Units

Marauder

Primarily a support unit, the remodeled heavyweight Firebat suit packs Quad K12 Punisher grenade launchers that devastate enemy structures and vehicles from a distance. As the Dominion military began to reevaluate its systems, it determined that it was still geared to fight Terran-vs.-Terran battles that were imagined pre-Zerg. There needed to be an increase in armor-shattering combat units with weapons capable of piercing through hardened Zerg carapaces. The Marauder was the answer. These virtual walking tanks have given the Dominion infantry the hard-hitting, easy-to-produce support that had been missing on the front lines.
Unit Statistics

3D Model

Basic information

Race: Terran
Life: 125
Armor: 1 (4)
Movement: Normal
Cargo Size: 2
Attributes: Armored - Biological

Production

Producer: Barracks
Hotkey: D
Requires: Tech Lab
Cost: 100 25
Supply: 2
Build time: 30

Combat

Upgrades:
Weapon:
Ability:

Field Manual

  • Armored assault trooper that can attack ground targets.
  • Once researched, concussion shells slow down enemies.
  • Very effective against land-based armored units and structures.
  • Can go inside bunkers for protection and a range increase.

Tech Lab Upgrades

  • Stimpacks: Combat stimulants that increase movement and attack speed at the expense of health.
  • Concussive Shells: Enemies hit by Marauder weapons have their movement speed slowed down temporarily.

Countermeasures

VS Terran
  • Focus fire with Marines and Marauders. Use Stimpacks and Medivac support if possible.
  • Build a few Tanks and research Siege Mode.
  • Get Banshees; Marauders cannot attack air targets.
VS Zerg
  • Research Metabolic Boost and surround them with a large group of Zerglings.
  • Combine Zerglings with Hydralisks or Mutalisks.
  • Research Burrow to ambush enemy forces that are on the move.
VS Protoss
  • Attack with a large group of Zealots. Try to surround the Marauders and fight them in the open. Charge is essential.
  • Build a few Sentries. Use Guardian Shield to protect your warriors, and Force Field to separate enemy troops or block their escape route.
  • Get Immortals to support your Zealot force. Be sure to focus fire for maximum effectiveness.
  • Air units, especially Void Rays, are good against Marauders.
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Comments (432)

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marauders aren't op mid-game but early game against toss they tearn stalkers and other gateway units into goo. and there isn't alot we could do...
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ThePraetor #477
ThePraetor
4/28/2012
these guys are epic!!!!!!!!!!!!!!!!!!!!!!! enemy goes mass thor you go Mass marauder and a few marines with medivac support total anialation!
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KeeGeeBee #536
KeeGeeBee
3/20/2012
if anyone asks how he pisses theres probably a septic tank instead of grenade assembly thing
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Mappy #580
Mappy
3/6/2012
Rapid fire marauders:
1: make a square "circle" of bunkers 4X3 and have each one be EXACTLY 1 space apart from the other bunkers.
2: load EXACTLY 1 marauder in each bunk
3: rally point each bunk to the next bunk.
4: select all bunks in a control group.
5: when the enemy comes select all bunks and SPAM THE HOT KEY "D".
Results: your marauders will shoot and load to the next bunk while another marauder comes to replace it and fire again/load the next bunk. this will result in a rapid stream of grenades from all the bunkers in attack range of the enemy thus tearing them to dust
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thecurrupted #246
thecurrupted
1 day, 16 hours ago
@Mappy: seems like that is super defencive and expencive and zerg world go expand like crazy and toss would tech whatever way they want to.
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Elgato #640
Elgato
2/28/2012
why bother building marauders when you can use the gas to build tanks?
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Mappy #580
Mappy
5/1/2012
@Elgato: less gas. more massed. good anti armor
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Mappy #580
Mappy
2/12/2012
I am posting too much. need to get a life
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ThePraetor #477
ThePraetor
2/20/2012
@Mappy: Like PLAYING THE GAME!!!!!!!!!!!!!
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Mappy #580
Mappy
3/6/2012
@ThePraetor: i do -.-
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ThePraetor #477
ThePraetor
4/6/2012
@Mappy: well then stop posting
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KeeGeeBee #536
KeeGeeBee
4/16/2012
@ThePraetor: i just lost the game
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ThePraetor #477
ThePraetor
4/16/2012
@KeeGeeBee: you mean sc2?
or the game you just played
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paprika #169
paprika
4/23/2012
@KeeGeeBee: I lost the game

and if you ask what game it is THE GAME
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Mappy #580
Mappy
5/1/2012
@ThePraetor: wow i stoped posting and look at this spam
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IULUv #170
IULUv
2/3/2012
Maruauder is not op its just very powerful unit besides get some air units its gg for those marauders
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tshu #689
tshu
1/30/2012
it's a lie that marauders are weak against zerglings and zealots
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Bone #548
Bone
2/7/2012
@tshu: More of a situational truth than a lie
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Mappy #580
Mappy
1/16/2012
Marauders are basically the best anti thor squad. they also dominate all ground heavy infantry and tech.
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oGsMC #178
oGsMC
1/2/2012
most powerful unite
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chanpokjet #336
chanpokjet
11/13/2011
okay but go 3 marines and then go 8 reapers then haras
i can guarentee you that they are so good at breaking ront wall ins but haras with reapers
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power #327
power
11/11/2011
most useful unit in the game
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Betapinecone #384
Betapinecone
11/5/2011
Yes marauders very op
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StarFighter #202
StarFighter
10/26/2011
Fat Marines. Op
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Pyro #541
Pyro
10/19/2011
maruaders are the most op unit i agree
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hihihilolHI #557
hihihilolHI
9/28/2011
Introducing the marauder, the most op unit in the game
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Wulfdragon #428
Wulfdragon
10/2/2011
@hihihilolHI: I agree!! I'm frustrated as hell trying to beat MMM as Protoss.... Colossi don't work unless you have 4+ and that's not fast enough. Psi storm helps but again you need a lot of storms (and therefore a lot of gas). Archons..... same as colossi and psi storm. Stalkers don't do nearly enough damage to them compared to the damage they take, and Zealots WITH charge are half dead by the time they reach melee range and even then are way out-gunned.....

what's the solution?
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EGNacho #909
EGNacho
10/15/2011
@Wulfdragon: sentries, and awesome force fields. 3 gate robo is great to. but only if you go 13 gas 1 gate, core then robo. and chrono out the first immortal. one boost should do it. and dont! and the standard, dont get supply blocked and be ready to take an expo around 6-7 min if u don't see him going in for the attack. sentries are your friend! use em
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Ghost #3147
Ghost
11/14/2011
@hihihilolHI: Introducing air units, blast Marauders to pieces without a scratch.
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xMikeDx #964
xMikeDx
12/4/2011
@Ghost: highly unlikely that u will so a marauder only army... marines say hello....
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Mappy #580
Mappy
2/12/2012
@xMikeDx: mass voids... not enough marines to counter
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TrojanPilot #446
TrojanPilot
9/24/2011
I eat Maruaders for breakfast!
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IWWYA #536
IWWYA
9/13/2011
"I'm in a world of hurt!!!" marauder quote. when u are looking at Terran talk, too hear that after listening to "U want a piece of me,boy" (marine quote) it really brightens your day. :)
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paprika #169
paprika
4/23/2012
@IWWYA: Aaahh you scared me scv
who called in the fleet battlecruiser
thor is here thor
butter my biscuit scv
solo operative right ghost
the grim reaper is here reaper
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paprika #169
paprika
4/24/2012
@paprika: and I forgot

fight fire with fire firebat
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Wolf #1541
Wolf
9/5/2011
"Yeah, I got all five fingers! Three on this hand, two on the other one!"
Marauder Quotes
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Tassadar #972
Tassadar
8/25/2011
I wonder if the mauraders have a boombox built into their suits
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hihihilolHI #557
hihihilolHI
9/28/2011
@Tassadar: Yes they do. Type-boombox. LOL
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ThunderArrow #807
ThunderArrow
8/22/2011
they rock
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Elgato #640
Elgato
8/14/2011
I hate these things they kill everything early game