Upgrades: |
![]() Zerg Ground Carapace Level 1
Upgrades the armor of all Zerg ground units.
![]() Zerg Ground Carapace Level 2
Further upgrades the armor of all Zerg ground units.
![]() Zerg Ground Carapace Level 3
Maximizes the armor of all Zerg ground units.
![]() Zerg Missile Attacks Level 1
Upgrades the attacks of all Zerg ground ranged units.
![]() Zerg Missile Attacks Level 2
Further upgrades the attacks of all Zerg ground ranged units.
![]() Zerg Missile Attacks Level 3
Maximizes the attacks of all Zerg ground ranged units.
![]() Evolve Burrow
Enables all Zerg ground units to use the Burrow ability. Burrow allows a unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects.
![]() Muscular Augments
Increases Hydralisk movement speed while off creep by 25%, and their attack range by +1.
|
Weapon: |
![]() Needle Spines
|
Ability: |
![]() Burrow
Buries the unit underground. Burrowed units are unable to move or attack, but they cannot be seen without detection.
![]() Morph to Lurker
Anti-ground ambusher. Has a spine attack that damages all enemy units in its line of fire.
|