Units
Ghost
Basic information
| Race: | Terran |
| Life: | 100 |
| Energy: | 200 |
| Armor: | 0 (3) |
| Movement: | Normal |
| Cargo Size: | 2 |
| Attributes: | Biological - Psionic |
Production
| Producer: | Barracks |
| Hotkey: | G |
| Requires: | Tech Lab, Ghost Academy |
| Cost: | |
| Supply: | |
| Build time: |
Combat
| Upgrades: | |
| Weapon: | |
| Ability: |
Field Manual
- Special ops unit that can attack both air and ground targets.
- Can eliminate biological targets using high-caliber Sniper rounds.
- Their EMP rounds allow them to wipe energy reserves from enemy units, or deal damage to protoss shields. If you hit cloaked units with these, they will be revealed for a few seconds.
- Authorized to call in nuclear strikes.
- Use them to support your troops in battle, create diversions, or take out key units/structures.
- Can go inside bunkers for protection and a range increase.
Ghost Academy Upgrades
- Personnel Cloaking: Allows Ghosts to become invisible.
- Moebius Reactor: Increases the starting energy of Ghosts by 25.
- Arm Silo With Nuke: Builds a tactical nuclear missile.
Countermeasures
VS Terran
- Build Missile Turrets and deploy Siege Tanks in key positions around your base. Remember to add your Orbital Command to a control group to have fast access to its Scanner Sweep ability.
- Shoot an EMP round at the area where you suspect the enemy Ghost is hiding. If you can see him, send some Sniper rounds his way.
- Use high-damage units to kill them quickly.
VS Zerg
- Create a few Overseers or build Spore Crawlers in key spots around your base.
- Spawn an Infestor and use its Fungal Growth ability on the area where you suspect the Ghost is. This will make him visible. If you can see him, Neural Parasite also does the trick.
- Use high-damage units to kill them quickly.
- Bring multiple Overseers to deal with cloaked ghosts, as they can easily snipe down one or two Overseers.
VS Protoss
- Get Observers or build Photon Cannons around your base.
- Have your High Templar cast a Psi Storm on the area where you suspect the Ghost is spotting the nuke calldown. If you can see him, use Feedback.
- Use the Phoenix Graviton Beam to lift the Ghost and cancel the nuke calldown.
Previous Terran Unit: Reaper

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[Close]Comments (557)
Sure, if they don't go for Templar/Archon composition and instead go heavy on Colossi, Ghosts are less effective than if you go heavy on Tanks and Vikings, but Ghosts aren't meant to perfectly counter Protoss, and they're far from "pretty much useless"
Ghosts in multiplayer are specifically effective against Protoss and casters in general, due to the EMP round depleting shields and energy - and now due to Snipe specifically doing bonus damage to Psionic, they're even more effective against HTs than before. (Note - against Zerg, they are still great counters to Vipers and Infestors, though not much else)
I think if Spectres made it into multiplayer somehow, the abilities would be tweaked so that they could be an anti-Zerg alternative to Ghosts. I couldn't see them belonging in multiplayer for any other purpose.
> Can eliminate biological targets using high-caliber Sniper rounds.
LOL NOPE, NOT ANYMORE
especially teh NUKE
NUCLEAR LAUNCH DETECTED
mwahahaha
and had some sort of timed mine attack and a grappling hook to climb up and down like a Ghost in the cinematics would.
high templars
sentries
archons
infestors
zealots
hydras(everything does)
zerglings
mutas (everything that shoots air does)
... basicly they are still very strong but expensive and hard to use.