StarCraft® II

Infestors are one of the more insidious new additions to the Swarm. They were evolved from the Borbu Matriarch, an unusual creature that is more like an ambulatory nest than a single organism. Unlike most Zerg warriors, Infestors have the ability to move while burrowed. These terrors can spew a volatile plague over their targets with dire effects, and they have been known to ingest Infested Marines, carry them to a combat zone, and regurgitate them to fight for the Swarm. Perhaps the Infestor’s most dangerous feature is the Neural Parasite, a symbiotic creature living within Infestors that, when spat, attaches to an enemy and controls its mind for a short period of time. Seeing the immense potential of this parasite, the Queen of Blades is busy incubating new strains that can live longer outside of their host.
Heart of the Swarm Wings of Liberty
Unit Statistics

3D Model

Basic information

Race: Zerg
Life: 90
Energy: 200
Armor: 0 (3)
Movement: Normal
Cargo Size: 2
Attributes: Armored - Biological - Psionic

Production

Producer: Larva
Hotkey: F
Requires: Infestation Pit
Cost: 100 150
Supply: 2
Build time: 50

Combat

Upgrades:
Ability:

3D Model

Basic information

Race: Zerg
Life: 90
Energy: 200
Armor: 0 (3)
Movement: Normal
Cargo Size: 2
Attributes: Armored - Biological - Psionic

Production

Producer: Larva
Hotkey: F
Requires: Infestation Pit
Cost: 100 150
Supply: 2
Build time: 50

Combat

Upgrades:
Ability:

General Strategy

  • Ground support unit.
  • Can burrow with Burrow upgrade.
  • Can move while burrowed, but cannot use Fungal Growth or Neural Parasite while burrowed. Infested Terran can be used while burrowed to launch surprise attacks against enemy workers or structures.
  • Neural Parasite ability allows the Zerg player to steal and use enemy units. This even affects enemy workers, allowing the Zerg to build other races’ buildings.
  • The Pathogen Glands upgrade allows Infestors to be spawned with more energy for activating abilities.
  • Effective at stopping fast-moving units by snaring them in place and dealing damage with their Fungal Growth ability.

Evolutions

  • Burrow: Allows the unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects.
  • Pathogen Glands: Increases infestor starting energy by 25.
  • Neural Parasite: The infestor can take control of enemy units.

Countermeasures

Terran VS
  • Use Ghosts’ EMP Round ability to drain Infestors’ energy.
  • Detect and destroy Infestors quickly with Ravens using the Seeker Missile upgrade.
  • Use long range weapons such as Siege Tanks to focus-fire Infestors down.
  • Use the Orbital Command upgrade to scan for and reveal burrowed Infestors.
Zerg VS
  • Infestors can be defeated by ranged anti-ground units like Hydralisks and Roaches that can continue attacking while affected by the Fungal Growth ability.
  • Use Overseers to detect Infestors for your army to kill.
  • Bring enemy Infestors under your control by employing your own Infestors with the Neural Parasite upgrade.
Protoss VS
  • The High Templar’s ’Feedback’ ability does immense, instantaneous damage to Infestors.
  • Use siege range weapons such as Colossi to focus-fire Infestors down.

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