Units
Marine
Basic information
| Race: | Terran |
| Life: | 45 |
| Armor: | 0 (3) |
| Movement: | Normal |
| Cargo Size: | 1 |
| Attributes: | Light - Biological |
Production
| Producer: | Barracks |
| Hotkey: | A |
| Cost: | |
| Supply: | |
| Build time: |
Combat
| Upgrades: | |
| Weapon: | |
| Ability: |
Field manual
- Light infantry that can attack both air and ground targets.
- Well-rounded unit suited for a wide range of combat situations.
- Cheap to produce but fragile. Strong in numbers and when backed up with different units like Marauders, Hellions, Siege Tanks, Medivacs, etc.
- Position them on high ground and choke points whenever possible.
- Can go inside bunkers for protection and a range increase.
- Vulnerable to splash damage from Colossi, Psi Storm, Siege Tanks, etc.
Tech Lab Upgrades
- Combat Shield: Marines gain +10 hit points.
- Stimpacks: Combat stimulants that increase movement and attack speed at the expense of health.
Countermeasures
VS Terran
- Place bunkers in key places to stop enemy Marines.
- Hellions are good against Marines.
- Build a few Tanks and use Siege Mode.
VS Zerg
- Get Roaches; they are quite hardy and decimate Marines.
- Research Metabolic Boost and surround them in the open with a large group of Zerglings.
- Use other units to draw their fire and send Banelings in from different directions.
- Ultralisks are an excellent counter, as are Brood Lords using terrain to their advantage.
VS Protoss
- Attack with a large group of Zealots. Try to surround the Marines. Charge is very useful.
- Build a few Sentries. Use Guardian Shield to protect your warriors, and Force Field to separate enemy troops or block their escape route.
- The Colossus can be devastating against Marines, as can the High Templar’s Psionic Storm ability.
Previous Terran Unit: SCV

Reported!
[Close]Comments (457)