Units

Hellion

The Hellion is a high-speed raider built around a lightweight four-wheel chassis. Hellions are capable of causing damage disproportionate to their size, particularly against enemy infantry, thanks to their heavy Infernal Flame Throwers. Additionally, their remarkable acceleration allows for improvisational tactics in the field. Some Hellion drivers will deliberately outrun their enemies only to turn and attack when they have reached maximum range. The low cost, exceptional agility, and devastating firepower of these vehicles have made them extremely popular with mercenary companies.
Heart of the Swarm Wings of Liberty
Unit Statistics

3D Model

Basic information

Race: Terran
Life: 90
Armor: 0 (0)
Movement: Very Fast
Cargo Size: 2
Attributes: Light - Mechanical

Production

Producer: Factory
Hotkey: E
Cost: 100 -
Supply: 2
Build time: 30

Combat

Upgrades:
Weapon:
Ability:

3D Model

Basic information

Race: Terran
Life: 90
Armor: 0 (3)
Movement: Very Fast
Cargo Size: 2
Attributes: Light - Mechanical

Production

Producer: Factory
Hotkey: E
Cost: 100 -
Supply: 2
Build time: 30

Combat

Upgrades:
Weapon:

Driver’s Handbook

  • Light vehicle that can attack ground targets.
  • Its mounted flamethrower damages all units in a straight line.
  • Good against large concentrations of light units, excellent after upgrade.
  • Great for hit-and-run operations, especially against melee units and worker lines.
  • Their speed makes them great scouts.
  • Requires good control and positioning to maximize effectiveness.
  • Against ranged units, get in close; against melee, kite.
  • Can transform into Hellbats.

Tech Lab Upgrades

  • Infernal Pre-Igniter: Increases damage dealt against light units by +10.

Countermeasures

VS Terran
  • Block your choke point, don’t clump your units, and don’t let Hellions surround them.
  • Marauders, being armored, take less damage from Hellions, and also slow them down once concussive shells have been researched.
  • Build a few Siege Tanks and Hellions of your own.
  • Banshees work well, too.
VS Zerg
  • Block your choke point with Roaches or Queens to prevent Hellion raids.
  • Place a few Spine Crawlers along your mineral line.
  • If you have Hydralisks, spread them out and research Grooved Spines, remember not to clump them up.
  • Mutalisks can attack Hellions with impunity.
VS Protoss
  • Block your choke point with Stalkers or the Sentry’s Force Field ability to prevent Hellion raids.
  • Build a few Photon Cannons along your mineral line.
  • Air units can attack Hellions with impunity.
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Comments (290)

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Bananagans #236
Bananagans
5/10/2013
Why is there wrong info everywhere? It says blue flame is +5 and +10 practically in the same spot. I don't know how much anything does like a ghost snipe because everything is wrong.
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Rocketfinger #284
Rocketfinger
4/19/2013
The hellion in hots have its weapon look different than the one in wol
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Nomadic #676
Nomadic
4/4/2013
roasted zerg sandwich
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WrathofShane #951
WrathofShane
3/13/2013
This is not a unit that you want to mass numbers with. I don't think that's changing with the hellbat. But I do think a handfull of hellbats will be good for bioball. Get some hellions early to harass and then morph up when you get the tech.
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Skyscraper #253
Skyscraper
3/16/2013
@WrathofShane: Ok if I take that idea?
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Skywing #382
Skywing
5/10/2013
@WrathofShane: only problem with using them as a counter to a bioball, if its marines, then the marines will outrange them and take atleast 1 or 2 out before the hellbats can be in range. I recently played a match of TvT and both of us has MMM and what made the difference was I sent in 4 medivacs and landed 8 hellbats in the middle of the army. Same thing happened against a zerg player massing hydras. try it out, its sorta like dropping banelings. Since most armys try to focus the forces inside the army will go unnoticed for a while. Which 5 seconds doesn't seem like much, but a lot of damage can be done.
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KingSam #152
KingSam
3/13/2013
lol
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Raijinn #268
Raijinn
3/2/2013
hmmm i wonder hows the driver position when these hellions transforms into hellbat. Are they facing down during vertical hellbat? hehe... looks impossible
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ElChantos #298
ElChantos
2/11/2013
some new units have sort of obsoleted older units. in this case i think the hellion obsoletes the vulture, which i rarely see in starcraft 2
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ElChantos #298
ElChantos
2/11/2013
i just noticed some units exist only in campaign
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TriAQuadC #968
TriAQuadC
2/13/2013
@ElChantos: Yeah, the campaign is good for players who have bittersweet memories of SC1 and SC1.5 (as I sometimes think of Brood War). But not only did the Hellion force the Vulture into obsoletion, but the Firebat as well. No wonder the GameFAQs guide on upgrades is against the V and F while recommending both Hellion upgrades.
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Thunderwing #487
Thunderwing
1/9/2013
BURN FOR THE ROYALTY!

(if you get that reference, you win a pet Probe)
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Benchimus #134
Benchimus
1/12/2013
@Thunderwing: Inferrno, TERRORIZE!!!!!
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FalleN #782
FalleN
12/30/2012
The Hellion is not good against any Terran units? Only Zerglings and Protoss? Oh well... it says the HellBat is strong against Siege Tanks... =\
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TriAQuadC #968
TriAQuadC
2/13/2013
@FalleN: Maybe because Hellbats have that close range advantage in addition to needing 3 tank shots to die. Almost a shame though that they are weak against the same units in either mode.
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TriAQuadC #968
TriAQuadC
2/14/2013
@FalleN: I also just noticed that it does not say Hellbats are strong AGAINST siege tanks, but WITH them.
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ArkAngel #511
ArkAngel
8/12/2012
blue flame mixed in with a good mech army its ok ,i guess if only as an infantry support units or a fast moving scout
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defeatable #134
defeatable
8/8/2012
THIS UNIT SUCKS!!! ONLY THING ITS GOOD FOR IS KILLING THE WEAKEST UNITS IN THE GAME LIKE INFESTED TERRANS AND ZERGLINGS!
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MappyTinfoil #727
MappyTinfoil
10/8/2012
@defeatable: DUDE HELLIONS ARE THE BEST UNIT IN THE GAME!!!
They can DESTROY...

zerglings
marines
zealots
workers
hydras
high templars (lol)
broodlings (broodlord combat support)
and of course infested terrans...
... or other hellions...
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TriAQuadC #968
TriAQuadC
2/14/2013
@defeatable: I think it depends on how you use them in combat. Even though they cannot fire while moving, the damage and resource cheapness is formiddable.

Come to think of it, this makes me wonder why the Hellion was not designed to attack while moving and their is a campaign-only unit (Diamondback) that CAN do that while having almost no other use. After all, the Hellion has a graphic design that could be highly complemented if it could use its flamethrower as it moved. The area damage concept would be even more respectable as well.
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Fusion #853
Fusion
6/13/2012
they need to get more attack there to weak
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Willsaber #690
Willsaber
11/3/2012
@Fusion: Dude, they're only weak if you have a few of them.
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MasterChief #1427
MasterChief
4/7/2012
best early harrasmant unit ever!
(even though I don't use them very much ;)
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paprika #169
paprika
4/23/2012
@ThePraetor: Reapers are better
Reapers go up cliffs
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MasterChief #1427
MasterChief
4/24/2012
@paprika: good point, but reapers cost vespene wile hellions don't and their faster
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thecurrupted #246
thecurrupted
6/1/2012
@paprika: reapers lose their value when you get into bronz... by gold they are a forgotten unit. Hellions on the other hand.... can go pew pew pew to zerg.
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paprika #169
paprika
6/12/2012
@thecurrupted: If there is a cliff near there base then reapers pwn normal combat not so good. They might have been forgotten so use them as a surprise tactic and jump 8 or so into the back of their base.
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PotatoLiSK #413
PotatoLiSK
7/17/2012
@thecurrupted: I use reapers every single TvT for my reaper expand into mech. I haven't lost a TvT in a long time.
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Thunderwing #487
Thunderwing
8/12/2012
@thecurrupted: I like to combine them in early games to harass. Reapers on the mineral line and Hellions on the defense, then bring in marines to finish the job.
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Tjultima #936
Tjultima
3/18/2013
@PotatoLiSK: LOL I usually have tvp cuz people love protoss
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KeeGeeBee #536
KeeGeeBee
3/20/2012
what terran needs is a flamethrower foot soldier whos fire spreads out to replace firebat
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MappyTinfoil #727
MappyTinfoil
3/24/2012
@KeeGeeBee: every one knows that helions are wayyyyy beter than fire bats and they dont die as fast
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ZardBrood #249
ZardBrood
3/24/2012
@Mappy: well firebats can go into bunkers and are easier to get then hellions an firebats are of a different armor class and have more hp so its speed or safety
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MappyTinfoil #727
MappyTinfoil
3/25/2012
@ZardBrood: firebats are harder to get since it is tech lab while helions are reacter units. even with the upgrades firebats have terriable range so their face is right in frount of the enemy fireing range so they die in seconds if u are up against any sort of tech added. helions cost min only while firebats need some gas and in multiplayer firebats cant kite, runby raid, or be cheesed and built in massive numbers. also in multiplayer blueflame is alot better than 4 range firebats against chargelots. in campagne helions are just plain beast with buleflame and flame width and their 5 range gives them a more survival rate than firebats.
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NinjaNoob #597
NinjaNoob
5/22/2012
@KeeGeeBee: vikings ground attack could be like the fire bat!
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thecurrupted #246
thecurrupted
6/2/2012
@NinjaNoob: No... then there would be rush vikings vs zerg.... take out all the ovies and land em to take out the army. right before one dies you pick it up and have it kill more ovies.
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NinjaNoob #597
NinjaNoob
7/11/2012
@thecurrupted: hmmm... roaches? no ur right would need to be balanced
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Willsaber #690
Willsaber
11/3/2012
@KeeGeeBee: Well, theres the hellbat which the hellion turns into, but...
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Tjultima #936
Tjultima
3/18/2013
@ZardBrood: Let's just face it, Hellions are inexpensive, very mobile, good at rushing, and are awesome. Fire bats on the other hand, are just tanky.
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surfgoose #836
surfgoose
3/12/2012
These guys are amazing early in the game. They can prevent a mass zergling rush. Of course, in order for these guys to be effective, they need to be mass produced. Mass Hellions are great early in the game, but I tend to not need their services as the game progresses!