Units

Marine

Marines are the first line of defense for Terran planets in the Koprulu sector. Under the old Confederacy, the majority of Marines were criminals or rebels who had undergone mandatory neural resocialization to ensure their absolute loyalty. This practice has been reportedly scaled back, but it remains common due to insufficient volunteers to serve in the military. The heavy armor worn by Marines is effective against small-arms fire and provides them with full life support and NBC (Nuclear/Biological/Chemical) shielding for operation in deep space and other hostile environments. Marines are armed with C-14 Impaler Gauss Rifles that fire 8mm metal spikes at hypersonic speeds.
Unit Statistics

3D Model

Basic information

Race: Terran
Life: 45
Armor: 0 (3)
Movement: Normal
Cargo Size: 1
Attributes: Light - Biological

Production

Producer: Barracks
Hotkey: A
Cost: 50 -
Supply: 1
Build time: 25

Combat

Upgrades:
Weapon:
Ability:

Field manual

  • Light infantry that can attack both air and ground targets.
  • Well-rounded unit suited for a wide range of combat situations.
  • Cheap to produce but fragile. Strong in large numbers and when backed up with different units like Marauders, Hellions, Siege Tanks, Medivacs, etc.
  • Position them on high ground and choke points whenever possible.
  • Can go inside bunkers for protection and a range increase.
  • Vulnerable to splash damage from Colossi, Psi Storm, Siege Tanks, etc.

Tech Lab Upgrades

  • Combat Shield: Marines gain +10 hit points.
  • Stimpacks: Combat stimulants that increase movement and attack speed at the expense of health.

Countermeasures

VS Terran
  • Place bunkers in key places to stop enemy Marines.
  • Hellions are good against Marines.
  • Build a few Tanks and research Siege Mode.
VS Zerg
  • Get Roaches; they are quite hardy and decimate Marines.
  • Research Metabolic Boost and surround them in the open with a large group of Zerglings.
  • Use other units to draw their fire and send Banelings in from different directions.
  • Ultralisks are an excellent counter, as are Brood Lords using terrain to their advantage.
VS Protoss
  • Attack with a large group of Zealots. Try to surround the Marines. Charge is very useful.
  • Build a few Sentries. Use Guardian Shield to protect your warriors, and Force Field to separate enemy troops or block their escape route.
  • The Colossus can be devastating against Marines, as can the High Templar’s Psionic Storm ability.
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Comments (404)

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DoleB #608
DoleB
4/26/2012
i want my lurker back for these jerks
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ThePraetor #477
ThePraetor
4/26/2012
@DoleB: ya, if you play Desert strike or Battlecraft (both are custom games mode:tug-of-war)
those are the only ones that I know about, but i'm sure that there are more.
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aragorn #871
aragorn
5/6/2012
@ThePraetor: they have a brood war map just type in the search BW and it should be there
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ARCTOS #831
ARCTOS
4/26/2012
Baneling, your done
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@ARCTOS: kite, split, medivac micro, run back to siege lines, banshee support.
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simon #919
simon
4/2/2012
Does anyone else find this unit extremely imbalanced?
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Ryan #4960
Ryan
4/4/2012
@simon: Yes. >.>
Without mass banelings the zerg don't have much of a chance against these guys.
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Mappy #580
Mappy
4/4/2012
@Ryan: fungal...
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ThePraetor #477
ThePraetor
4/6/2012
@Ryan: um... roach?, Brood Lord?, ultralisk?
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@simon: as protoss early game no stim marines die to stalkers. just shoot move back and shoot again. kite. you will get hit but shields regenerate while you are kiteing. end game stim use chargelots with force fields to prevent them from kiteing and colossi BURNS
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ThePraetor #477
ThePraetor
3/26/2012
these need new upgrade: a Blade comes out of the tip for Meele
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KeeGeeBee #536
KeeGeeBee
4/16/2012
@ThePraetor: i agree with that but then they cold seriously f with my lings

but also one thing i dont understand, why cant they throw a grenade?!
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ThePraetor #477
ThePraetor
4/16/2012
@KeeGeeBee: hm... not sure
finally someone agreed with me.
lol
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Malfallax #499
Malfallax
3/21/2012
In Brood War Hydras ate Marines but I guess this is the Soviet version now!

cwhatididthar
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Griffin #793
Griffin
3/18/2012
they shout stupid spikes?!? how the heck can that kill somebody with spikes out of a gun you sticking NEED bullets
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IanT #890
IanT
4/17/2012
@Griffin: Yeah but if you get stuck by too many spikes you die
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Mappy #580
Mappy
3/6/2012
stim must get
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pleTHORic #876
pleTHORic
2/24/2012
Im the most OP teir one unit in the game mass me up and u cant lose.*NUCKLEAR LAUNCH DETECKED*!!!!Marine:WHAT THE FU-UGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
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EZFireStoRM #243
EZFireStoRM
2/7/2012
It's disgusting how many marines you can make off one base early game. Try making that many zerglings without screwing up your eco
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Hewokittyz #469
Hewokittyz
2/22/2012
@EZFireStoRM: It's disgusting how many drones you can make off one base early game. Try making that many SCVs without getting outmarcoed
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Mappy #580
Mappy
3/6/2012
@Hewokittyz: MULES!!! :D every one complains about OPOPOPOP mules... untill nerfed...
terran eco depends heavily on mules to catch up so DONT GET SUPPYBLOCKED!!!!
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TornadoXIII #677
TornadoXIII
1/20/2012
Lol, stimpacks. BLIZZARD!!! INCREASE THE PRE-ATTACK DELAY!
kthanksbye
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Gabe #558
Gabe
1/4/2012
marines are powerful but you need something else in front of em because they dont have a lot of health, give them the upgrades and medivacs then ur all good :)
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ThePraetor #477
ThePraetor
2/9/2012
@Gabe: unless the enemy has 20 collissi, and 30 stalkers
Then I think i'll have roasted Marine
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Mappy #580
Mappy
2/26/2012
@Gabe: marines in front to shield the thors and marines have bad range
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BusterBronco #610
BusterBronco
1/1/2012
Marines are BEAST when they have there lvl 3 upgrades and combat shields
With medevacts
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ReconMarine #663
ReconMarine
2/24/2012
@BusterBronco: Any unit is beast when they have level 3 upgrades and are fully upgraded.
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ThePraetor #477
ThePraetor
2/24/2012
@LoneWolf: except for Probes, SCVs and Drones ;P
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Protoblaster #346
Protoblaster
12/28/2011
I think if the marines' rate of fire was dropped just slightly it would make them a little more balanced. A handful of marines with stim shouldn't be able to destroy the bigger units as efficiently as they do.
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Mappy #580
Mappy
2/14/2012
@Protoblaster: terran is suposed to have superior firepower but sacerfices unit defence.(no shield or regeneration)
marine health = 45
scv health = 45
lol
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Eason #334
Eason
12/27/2011
marines kick !@# when they are in groups of 20.
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thecurrupted #246
thecurrupted
12/28/2011
how would you know. . . you havent played a single game, or played the campain.
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CaptainPeep #947
CaptainPeep
1/2/2012
@thecurrupted: I logged in just to say I looked at his profile and you are right.
I lol'd.
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thecurrupted #246
thecurrupted
1/12/2012
@CaptainPeep: Glad to amuse.
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ThePraetor #477
ThePraetor
2/9/2012
@Eason: ROFL...
unless you've watched the movies then for you information those marines were FULLY UPGRADED!!!!
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does anyone have a logical reason for why a ghost takes up twice the space of a bulky marine in a transport? Are ghosts just too grumpy to let anyone sit next to them?
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thecurrupted #246
thecurrupted
12/10/2011
I tried putting a medic in there with him, and magically the seat next to him was availible
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Redemption #299
Redemption
12/22/2011
@thecurrupted: Kerrigan is a !@#$%
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Drapoel #268
Drapoel
12/5/2011
marines r good but once it comes 2 collosi they die
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ThePraetor #477
ThePraetor
2/9/2012
@Drapoel: here here! and Banes