StarCraft® II

Primarily a support unit, the remodeled heavyweight Firebat suit packs Quad K12 Punisher grenade launchers that devastate enemy structures and vehicles from a distance. As the Dominion military began to reevaluate its systems, it determined that it was still geared to fight Terran-vs.-Terran battles that were imagined pre-Zerg. There needed to be an increase in armor-shattering combat units with weapons capable of piercing through hardened Zerg carapaces. The Marauder was the answer. These virtual walking tanks have given the Dominion infantry the hard-hitting, easy-to-produce support that had been missing on the front lines.
Heart of the Swarm Wings of Liberty
Unit Statistics

3D Model

Basic information

Race: Terran
Life: 125
Armor: 1 (4)
Movement: Normal
Cargo Size: 2
Attributes: Armored - Biological

Production

Producer: Barracks
Hotkey: D
Requires: Tech Lab
Cost: 100 25
Supply: 2
Build time: 30

Combat

Upgrades:
Weapon:
Ability:

3D Model

Basic information

Race: Terran
Life: 125
Armor: 1 (4)
Movement: Normal
Cargo Size: 2
Attributes: Armored - Biological

Production

Producer: Barracks
Hotkey: D
Requires: Tech Lab
Cost: 100 25
Supply: 2
Build time: 30

Combat

Upgrades:
Weapon:
Ability:

TECHNICAL SPECIFICATIONS

This fully automated weapon system can deliver armor-piercing “Punisher” grenades to large or small ground targets. The K12 autoloader assembly also boasts a miniature manufacturing plant that replenishes the suit’s ammunition stores while in the field, allowing the Marauder to fight through drawn out engagements without the need to resupply. While not as powerful as tank shells, Punisher grenades can quickly reduce an armored vehicle to a burning heap of scrap metal.
On detonation, these shells generate a temporary gravitational warp that disrupts the gravity field surrounding a target or, in certain models, a group of targets. The warp is not powerful enough to affect anything of massive scale, but Dominion engineers remain optimistic about finding a way to correct this flaw. Concussive shells are a solid, tactical addition to any arsenal.
Marauders wear a heavily modified version of the CMC-660 Heavy Combat Suit issued to Firebats—roughly the same weight, but with a few key differences. The plasma tanks on the back have been replaced with an auxiliary generator to power the K12 autoloader’s manufacturing plant, and some of its fire insulation has been removed in favor of thicker neosteel plating. The “5-4 suit,” as it’s lovingly known among the troops, is less a suit than a sleek, man-sized bipedal tank.
The armored infantry suit, unlike its operator, can take a lot of punishment. Soldier fatalities were commonplace after particularly nasty impacts, even if the armor wasn’t breached. To prevent this, Wolfe Industries developed a cutting-edge shock dispersion weave that houses a soft gel core. When the armor takes a hit, the weave contracts and expands, redirecting impact force away from the operator. The increase in survivability has meant the difference between victory or defeat in multiple skirmishes throughout the Koprulu sector, easily justifying upgrade expenses.
0.76 0.6 0.11 0.52 0.6 0.2 0.32 0.37

Field Manual

  • Armored assault trooper that can attack ground targets.
  • Once researched, concussion shells slow down enemies.
  • Very effective against land-based armored units and structures.
  • Can go inside bunkers for protection and a range increase.

Tech Lab Upgrades

  • Stimpacks: Combat stimulants that increase movement and attack speed at the expense of health.
  • Concussive Shells: Enemies hit by Marauder weapons have their movement speed slowed down temporarily.

Countermeasures

Terran VS
  • Focus fire with Marines and Marauders. Use Stimpacks and Medivac support.
  • Build a few Tanks and use Siege Mode.
  • Get Banshees; Marauders cannot attack air targets.
Zerg VS
  • Research Metabolic Boost and surround them with a large group of Zerglings.
  • Combine Zerglings with Hydralisks or Mutalisks.
  • Research Burrow to ambush enemy forces that are on the move.
Protoss VS
  • Attack with a large group of Zealots. Try to surround the Marauders and fight them in the open. Charge is essential.
  • Build a few Sentries. Use Guardian Shield to protect your warriors, and Force Field to separate enemy troops or block their escape route.
  • Get Immortals to support your Zealot force. Be sure to focus fire for maximum effectiveness.
  • Air units, especially Void Rays, are good against Marauders.

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