Infestors are one of the more insidious new additions to the Swarm. They were evolved from the Borbu Matriarch, an unusual creature that is more like an ambulatory nest than a single organism. Unlike most Zerg warriors, Infestors have the ability to move while burrowed. These terrors can spew a volatile plague over their targets with dire effects, and they have been known to ingest Infested Marines, carry them to a combat zone, and regurgitate them to fight for the Swarm. Perhaps the Infestor’s most dangerous feature is the Neural Parasite, a symbiotic creature living within Infestors that, when spat, attaches to an enemy and controls its mind for a short period of time. Seeing the immense potential of this parasite, the Queen of Blades is busy incubating new strains that can live longer outside of their host.
Basic information
| Race: |
Zerg |
| Life: |
90
Regeneration: 0.273
|
| Energy: |
200
Starting: 50
Regeneration: 0.562
|
| Armor: |
0
(3)
|
| Movement: |
Normal
Acceleration: 1000
Turn Rate: 999.844
|
| Cargo Size: |
2 |
| Attributes: |
Armored -
Biological -
Psionic
|
Production
| Producer: |
Larva |
| Hotkey: |
F |
| Requires: |
Infestation Pit
|
| Cost: |
100 150 |
| Supply: |
2 |
| Build time: |
50 |
Basic information
| Race: |
Zerg |
| Life: |
90
Regeneration: 0.273
|
| Energy: |
200
Starting: 50
Regeneration: 0.562
|
| Armor: |
0
(3)
|
| Movement: |
Normal
Acceleration: 1000
Turn Rate: 999.844
|
| Cargo Size: |
2 |
| Attributes: |
Armored -
Biological -
Psionic
|
Production
| Producer: |
Larva |
| Hotkey: |
F |
| Requires: |
Infestation Pit
|
| Cost: |
100 150 |
| Supply: |
2 |
| Build time: |
50 |
Combat
| Upgrades: |
Zerg Ground Carapace Level 1
Upgrades the armor of all Zerg ground units.
- Hotkey: C
- Cost:
150 150
- Build time:
160
Zerg Ground Carapace Level 2
Further upgrades the armor of all Zerg ground units.
- Hotkey: C
- Cost:
225 225
- Build time:
190
Zerg Ground Carapace Level 3
Maximizes the armor of all Zerg ground units.
- Hotkey: C
- Cost:
300 300
- Build time:
220
Burrow
Enables all Zerg ground units to use the Burrow ability. Burrow allows a unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects.
- Hotkey: B
- Cost:
100 100
- Build time:
100
Pathogen Glands
Increases the starting energy of Infestors by 25.
- Hotkey: G
- Cost:
150 150
- Build time:
80
|
| Ability: |
Burrow
Buries the unit underground. Burrowed units are unable to attack, but they cannot be seen without detection. This unit may move while burrowed.
- Hotkey: R
- Requires: Burrow
- Duration: 1
Neural Parasite
Target unit is controlled by the Infestor for 15 seconds. The Infestor cannot take any other action while controlling an enemy unit.
Channeled ability.
Fungal Growth
Immobilizes target units and causes 30 (40 vs. Armored) damage over 4 seconds. Reveals cloaked and burrowed units.
Infested Terran
Spawn an Infested Terran. Infested Terrans last 30 seconds.
|
- Ground support unit.
- Can burrow with Burrow upgrade.
- Can move while burrowed, but cannot use Fungal Growth or Neural Parasite while burrowed. Infested Terran can be used while burrowed to launch surprise attacks against enemy workers or structures.
- Neural Parasite ability allows the Zerg player to steal and use enemy units. This even affects enemy workers, allowing the Zerg to build other races’ buildings.
- The Pathogen Glands upgrade allows Infestors to be spawned with more energy for activating abilities.
- Effective at stopping fast-moving units by snaring them in place and dealing damage with their Fungal Growth ability.
- Burrow: Allows the unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects.
- Pathogen Glands: Increases infestor starting energy by 25.
- Neural Parasite: The infestor can take control of enemy units.
- Use Ghosts’ EMP Round ability to drain Infestors’ energy.
- Detect and destroy Infestors quickly with Ravens using the Seeker Missile upgrade.
- Use long range weapons such as Siege Tanks to focus-fire Infestors down.
- Use the Orbital Command upgrade to scan for and reveal burrowed Infestors.
- Infestors can be defeated by ranged anti-ground units like Hydralisks and Roaches that can continue attacking while affected by the Fungal Growth ability.
- Use Overseers to detect Infestors for your army to kill.
- Bring enemy Infestors under your control by employing your own Infestors with the Neural Parasite upgrade.
- The High Templar’s ’Feedback’ ability does immense, instantaneous damage to Infestors.
- Use siege range weapons such as Colossi to focus-fire Infestors down.
* Requires Heart of the Swarm expansion pack
Reported!
[Close]Comments (430)
And now they can. (Campaign that is, not to mention Challenge mode in the middle row)
You know fungal used to last longer, but still dealt the same amount of damage as it does now? Blizz buffed it so medivacs couldn't outheal it.
Me now: "SENTRIES, HIGH TEMPLAR, INFESTORS (and technically Corruptors and Phoenixes, despite having only 1 spell each) FTW! *happy music*" (I don't really like playing as Terran, so Ravens and Ghosts can drown in a puddle.)