Units

Marine

Marines are the first line of defense for Terran planets in the Koprulu sector. Under the old Confederacy, the majority of Marines were criminals or rebels who had undergone mandatory neural resocialization to ensure their absolute loyalty. This practice has been reportedly scaled back, but it remains common due to insufficient volunteers to serve in the military. The heavy armor worn by Marines is effective against small-arms fire and provides them with full life support and NBC (Nuclear/Biological/Chemical) shielding for operation in deep space and other hostile environments. Marines are armed with C-14 Impaler Gauss Rifles that fire 8mm metal spikes at hypersonic speeds.
Heart of the Swarm Wings of Liberty
Unit Statistics

3D Model

Basic information

Race: Terran
Life: 45
Armor: 0 (3)
Movement: Normal
Cargo Size: 1
Attributes: Light - Biological

Production

Producer: Barracks
Hotkey: A
Cost: 50 -
Supply: 1
Build time: 25

Combat

Upgrades:
Weapon:
Ability:

3D Model

Basic information

Race: Terran
Life: 45
Armor: 0 (3)
Movement: Normal
Cargo Size: 1
Attributes: Light - Biological

Production

Producer: Barracks
Hotkey: A
Cost: 50 -
Supply: 1
Build time: 25

Combat

Upgrades:
Weapon:
Ability:

Field manual

  • Light infantry that can attack both air and ground targets.
  • Well-rounded unit suited for a wide range of combat situations.
  • Cheap to produce but fragile. Strong in numbers and when backed up with different units like Marauders, Hellions, Siege Tanks, Medivacs, etc.
  • Position them on high ground and choke points whenever possible.
  • Can go inside bunkers for protection and a range increase.
  • Vulnerable to splash damage from Colossi, Psi Storm, Siege Tanks, etc.

Tech Lab Upgrades

  • Combat Shield: Marines gain +10 hit points.
  • Stimpacks: Combat stimulants that increase movement and attack speed at the expense of health.

Countermeasures

VS Terran
  • Place bunkers in key places to stop enemy Marines.
  • Hellions are good against Marines.
  • Build a few Tanks and use Siege Mode.
VS Zerg
  • Get Roaches; they are quite hardy and decimate Marines.
  • Research Metabolic Boost and surround them in the open with a large group of Zerglings.
  • Use other units to draw their fire and send Banelings in from different directions.
  • Ultralisks are an excellent counter, as are Brood Lords using terrain to their advantage.
VS Protoss
  • Attack with a large group of Zealots. Try to surround the Marines. Charge is very useful.
  • Build a few Sentries. Use Guardian Shield to protect your warriors, and Force Field to separate enemy troops or block their escape route.
  • The Colossus can be devastating against Marines, as can the High Templar’s Psionic Storm ability.
Report Post # written by
Reason
Explain (256 characters max)

Reported!

[Close]

Comments (457)

Login to rate
Joey #291
Joey
12/4/2010
how do i get out of this chickensh*t outfit?
Login to rate
Decebal #284
Decebal
12/4/2010
BEST UNIT!.... EVAR!
Login to rate
Monlyth #182
Monlyth
12/3/2010
"Cheap to produce but fragile. Strong in large numbers" Don't make me laugh. 4 of these guys can kill a Void Ray. Correction: "Cheap, well, in every respect. Especially overpowered when hiding behind and inside buildings."
Login to rate
Binaro #769
Binaro
12/20/2010
@Starviper: Well, if the void's fully charged, 4 marines are no match against them. Don't forget the fact that voids can fly, therefore they can fly to a place marines can't get to. And since void's attack range is 7, 2 longer tahn rines, flying to a place marines can't get to can mean serious pwnage.
Login to rate
AngelKing #210
AngelKing
12/1/2010
How's that fer whoop ass?!!?
Login to rate
Falcone #199
Falcone
11/28/2010
marine sucks because i dont know how to use it =]
Login to rate
NoahX #422
NoahX
11/28/2010
truthfully first time i tried 3v3 with marines i did heavy marines and OWND it was terrible. but when ever someone else goes heavy marines i counter them so easily by using bc. i mean i made a guy quit because my 18 bc took out his almost 120 marines. bc are mush better against marines than seige tanks trust me
Login to rate
hMgAuToPsY #207
hMgAuToPsY
12/7/2010
@NoahX: awesome dude
Login to rate
I HATE MArines They need to be NERFED. when ever they go marine rush on protoss its almost imposible to kill them
Login to rate
Nugu #945
Nugu
11/26/2010
man i love marines i think marines are effective against any unit if u control them well and u have some upgrades
Login to rate
SUPERKILLER #239
SUPERKILLER
11/22/2010
marines r my favorite units i use them all the time to win 1v1 matches
Login to rate
Snipe #576
Snipe
11/22/2010
don't even try to do a marine rush... its a waste of money and time i've seen it
Login to rate
Nugu #945
Nugu
11/26/2010
@Nymphox: ive won millions of games buddy in gold league
Login to rate
Xelandrex #721
Xelandrex
11/14/2010
its great to know that in the year 20-something or other bullets get replaced by "metal spikes"
Login to rate
darkpaladin #277
darkpaladin
11/30/2010
@Xelandrex: id prefer to have exploding ammo or laser beams over "spikes" if this is the far future
Login to rate
Firebathero #983
Firebathero
11/13/2010
i use these "terran-zerglings" to win alot ;)
Login to rate
Firebathero #983
Firebathero
11/13/2010
i use these "terran-zerglings" to win alot ;)
Login to rate
Orochimaru #395
Orochimaru
11/8/2010
marines are funny when they die
Login to rate
Astronaut #664
Astronaut
11/1/2010
gsl boxer vs kyrixzenith has just disproved that marines are weak against banelings. I suggest you fix your charts.
Login to rate
Agore #132
Agore
11/3/2010
@Astronaut: FRUIT BOMBS!
Login to rate
Agore #132
Agore
11/3/2010
@Astronaut: FRUIT BOMBS!
Login to rate
hohoho #650
hohoho
11/14/2010
@Astronaut: lol if u can micro as well as boxer, yes. otherwise, no.
Login to rate
Cudjo #942
Cudjo
10/31/2010
40 of these things backed up by 6 medivacs can do some serious damaged all stimmed up. ;-)
Login to rate
MoonStalker #858
MoonStalker
11/1/2010
@Cudjo: nah, colossus outrange them and own them, plus high templar can storm all 40 in 2 seconds
Login to rate
ConradOrvile #773
ConradOrvile
10/30/2010
Is it me, or is it that the portrait up close shows that hes blinking constantly. His eyes seem to be flickering.
Login to rate
Doncroft #307
Doncroft
11/21/2010
@ConradOrvile: It's the stim packs. They mess with people, man.
Login to rate
AngelKing #210
AngelKing
12/1/2010
@Doncroft: Drugs are bad man. Don't do drugs. They hurt your men before you even start shooting.
Login to rate
darkpaladin #277
darkpaladin
12/16/2010
@ConradOrvile: drugz are bad mmk
Login to rate
codydude #785
codydude
12/31/2010
@darkpaladin: MMMMMMMMMMMMMMMMMM*#**#**#*K -Mr. Mackey (if i know my South Park, and i do)
Login to rate
yealin #805
yealin
10/26/2010
Marines in four bunkers backed up with six siege tanks can take any zerg ground rush that tries to get through.
Login to rate
ConradOrvile #773
ConradOrvile
10/29/2010
@yealin: until the bunker goes BOOM and thats all you had for base protection.
Login to rate
yealin #805
yealin
10/26/2010
Still in this chicken s--- outfit.
Login to rate
FireSpiter #358
FireSpiter
10/25/2010
For terran infantry they have "Field Manual", for tank/thor/hellion it's "Driver's Handbook" and for flyers they have "Flight Manual". Everything else is General Stratigy. LOL
Login to rate
ConradOrvile #773
ConradOrvile
10/25/2010
"Im here to kick ass and chew bubble gum..and i'm all out of bubble gum..."
Login to rate
alexchief #827
alexchief
10/23/2010
I prefer the protoss, with their dark templars and the void rays. That race just own the others
Login to rate
Stefan #931
Stefan
10/23/2010
These guys should be a staple in every one's army, upgrades are a must, along with stim and combat shields......astalavista zerg and protoss!!
Login to rate
Skywing #382
Skywing
10/20/2010
Ok so a lot of people when they make alot of marines fear colossi but I have found out that if you have stimpack you only need like 20 marines(if you think thats alot then you aren't that great of a player) with shield and stimpack can take down a colosus before if does much damage.
Login to rate
Doncroft #307
Doncroft
10/27/2010
@Skywing: Not if it's outranging you from behind the Protoss army. Marines should only be thrown against Colossi as a last resort. In a 2v2, my ally and I destroyed one of our enemies and got overconfident. The guy (a diamond player) macroed up 50 marines by the 10 minute mark. My ally got steamrolled, and I built Colossi as fast as possible. 3 Colossi killed half the marine force and when I got 5 I killed the other half. But he came back with Vikings and, although I held him off, he eventually outresourced me. He was the better player, my Colossi burn marines like paper.
Login to rate
DeltaForce #602
DeltaForce
10/19/2010
Whoops, double post. Soz
Login to rate
DeltaForce #602
DeltaForce
10/19/2010
I can't tell you how many times a quick batch of marines won me a game. 5 marines w/ stim vs 3 zelots and no workers or buildings (besides pylons and depots) most nerve wracking game ever.