Units
Marauder
Basic information
| Race: | Terran |
| Life: | 125 |
| Armor: | 1 (4) |
| Movement: | Normal |
| Cargo Size: | 2 |
| Attributes: | Armored - Biological |
Production
| Producer: | Barracks |
| Hotkey: | D |
| Requires: | Tech Lab |
| Cost: | |
| Supply: | |
| Build time: |
Combat
| Upgrades: | |
| Weapon: | |
| Ability: |
Field Manual
- Armored assault trooper that can attack ground targets.
- Once researched, concussion shells slow down enemies.
- Very effective against land-based armored units and structures.
- Can go inside bunkers for protection and a range increase.
Tech Lab Upgrades
- Stimpacks: Combat stimulants that increase movement and attack speed at the expense of health.
- Concussive Shells: Enemies hit by Marauder weapons have their movement speed slowed down temporarily.
Countermeasures
VS Terran
- Focus fire with Marines and Marauders. Use Stimpacks and Medivac support.
- Build a few Tanks and use Siege Mode.
- Get Banshees; Marauders cannot attack air targets.
VS Zerg
- Research Metabolic Boost and surround them with a large group of Zerglings.
- Combine Zerglings with Hydralisks or Mutalisks.
- Research Burrow to ambush enemy forces that are on the move.
VS Protoss
- Attack with a large group of Zealots. Try to surround the Marauders and fight them in the open. Charge is essential.
- Build a few Sentries. Use Guardian Shield to protect your warriors, and Force Field to separate enemy troops or block their escape route.
- Get Immortals to support your Zealot force. Be sure to focus fire for maximum effectiveness.
- Air units, especially Void Rays, are good against Marauders.
Previous Terran Unit: Marine

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