StarCraft® II

The Hellion is a high-speed raider built around a lightweight four-wheel chassis. Hellions are capable of causing damage disproportionate to their size, particularly against enemy infantry, thanks to their heavy Infernal Flame Throwers. Additionally, their remarkable acceleration allows for improvisational tactics in the field. Some Hellion drivers will deliberately outrun their enemies only to turn and attack when they have reached maximum range. The low cost, exceptional agility, and devastating firepower of these vehicles have made them extremely popular with mercenary companies.
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Unit Statistics

3D Model

Basic information

Race: Terran
Life: 90
Armor: 0 (0)
Movement: Very Fast
Cargo Size: 2
Attributes: Light - Mechanical

Production

Producer: Factory
Hotkey: E
Cost: 100 -
Supply: 2
Build time: 30

Combat

Upgrades:
Weapon:
Ability:

3D Model

Basic information

Race: Terran
Life: 90
Armor: 0 (3)
Movement: Very Fast
Cargo Size: 2
Attributes: Light - Mechanical

Production

Producer: Factory
Hotkey: E
Cost: 100 -
Supply: 2
Build time: 30

Combat

Upgrades:
Weapon:

TECHNICAL SPECIFICATIONS

The Hellion uses a variable burn engine powered by diverse liquid or compressed fuels—with portrenol being the most popular due to its low cost. This high-shift newton engine makes for a very fast vehicle, and is a versatile piece of engineering. Some veteran Hellion drivers claim it will run on anything, even a bottle of Scotty Bolger’s Old No. 8 Whiskey.
When Hellions entered service, they came equipped with all-terrain tires capable of running flat for up to 100 km—supposedly enough to get out of a hot zone. Untraversable locations, however, proved the need for a better tire. The Raiders, who favor reconnaissance and guerrilla warfare, developed an armored, non-pneumatic tire with a high shock absorption index. Soon after, the Dominion—thanks to its network of spies—secured the blueprints and upgraded its entire Hellion motor pool.
The Infernal Flamethrower projects a burst of ignited plasma fuel, which is deadly against lightly armored targets. Two shielded tanks in the central area of the vehicle hold the volatile mixture, and offer an adequate supply of fuel for skirmishes. Yet, the unreliability of the ignition system meant Hellion drivers would have to use a lighter, or sometimes a cigarette, to ignite the weapon. This led to the development of a better fuel mix and the Infernal Pre-Igniter, which won’t go out even in poor weather conditions.
Though originally developed as an armored combat vehicle, the Hellion was deemed too cumbersome to be effective in its intended scout role. After it was stripped down to a bare-bones neosteel frame, engineers began reconstructing the Hellion as a lightly armored vehicle—focused on speed and mobility—that would eventually become one of the best Terran skirmishers in the sector and beyond.
Hellion drivers enjoy the comfort of a pressurized cabin, worn faux-leather seats—lined with fireproof material capable of stopping shrapnel—and a lot of straps and padding to keep them in place while they whiz through all sorts of rough terrain. Some drivers opt to personalize their space, hanging dice, adding bobbleheads to the dash, or simple photographs, to remind them of home sweet home.
0.82 0.41 0.1 0.84 0.76 0.23 0.71 0.6 0.59 0.43

Driver’s Handbook

  • Light vehicle that can attack ground targets.
  • Its mounted flamethrower damages all units in a straight line.
  • Good against large concentrations of light units, excellent after upgrade.
  • Great for hit-and-run operations, especially against melee units and worker lines.
  • Their speed makes them great scouts.
  • Requires good control and positioning to maximize effectiveness.
  • Against ranged units, get in close; against melee, kite.
  • Can transform into Hellbats.

Tech Lab Upgrades

  • Infernal Pre-Igniter: Increases damage dealt against light units by +10.

Countermeasures

Terran VS
  • Block your choke point, don’t clump your units, and don’t let Hellions surround them.
  • Marauders, being armored, take less damage from Hellions, and also slow them down once concussive shells have been researched.
  • Build a few Siege Tanks and Hellions of your own.
  • Banshees work well, too.
Zerg VS
  • Block your choke point with Roaches or Queens to prevent Hellion raids.
  • Place a few Spine Crawlers along your mineral line.
  • If you have Hydralisks, spread them out and research Grooved Spines, remember not to clump them up.
  • Mutalisks can attack Hellions with impunity.
Protoss VS
  • Block your choke point with Stalkers or the Sentry’s Force Field ability to prevent Hellion raids.
  • Build a few Photon Cannons along your mineral line.
  • Air units can attack Hellions with impunity.

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