Units

Marauder

Primarily a support unit, the remodeled heavyweight Firebat suit packs Quad K12 Punisher grenade launchers that devastate enemy structures and vehicles from a distance. As the Dominion military began to reevaluate its systems, it determined that it was still geared to fight Terran-vs.-Terran battles that were imagined pre-Zerg. There needed to be an increase in armor-shattering combat units with weapons capable of piercing through hardened Zerg carapaces. The Marauder was the answer. These virtual walking tanks have given the Dominion infantry the hard-hitting, easy-to-produce support that had been missing on the front lines.
Heart of the Swarm Wings of Liberty
Unit Statistics

3D Model

Basic information

Race: Terran
Life: 125
Armor: 1 (4)
Movement: Normal
Cargo Size: 2
Attributes: Armored - Biological

Production

Producer: Barracks
Hotkey: D
Requires: Tech Lab
Cost: 100 25
Supply: 2
Build time: 30

Combat

Upgrades:
Weapon:
Ability:

3D Model

Basic information

Race: Terran
Life: 125
Armor: 1 (4)
Movement: Normal
Cargo Size: 2
Attributes: Armored - Biological

Production

Producer: Barracks
Hotkey: D
Requires: Tech Lab
Cost: 100 25
Supply: 2
Build time: 30

Combat

Upgrades:
Weapon:
Ability:

Field Manual

  • Armored assault trooper that can attack ground targets.
  • Once researched, concussion shells slow down enemies.
  • Very effective against land-based armored units and structures.
  • Can go inside bunkers for protection and a range increase.

Tech Lab Upgrades

  • Stimpacks: Combat stimulants that increase movement and attack speed at the expense of health.
  • Concussive Shells: Enemies hit by Marauder weapons have their movement speed slowed down temporarily.

Countermeasures

VS Terran
  • Focus fire with Marines and Marauders. Use Stimpacks and Medivac support.
  • Build a few Tanks and use Siege Mode.
  • Get Banshees; Marauders cannot attack air targets.
VS Zerg
  • Research Metabolic Boost and surround them with a large group of Zerglings.
  • Combine Zerglings with Hydralisks or Mutalisks.
  • Research Burrow to ambush enemy forces that are on the move.
VS Protoss
  • Attack with a large group of Zealots. Try to surround the Marauders and fight them in the open. Charge is essential.
  • Build a few Sentries. Use Guardian Shield to protect your warriors, and Force Field to separate enemy troops or block their escape route.
  • Get Immortals to support your Zealot force. Be sure to focus fire for maximum effectiveness.
  • Air units, especially Void Rays, are good against Marauders.
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Comments (458)

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BudderQT #691
BudderQT
4/29/2013
they should give them haywire grenade ability
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BudderQT #691
BudderQT
4/29/2013
@BudderQT: it makes the marauders fire grenades like mad like dis ==========
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TriAQuadC #968
TriAQuadC
2/14/2013
Unless I missed any other units, I think this is the one unit that does not have a place in the GameFAQs quote guide. Everything else seems to, including the campaign-only's.
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Spike #1576
Spike
2/1/2013
These units are good shock troops, but lack real potency unless massed, which can be resource expensive. Marauders really shine when backed up by marines, and/or medivacs/medics (campaign). With concussive shells, they can reck, but large groups of marines can out-range these guys. To wrap it all up, alone, they can be defeated by many units, backed up they wreck!
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Horkoss #310
Horkoss
11/9/2012
Gotta whole lotta love!
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SolaGratia #159
SolaGratia
9/27/2012
Unit description at the top is sorta amusing. Dominion military shifted toward Marauders away from Firebats in order to meet a supposed deficiency against the Zerg? Except at the time, the only strain Marauders would be good against would be Ultralisks and *maybe* Lurkers, since Roaches hadn't been seen yet. (I'm actually trying to remember if Roaches show up in the WoL campaign at all. The only missions I can think of that they might be in are Whispers of Doom and possibly the Moebius Factor. I don't recall seeing them at all in any of the Char missions.)
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SolaGratia #159
SolaGratia
9/27/2012
@SolaGratia: Okay, correction, turns out Roaches do appear in a number of levels, at least early on.
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MappyTinfoil #727
MappyTinfoil
10/1/2012
@SolaGratia: Possibilities of encountering ultralisks, pygalisks, omegalisks, brutalisks, and whateverlisk.
This is not multiplayer...
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Spike #1576
Spike
2/1/2013
@SolaGratia: I know that roaches are in the Moebius Factor, but I'm not sure about the others
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UltraNoob #746
UltraNoob
2/7/2013
@SolaGratia: I remember that they definitely appear in Belly of the Beast and possibly All In (couldn't quite see due to the heavy carnage in the latter).
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Sly
9/4/2012
counter with mutas? get killed by marines that dont die b/c of op medivac heal. counter with ultras? get killed by focus fire and bonus plus armored. counter with infestors? get killed by splits and focus fire
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EvilPenguin #784
EvilPenguin
1/27/2013
@Sly: banes, slings, and infestors
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THEBUB #434
THEBUB
8/25/2012
marauders can tear through anything armored on the ground, with the obvious exeption of the siege tank behind the choke wall (lol).
these guys have a moderate reserve of hit points, deal heavy damage, etc. but they are missing one thing: an air attack(though Blizz probably deliberatly did this so as to not make 'em OP as heck)
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Greg #684
Greg
8/22/2012
ya Terran is cool alright . i seen them massed in an zone marine along with reapers n some terran.
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defeatable #134
defeatable
8/8/2012
@Fusion: yea like in the mission where you gotta get the toss artifact fragment marauders are awesome but on char thay sucked
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defeatable #134
defeatable
8/7/2012
AWESOME ZEALOT KILLER! AND ANY ARMOR except air
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MappyTinfoil #727
MappyTinfoil
8/15/2012
@defeatable: WHAT!! zealots (with sentry forcefield or charge) can give marauders a hard time even with stim, concussive, and kiteing.
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Fusion #853
Fusion
6/13/2012
marauders are like so op at early game but not as useful in mid game and late game
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HeyAngel #759
HeyAngel
6/25/2012
@Fusion: I agree though with good use of sentry force fields will lessen the impact since I play protoss
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aragorn #871
aragorn
6/8/2012
what happens if they attack air
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MappyTinfoil #727
MappyTinfoil
6/29/2012
@aragorn: Patch note: Marauders require armory...
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SouthrnGamer #393
SouthrnGamer
5/21/2012
marauders aren't op mid-game but early game against toss they tearn stalkers and other gateway units into goo. and there isn't alot we could do...
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paprika #169
paprika
5/31/2012
@thebeast: No they rip you a part but that is why I make defense in the enemy base.
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MasterChief #1427
MasterChief
4/28/2012
these guys are epic!!!!!!!!!!!!!!!!!!!!!!! enemy goes mass thor you go Mass marauder and a few marines with medivac support total anialation!
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MarSara #677
MarSara
5/24/2012
@ThePraetor: its better to mass BC against thor, thor fail on dmging bc, marauders are just the cheaper ones to buy, but high casaulties even with good medivac support.
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MappyTinfoil #727
MappyTinfoil
6/29/2012
@MarSara: mass bc will die due to the fact that unless all of your bcs has full energy for yamoto the splash on the thor's aa attack will kill you. But with yamoto it works better. Marauders are still better due to easier transition. But instead there is an easier way...
Marine, tank, vikings. Just do your classic build. Mass thors are very stupid and anything standard can kill it.
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JediMaster #258
JediMaster
10/3/2012
@MappyTinfoil: You obviously haven't seen thors versus bcs. The dps, health, and armor of a bc are all higher than of a thor. Even with the splash, the thors would take forever to take them down. However, I agree that mass thors are pretty stupid, it can get scouted easily and get countered easily.
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KeeGeeBee #536
KeeGeeBee
3/20/2012
if anyone asks how he pisses theres probably a septic tank instead of grenade assembly thing
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MappyTinfoil #727
MappyTinfoil
3/6/2012
Rapid fire marauders:
1: make a square "circle" of bunkers 4X3 and have each one be EXACTLY 1 space apart from the other bunkers.
2: load EXACTLY 1 marauder in each bunk
3: rally point each bunk to the next bunk.
4: select all bunks in a control group.
5: when the enemy comes select all bunks and SPAM THE HOT KEY "D".
Results: your marauders will shoot and load to the next bunk while another marauder comes to replace it and fire again/load the next bunk. this will result in a rapid stream of grenades from all the bunkers in attack range of the enemy thus tearing them to dust
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thecurrupted #246
thecurrupted
5/21/2012
@Mappy: seems like that is super defencive and expencive and zerg world go expand like crazy and toss would tech whatever way they want to.
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paprika #169
paprika
5/31/2012
@thecurrupted: Then void rays come and rip apart the bunkers
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MappyTinfoil #727
MappyTinfoil
8/20/2012
@thecurrupted: Its a fun fact. Not a viable strategy...
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Python #401
Python
2/28/2012
why bother building marauders when you can use the gas to build tanks?
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MappyTinfoil #727
MappyTinfoil
5/1/2012
@Elgato: less gas. more massed. good anti armor
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MappyTinfoil #727
MappyTinfoil
2/12/2012
I am posting too much. need to get a life
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MasterChief #1427
MasterChief
2/20/2012
@Mappy: Like PLAYING THE GAME!!!!!!!!!!!!!
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MappyTinfoil #727
MappyTinfoil
3/6/2012
@ThePraetor: i do -.-
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MasterChief #1427
MasterChief
4/6/2012
@Mappy: well then stop posting
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KeeGeeBee #536
KeeGeeBee
4/16/2012
@ThePraetor: i just lost the game
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MasterChief #1427
MasterChief
4/16/2012
@KeeGeeBee: you mean sc2?
or the game you just played