Units

Infestor

Infestors are one of the more insidious new additions to the Swarm. They were evolved from the Borbu Matriarch, an unusual creature that is more like an ambulatory nest than a single organism. Unlike most Zerg warriors, Infestors have the ability to move while burrowed. These terrors can spew a volatile plague over their targets with dire effects, and they have been known to ingest Infested Marines, carry them to a combat zone, and regurgitate them to fight for the Swarm. Perhaps the Infestor’s most dangerous feature is the Neural Parasite, a symbiotic creature living within Infestors that, when spat, attaches to an enemy and controls its mind for a short period of time. Seeing the immense potential of this parasite, the Queen of Blades is busy incubating new strains that can live longer outside of their host.
Heart of the Swarm Wings of Liberty
Unit Statistics

3D Model

Basic information

Race: Zerg
Life: 90
Energy: 200
Armor: 0 (3)
Movement: Normal
Cargo Size: 2
Attributes: Armored - Biological - Psionic

Production

Producer: Larva
Hotkey: F
Requires: Infestation Pit
Cost: 100 150
Supply: 2
Build time: 50

Combat

Upgrades:
Ability:

3D Model

Basic information

Race: Zerg
Life: 90
Energy: 200
Armor: 0 (3)
Movement: Normal
Cargo Size: 2
Attributes: Armored - Biological - Psionic

Production

Producer: Larva
Hotkey: F
Requires: Infestation Pit
Cost: 100 150
Supply: 2
Build time: 50

Combat

Upgrades:
Ability:

General Strategy

  • Ground support unit.
  • Can burrow with Burrow upgrade.
  • Can move while burrowed, but cannot use Fungal Growth or Neural Parasite while burrowed. Infested Terran can be used while burrowed to launch surprise attacks against enemy workers or structures.
  • Neural Parasite ability allows the Zerg player to steal and use enemy units. This even affects enemy workers, allowing the Zerg to build other races’ buildings.
  • The Pathogen Glands upgrade allows Infestors to be spawned with more energy for activating abilities.
  • Effective at stopping fast-moving units by snaring them in place and dealing damage with their Fungal Growth ability.

Evolutions

  • Burrow: Allows the unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects.
  • Pathogen Glands: Increases infestor starting energy by 25.
  • Neural Parasite: The infestor can take control of enemy units.

Countermeasures

VS Terran
  • Use Ghosts’ EMP Round ability to drain Infestors’ energy.
  • Detect and destroy Infestors quickly with Ravens using the Seeker Missile upgrade.
  • Use long range weapons such as Siege Tanks to focus-fire Infestors down.
  • Use the Orbital Command upgrade to scan for and reveal burrowed Infestors.
VS Zerg
  • Infestors can be defeated by ranged anti-ground units like Hydralisks and Roaches that can continue attacking while affected by the Fungal Growth ability.
  • Use Overseers to detect Infestors for your army to kill.
  • Bring enemy Infestors under your control by employing your own Infestors with the Neural Parasite upgrade.
VS Protoss
  • The High Templar’s ’Feedback’ ability does immense, instantaneous damage to Infestors.
  • Use siege range weapons such as Colossi to focus-fire Infestors down.
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Comments (430)

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Nubrication #439
Nubrication
5 days, 18 hours ago
Unnerf, thanks.
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Nightfall #348
Nightfall
4/9/2013
Anyone else thing she just "infested" protoss reavers?
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Grayeques #865
Grayeques
5 days, 5 hours ago
@Nightfall: They do look very slug like in the image and appear to have to drag themselves around. The in game model though is more compact and quickly scurries around instead.
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Warhawk #776
Warhawk
4/8/2013
i love massing these
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viper #2183
viper
4/1/2013
dont want to mess with infestors
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Aladril #534
Aladril
3/31/2013
Why is neural parasite only 15 seconds? It's not in the challenge missions and it would really be more useful if it was permanent, since it has a limited movement range anyway.
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Seangil #544
Seangil
3/26/2013
GIVE US THE !@#$ING HEART OF THE SWARM CAMPAIGN VERSION OF NEURAL PARASITE!!!
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TriAQuadC #968
TriAQuadC
3/15/2013
"...live longer outside of their host."

And now they can. (Campaign that is, not to mention Challenge mode in the middle row)
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Talboturbo #546
Talboturbo
3/13/2013
The allmighty and powerful CarBot Derpfestor!
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Starareo #339
Starareo
4/5/2013
@Talboturbo: CarBot Derpfestor is KING
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NightWhisper #746
NightWhisper
3/12/2013
through the use of its abilitys it can be useful vs immortals. against a solo immortal im not so sure how effective it would be. but when against a few of them when it has some protection it can cause some damage. immobolize and partly damage one while taking control of another to cause a immense amount of damage to the others (since immortals are good vs armored targets and are armored units themselves. neural parasite is dangerous if used right
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GoGoGo #844
GoGoGo
3/11/2013
how is it strong against againts immos? infeted terrans? no.
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Cega #418
Cega
3/5/2013
Why isn't the broodling or the Infested terran or the locust under the unit tabs, although temporary they are still units, right?
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DeathBlade #463
DeathBlade
12/26/2012
Will we have (Neural parasite colony) in Hots campaign ? its a 3ed form for the creep colony (Sacrifice one Infestor and one Drone) xD because if they were (Neural parasite crawlers) the build would be Op lol
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Raivax #907
Raivax
12/23/2012
lol a patch already reduced the range and the damage...
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Happyend #917
Happyend
12/6/2012
zerg ftw infestor should do more fungal damage and have neural further than range of colossi and tanks ;P
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Vorlock #727
Vorlock
2/14/2013
@Happyend: Remember good old plague from BW? That was the good damage!
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TheNightFly #985
TheNightFly
12/3/2012
Fungal growth doesn't last very long but the damage it does is way too high. Especially in late games when Zerg has Mutas, Broodlords, Roaches, Corrupters and a billion Zerglings with upgrades. When Heart of the Swarm comes out, Zerg will also have Vipers with Abuct and Blinding Cloud abilities. I've watch a LOT of pro games on youtube and it really is unbalanced. Please, Blizzard, cut the dps of Fungle Growth in half and double the duration.
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llBaRCodEll #431
llBaRCodEll
12/24/2012
@TheNightFly: That would happen simply if they doubled the duration, but kept the damage the same.

You know fungal used to last longer, but still dealt the same amount of damage as it does now? Blizz buffed it so medivacs couldn't outheal it.
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Pheon #691
Pheon
11/30/2012
Infestor for president.
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lukestealth #624
lukestealth
10/21/2012
when something biological gets killed by an infested terran, it should become infested aswell, thus a zombie virus. but each unit should live for a short period when infested. pretty much needing a large enemy force to live for very long.
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Zasz #228
Zasz
10/9/2012
I think it would be cool if infestors could load up zerg units inside them kinda like Warp Prism, Overlord and Medivac and shoot them out like the infested marines. This would give Zerg the equivalent of a Warp Prism harass or a Medi-Drop and would be sweet.
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Chaotic #627
Chaotic
10/24/2012
@Squarewolf: Always Overlord drops, but than again, who does that?
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Beowulf #170
Beowulf
11/21/2012
@Squarewolf: We HAVE nydus worms, you know.
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Zasz #228
Zasz
12/30/2012
@TheHourglass: The slow qeue time, low hp, unmissable shriek and the requirment of vision usually stops me from using nydus unless my opponent is senile and or retarted.
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Zasz #228
Zasz
12/30/2012
@Fastz: Medivacs and Warp Prisms both have much better attributes ike heal, speed, unlimited warp.
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Thunderwing #487
Thunderwing
9/27/2012
Me as a n00b who didn't use hotkeys: "Ugh, spellcasters suck. They don't even attack right!"

Me now: "SENTRIES, HIGH TEMPLAR, INFESTORS (and technically Corruptors and Phoenixes, despite having only 1 spell each) FTW! *happy music*" (I don't really like playing as Terran, so Ravens and Ghosts can drown in a puddle.)
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SweetStrudel #805
SweetStrudel
9/11/2012
Goodbye beautiful ranged neural parasite. I will miss you, forever. :O
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kops #441
kops
9/24/2012
@SweetStrudel: why? is there some HotS thing i'm missing D: ?
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Zasz #228
Zasz
10/9/2012
@kops: I'm farily sure he's refering to the Infestors terrible terrible neural parasite range since the patch, it gets shot by the unit it's trying to capture before it gets in range :3
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Vorlock #727
Vorlock
2/14/2013
@Zasz: They try to sell new units (hint: Viper) in order to retire infestors in the 3rd part of SC2.
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Self #733
Self
9/9/2012
Want a good laugh sometime? Grab an infestor, infect a probe, have it warp in a Nexus, build a Zerg/Protoss army. Good laughs.
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Thunderwing #487
Thunderwing
9/27/2012
@Self: This was actually a subject of a Funday Monday. I forget what the number was, though. GO LOOK FOR IT. MY NEURAL PARASITE COMMANDS YOU.
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IIIIIIIIIIII #1747
IIIIIIIIIIII
9/5/2012
the most crucial unit of zerg
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defeatable #134
defeatable
8/29/2012
in sc1 dark archons had a more efficient mind controll infestors cant move and if the mind controlledunit moves too far it will detatch ah i wish the protoss still had mind controll in sc2
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THEBUB #434
THEBUB
8/26/2012
meh. mass infest vs mass BC(same amount) infestors lose. why? they get pwned b4 they can neural parasite any BCs
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MappyTinfoil #727
MappyTinfoil
8/27/2012
@THEBUB: fungal growth has more range than a bc. With yamoto then... well add corupters. Don't mass 1 unit.
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SweetStrudel #805
SweetStrudel
9/11/2012
@MappyTinfoil: ha ha I experienced a 1 hour game vs a terran player massing bc's while I only built infestors XD. We nearly stalemated every battle as he tried to snipe my hatcheries on the outskirts of the map. Needless to say, it was neural parasite funday monday :D.
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Drapoel #268
Drapoel
8/26/2012
because you can have a terran allie and infest him to make it look like you've infested the planet
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Drapoel #268
Drapoel
8/26/2012
hey do infestors infest buildings or they just spwan a bounch of infested marines, shoots a nerual parasite, and shoot fungal growth