The High Templar are the most seasoned warriors of the Protoss armies, an elite cadre who have advanced far beyond the Zealots to attain an even higher plane of martial focus. Although they excel in physical combat, High Templar prefer to use psionic attacks that they have developed through intensive training. The Protoss have such powerful psionic abilities that their presence inadvertently disrupts other life-forms. With careful guidance, High Templar can learn to augment this effect, creating storms of raw psionic energy that can tear apart the minds of lesser species.
Heart of the Swarm Wings of Liberty
Unit Statistics

3D Model

Basic information

Race: Protoss
Life: 40
Shield: 40
Energy: 200
Armor: 0 (3)
Movement: Slow
Cargo Size: 2
Attributes: Light - Biological - Psionic

Production

Producer: Gateway
Hotkey: T
Requires: Templar Archives
Cost: 50 150
Supply: 2
Build time: 55

Combat

Upgrades:
Ability:

3D Model

Basic information

Race: Protoss
Life: 40
Shield: 40
Energy: 200
Armor: 0 (3)
Movement: Slow
Cargo Size: 2
Attributes: Light - Biological - Psionic

Production

Producer: Gateway
Hotkey: T
Requires: Templar Archives
Cost: 50 150
Supply: 2
Build time: 55

Combat

Upgrades:
Ability:

DATA MATRIX

As veteran warriors, the High Templar have attained a superior plane of martial focus, where control and ironclad stoicism replace the battle rage and traditional forms of combat employed by the Zealots. The High Templar’s training has also amplified their psionic presence to such a degree that it is capable of disrupting the physical world around them. By concentrating this power, the High Templar can unleash massive storms of psionic energy that rip the minds, bodies, and machines of their enemies to shreds.
The cloth-adorned armor worn by the High Templar is fashioned out of a light metal alloy that reacts to psionic input and, like the Zealot’s power suit, can be fitted with wrist-mounted projectors capable of shaping the user’s energy into psionic blades. However, as the High Templar forgo melee combat in the pursuit of psionic mastery, these weapons are considered a last resort.
High Templar are deeply attuned to the energy flows that surround them. By means of their formidable psionic ability, these warriors can grasp the energy currents present in beings or machines, and drain them through a violent chain reaction. This backlash may cause grievous wounds to living beings, or massive structural damage to machines. If the target happens to bristle with energy, the powerful psionic Feedback may destroy it outright.
0.47 0.28 0.62 0.36 0.19 0.52

General Strategy

  • Light psionic unit that can cast powerful spells.
  • Can use Feedback to drain enemy units of their energy and damage them simultaneously.
  • Great against large groups of units that have small health pools once they gain the ability to cast Psionic Storm.
  • Two High Templars can combine to form an Archon, a psionic warrior that can attack air and ground targets.
  • Excellent as overall army support.
  • Can be used to annihilate the opponent’s economy if you manage to drop High Templars behind his mineral line and cast Psionic Storms.
  • Can be warped into the Battlefield by means of a Warp Gate.

Upgrades

  • Psionic Storm: Allows the High Templar to summon a storm of psionic energy, causing heavy damage to every unit in the area of effect.

Countermeasures

Terran VS
  • Use a Ghost to fire an EMP round and drain their energy, then finish them off with Sniper rounds.
  • Ravens with seeker missiles are great against High Templars.
  • Launch Banshees, research Cloaking Field, and target Templars from afar.
Zerg VS
  • Spawn Roaches and research Tunneling Claws and Glial Reconstitution. This will allow them to move underground to a High Templar and take it out.
  • Use the Infestor’s Neural Parasite ability to cast Psionic Storm.
  • Spawn Mutalisks, and keep them moving. Their speed should allow them to get out of every Psionic Storm without suffering much damage.
Protoss VS
  • Use Immortals, Colossi or other units with large health pools. Stalkers with blink are also useful.
  • Attack with units that do not use energy, and do not clump them together. Always be on the lookout for High Templars.
  • Use Dark Templars to go around the enemy’s defenses and eliminate the High Templars.

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