Units
Marauder
Basic information
| Race: | Terran |
| Life: | 125 |
| Armor: | 1 (4) |
| Movement: | Normal |
| Cargo Size: | 2 |
| Attributes: | Armored - Biological |
Production
| Producer: | Barracks |
| Hotkey: | D |
| Requires: | Tech Lab |
| Cost: | |
| Supply: | |
| Build time: |
Combat
| Upgrades: | |
| Weapon: | |
| Ability: |
Field Manual
- Armored assault trooper that can attack ground targets.
- Once researched, concussion shells slow down enemies.
- Very effective against land-based armored units and structures.
- Can go inside bunkers for protection and a range increase.
Tech Lab Upgrades
- Stimpacks: Combat stimulants that increase movement and attack speed at the expense of health.
- Concussive Shells: Enemies hit by Marauder weapons have their movement speed slowed down temporarily.
Countermeasures
VS Terran
- Focus fire with Marines and Marauders. Use Stimpacks and Medivac support.
- Build a few Tanks and use Siege Mode.
- Get Banshees; Marauders cannot attack air targets.
VS Zerg
- Research Metabolic Boost and surround them with a large group of Zerglings.
- Combine Zerglings with Hydralisks or Mutalisks.
- Research Burrow to ambush enemy forces that are on the move.
VS Protoss
- Attack with a large group of Zealots. Try to surround the Marauders and fight them in the open. Charge is essential.
- Build a few Sentries. Use Guardian Shield to protect your warriors, and Force Field to separate enemy troops or block their escape route.
- Get Immortals to support your Zealot force. Be sure to focus fire for maximum effectiveness.
- Air units, especially Void Rays, are good against Marauders.
Previous Terran Unit: Marine

Reported!
[Close]Comments (458)
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This is not multiplayer...
these guys have a moderate reserve of hit points, deal heavy damage, etc. but they are missing one thing: an air attack(though Blizz probably deliberatly did this so as to not make 'em OP as heck)
Marine, tank, vikings. Just do your classic build. Mass thors are very stupid and anything standard can kill it.
1: make a square "circle" of bunkers 4X3 and have each one be EXACTLY 1 space apart from the other bunkers.
2: load EXACTLY 1 marauder in each bunk
3: rally point each bunk to the next bunk.
4: select all bunks in a control group.
5: when the enemy comes select all bunks and SPAM THE HOT KEY "D".
Results: your marauders will shoot and load to the next bunk while another marauder comes to replace it and fire again/load the next bunk. this will result in a rapid stream of grenades from all the bunkers in attack range of the enemy thus tearing them to dust
or the game you just played