manual

  • Special ops unit that can attack both air and ground targets.
  • Can eliminate biological targets using high-caliber Sniper rounds.
  • Their EMP rounds allow them to wipe energy reserves from enemy units, or deal damage to protoss shields. If you hit cloaked units with these, they will be revealed for a few seconds.
  • Authorized to call in nuclear strikes.
  • Use them to support your troops in battle, create diversions, or take out key units/structures
  • Can go inside bunkers for protection and a range increase

Ghost Academy Upgrades

  • Personnel Cloaking: Allows Ghosts to become invisible.
  • Moebius Reactor: Increases the starting energy of Ghosts by 25.
  • Arm Silo With Nuke: Builds a tactical nuclear missile.

Countermeasures

VS Terran
  • Build Missile Turrets and deploy Siege Tanks in key positions around your base. Remember to add your Orbital Command to a control group to have fast access to its Scanner Sweep ability.
  • Shoot an EMP round at the area where you suspect the enemy Ghost is hiding. If you can see him, send some Sniper rounds his way.
  • Use high-damage units to kill them quickly
VS Zerg
  • Create a few Overseers or build Spore Crawlers in key spots around your base.
  • Spawn an Infestor and use its Fungal Growth ability on the area where you suspect the Ghost is. This will make him visible. If you can see him, Neural Parasite also does the trick.
  • Use high-damage units to kill them quickly.
  • Bring multiple Overseers to deal with cloaked ghosts, as they can easily snipe down one or two Overseers.
VS Protoss
  • Get Observers or build Photon Cannons around your base.
  • Have your High Templar cast a Psi Storm on the area where you suspect the Ghost is spotting the nuke calldown. If you can see him, use Feedback.
  • Use the Phoenix Graviton Beam to lift the Ghost and cancel the nuke calldown.
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Comments (485)

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NUKE RUSH!!! BOOM!
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Zarkun #856
Zarkun
5/13/2012
Terrans need some kind of instant transport...I mean, Zerg and Protoss do. Why do Terrans keep getting nerfed? I also think you should get to choose between Spectre's and Ghosts. EMP is good, but i like Spectres better.
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NinjaNoob #597
NinjaNoob
5/14/2012
@Zarkun: the ghost originaly could call down drop pods of marines, watch the original terran gameplay vid
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@NinjaNoob: I did. Now they don't even have that. Terran is continuely getting nerfed.
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Ploopy #709
Ploopy
4/25/2012
BEEF THEM, COME ON!
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ReNeGaDe #1867
ReNeGaDe
4/7/2012
... Wow
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ThePraetor #477
ThePraetor
4/22/2012
@ReNeGaDe: ... wow what???????
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Velmorius #361
Velmorius
4/2/2012
It's amazing how many players don't guard their expansions against cloaked units. One nuke will wipe out an entire worker line or a good mass of infantry if they are massed together. I just recently started using these guys and if used properly, they are awesome.
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paprika #169
paprika
4/18/2012
@Velmorius: If they have detectors they suck
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paprika #169
paprika
4/23/2012
@paprika: nuking with ghosts fails they just move away
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bluedragon #180
bluedragon
3/16/2012
If the ghost launches a nuke but then gets fungal growthed, would the nuke still land if the ghost survives or would the rooting effect cancel the nuke launch?
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ThePraetor #477
ThePraetor
3/26/2012
@bluedragon: bye bye whatever the Nuke was attacking!
Does that answer your Question?
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lightshake #762
lightshake
3/14/2012
but i want the gost
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lightshake #762
lightshake
3/14/2012
gost is crazzy
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DrTran #429
DrTran
3/10/2012
damnit blizzard!!!! Why did you nerf snipe??? it was already weak as it is!!!
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TeTrodoToxIn #659
TeTrodoToxIn
3/28/2012
@DrTran: It needed a nerf against Massive type zerg units, so they made it suck against everything. I don't understand why they did that, even most zerg pros think the change is overkill. If IdrA says a nerf to terran is ridiculous, you know somethings wrong.
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cTlDman #500
cTlDman
5/3/2012
@TeTrodoToxIn: That just proves that Blizzard has no idea what they're doing when it comes to balance
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THEBUB #434
THEBUB
3/9/2012
someone try this: go for ghost, mass nuke, and spam nuke the guy to death
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ThePraetor #477
ThePraetor
4/22/2012
@THEBUB: why don't you try it?
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GrimWeave #178
GrimWeave
3/8/2012
see all that tubing on his suit? Ghost armor is so advanced it need water cooling. awwww yeeeee
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Mappy #580
Mappy
3/6/2012
what is chain sniping?
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ReconMarine #663
ReconMarine
3/14/2012
@Mappy: When you get a group of Ghosts and just start sniping the enemy units. Especially useful against Roaches... or at least it was
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pleTHORic #876
pleTHORic
2/24/2012
Ghost:Time to nukke this b*tch and kill him *forgot to research stealth* ScV comes and starts stabbbing him Ghost:Knock Off midget.Scv:Im finally a hero now PHEAR ME B*TCHS BEFORE I NUKE U!!!!!!
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JGAS #841
JGAS
2/17/2012
Dark templars allready do 45 damage, a Ghosts do 10 damage and 20 vs light.
Dark templars have more hit points and therefor servive longer.
ghosts snipe ability would have matched Dark templars (basic attack 45) but with the patch ghosts snipe is 25.
Ghosts cost more minerals and resources to make and are not nearly as good as dark templar therefor why are ghosts getting ruined? and terran suffers another loss...
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BigRed #113
BigRed
2/20/2012
@JGAS: do Dark templar have Nukes i don't think so....
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enVEagLHeart #360
enVEagLHeart
2/22/2012
@BigRed: No but the nuke is not free... all dark templar abilities are free and ever lasting.
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ReconMarine #663
ReconMarine
2/24/2012
@BigRed: Not to mention that the cloak to get within nuking range without dying costs both money and energy. DTs get both free also.
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Mappy #580
Mappy
3/6/2012
@enVEagLHeart: nukes are quite cheap... 100min 100gas... if you kill at least 2 stalkers or 1 siege tank by cost you come out on top. plus most nukes kill more than that...
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Mappy #580
Mappy
3/6/2012
@ReconMarine: dt is melee. ghost can emp toss while you push out killing the opponent and ghosts can also act as recon scout plus if against zerg... snipe queens and infestors. high templars and archons also die to snipe. dts are useless once mobile detectors are obtained... ghosts are always usefull detect or not.
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THEBUB #434
THEBUB
3/9/2012
@JGAS: CURSE U PATCH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Mappy #580
Mappy
2/16/2012
ghosts pwns all the race's spellcasters :D
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Fellix #526
Fellix
2/15/2012
Well they used to be useful against zerg but now all they can do is fight against protoss gg guys see you after they butcher us up next patch
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Mappy #580
Mappy
2/5/2012
Easy gg... nukes
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ReconMarine #663
ReconMarine
2/24/2012
@Mappy: Bronze must be nice
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Mappy #580
Mappy
3/6/2012
@ReconMarine: first placed in silver but degraded to bronze because i didnt know what a cheese is >:(
now i cant get out...
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Pentanox #396
Pentanox
1/27/2012
i hope that in heart of the swarm the ghosts have at least an upgrade to have extra health
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KeeGeeBee #536
KeeGeeBee
3/20/2012
@Pentanox: what they need is automatic weapons (ak-47 mebe)
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domineitor #982
domineitor
1/26/2012
The Ghost is the most cool unit of the terrans I hope the Ghost have more damage in heat of the swarm
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i would use these so much more if they still had defensive matrix
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mutalaitor #155
mutalaitor
1/15/2012
i wish they had spectre's on multiplayer