Units

High Templar

The High Templar are the most seasoned warriors of the Protoss armies, an elite cadre who have advanced far beyond the Zealots to attain an even higher plane of martial focus. Although they excel in physical combat, High Templar prefer to use psionic attacks that they have developed through intensive training. The Protoss have such powerful psionic abilities that their presence inadvertently disrupts other life-forms. With careful guidance, High Templar can learn to augment this effect, creating storms of raw psionic energy that can tear apart the minds of lesser species.
Unit Statistics

3D Model

Basic information

Race: Protoss
Life: 40
Shield: 40
Energy: 200
Armor: 0 (3)
Movement: Slow
Cargo Size: 2
Attributes: Light - Biological - Psionic

Production

Producer: Gateway
Hotkey: T
Requires: Templar Archives
Cost: 50 150
Supply: 2
Build time: 55

Combat

Upgrades:
Ability:

General Strategy

  • Light psionic unit that can cast powerful spells.
  • Can use Feedback to drain enemy units of their energy and damage them simultaneously.
  • Great against large groups of units that have small health pools once they gain the ability to cast Psionic Storm.
  • Two High Templars can combine to form an Archon, a psionic warrior that can attack air and ground targets.
  • Excellent as overall army support.
  • Can be used to annihilate the opponent’s economy if you manage to drop High Templars behind his mineral line and cast Psionic Storms.
  • Can be warped into the Battlefield by means of a Warp Gate.

Upgrades

  • Psionic Storm: Allows the High Templar to summon a storm of psionic energy, causing heavy damage to every unit in the area of effect.

Countermeasures

VS Terran
  • Use a Ghost to fire an EMP round and drain their energy, then finish them off with Sniper rounds.
  • Ravens with seeker missiles are great against High Templars.
  • Launch Banshees and research Cloaking Field. Target the High Templars from afar.
VS Zerg
  • Spawn Roaches and research Tunneling Claws and Gilial Reconstitution. This will allow them to move underground to a High Templar and take it out.
  • Use the Infestor’s Mind Control ability and cast Psionic Storm on your enemies.
  • Spawn Mutalisks, and keep them moving. Their speed should allow them to get out of every Psionic Storm without suffering much damage.
VS Protoss
  • Use Immortals, Colossi or other units with large health pools. Stalkers with blink are also useful.
  • Attack with units that do not use energy, and do not clump them together. Always be on the lookout for High Templars.
  • Use Dark Templars to go around the enemy’s defenses and eliminate the High Templars.
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Comments (295)

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ThePraetor #477
ThePraetor
4/28/2012
these guys SHOULD have a meele blade or something like that!
right?
then i might get then a lot more
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Mappy #580
Mappy
5/1/2012
@ThePraetor: their spells are strong enough
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ThePraetor #477
ThePraetor
5/2/2012
@Mappy: Still. might as well get Mass Archons
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@ThePraetor: archons are tanks. still need some other units to deal some dps like colossi and stalkers.
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Mappy #580
Mappy
2/14/2012
hate the !@#$%& gas required
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thecurrupted #246
thecurrupted
2 days, 2 hours ago
@Mappy: spellcasters cost gas naturally.
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rocket #448
rocket
2/8/2012
Never use against other toss players the high templar was made so when you casted it on mass ling or marine it would not do much damage to your zealots when they went to fight the guys in the storm so it will not do much to each player.
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Laces #232
Laces
2/29/2012
@rocket: Also it's funny how a High Templar can use Feedback to kill another High Templar, that would be a deadly encounter, whoever presses the hotkey first wins!
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BigJoe #369
BigJoe
1/18/2012
If anything the Protoss are too tough . Would be nice if they even it out for the Zerg in the expansion !
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ThePraetor #477
ThePraetor
4/16/2012
@BigJoe: haha their already taking out the Carrier and the Mothership!
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UnseenEye #250
UnseenEye
6 days, 1 hour ago
@ThePraetor: And replacing them with the Oracle and Tempest... :P
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Raivax #907
Raivax
1/8/2012
They excel in physical combat? Really?
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thecurrupted #246
thecurrupted
2 days, 2 hours ago
1 zealot>elite zealot that can use magic.
....makes sence.
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liquidTMO #479
liquidTMO
1/2/2012
and his feedback ability would be better if it didnt drain the energy so one could destroy a mother ship by itself.
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liquidTMO #479
liquidTMO
1/2/2012
these guys saved my life when i scouted and found out my enemy was going mass ravens so i went mass ht and one-shoted all there ravens with feedback. love these guys. p.s. great against mass bcs.
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Mappy #580
Mappy
2/14/2012
@liquidTMO: mass bcs... mass bcs... MASS BCS... LOL bad idea terran
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Aladril #534
Aladril
12/28/2011
Really wish these guys had a default attack...Can't find much use for a unit that can't defend itself if you're not their to babysit it.
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Devolution #465
Devolution
5/2/2012
@Aladril: Good! As a terran, I strongly approve of protoss not using HT for dumb reasons!
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corllin #941
corllin
12/14/2011
does feed back out range the thors cannon ability? Sorry about my shameful noobness just trying to learn.
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thecurrupted #246
thecurrupted
11/14/2011
"although the exel at fighting they prefer not to" or something like that. REALLY? ya know i would probibly take some fighting equiptment because unlike them i like to be alive.
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ThePraetor #477
ThePraetor
11/24/2011
@thecurrupted: LOL use all the energy on storms and then make archons Right?
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thecurrupted #246
thecurrupted
12/28/2011
@ThePraetor: yeah i know but it would be great if they could attack too
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Brathearon #993
Brathearon
12/31/2011
@thecurrupted: In game they might run out of energy before you can blink, but lorewise, i think they are supposed to last a lot longer.
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Mappy #580
Mappy
2/16/2012
@Brathearon: not really... pro player harrasment... storm storm archon attack
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IcyBear #695
IcyBear
3/13/2012
@thecurrupted: just spoen your minerals on zealots and the gas on high templar
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IcyBear #695
IcyBear
3/13/2012
@IcyBear: i mean spend
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Amridell #795
Amridell
11/10/2011
Agreed. That a couple of other abilities, Then they'd be perfect.
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deathcon #362
deathcon
11/10/2011
the need a auto attck
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Elemental #270
Elemental
10/27/2011
I wish they could use close range longswords. Then they would be complete
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vevav #956
vevav
11/6/2011
@Zalek: and very op
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Dimi #132
Dimi
12/16/2011
yes...op to say the least.... i prefere some low damage attack, like tassadar had on SC 1
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It's nice that they prefer to fight with psionics but if they excel in combat, they damn well could do something other than just run and die to any random unit lol.
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Scienzoflyfe #498
Scienzoflyfe
10/7/2011
The High Templar are the most seasoned warriors of the Protoss armies, an elite cadre who have advanced far beyond the Zealots to attain an even higher plane of martial focus. However, be weary of lowly enemy worker units, as they do easily counter these "elite" cadre wih ease.
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THEBUB #434
THEBUB
10/9/2011
@Scienzoflyfe: isn't it "wary"?
and ht(high templar) kick mass ling butt
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THEBUB #434
THEBUB
10/9/2011
@Scienzoflyfe: ht RUUUUUUUULLLLESSSSSS!
psi storm + ling mass = pwned lings
also: 2 ht = ARCHON!
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Malfallax #499
Malfallax
9/16/2011
Wish I could download the .gifs for these avatars. :(
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Thunderchild #624
Thunderchild
9/9/2011
"Although they excel in physical combat, High Templar prefer to use psionic attacks that they have developed through intensive training."

Sadly, their "physical combat skills" would of been useful to defend themselves. Buy why need common sense if you have PYHCKIC POWAHS!
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zlXlz #200
zlXlz
9/5/2011
I massed these and won >:D
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husky #245
husky
9/4/2011
they should bring back the amulet
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AkshayMishra #180
AkshayMishra
9/1/2011
hey will feedback drain the orbital command centers energy so they cant scan dts???