Post-Brood War military analysis determined that 37% of Dominion troops serving in the field sustained heavy injuries and were removed from the combat zone for medical attention. This was an alarming statistic with disastrous implications: soldiers were in medical bays instead of en route to the front lines. Under Emperor Mengsk’s personal order, the Dropship was redesigned with medical technology to serve dual streamlined purposes – transportation and triage – thereby keeping Dominion Marines in the field longer, regardless of injury. It did not take long for the Umojan Protectorate and the Kel-Morian Combine to adopt this innovation as well.
Increases the Medivac’s movement speed by 70% for 8 seconds.
Hotkey: B
Cooldown: 20
3D Model
Basic information
Race:
Terran
Life:
150
Energy:
200
Starting: 50 Regeneration: 0.562
Armor:
1
(4)
Movement:
Normal
Acceleration: 2.25 Turn Rate: 999.844
Attributes:
Armored -
Mechanical
Production
Producer:
Starport
Hotkey:
D
Cost:
100
100
Supply:
2
Build time:
42
Combat
Upgrades:
Terran Ship Plating Level 1
Upgrades the armor of units built at a Starport.
Hotkey: P
Cost: 150 150
Build time: 160
Terran Ship Plating Level 2
Further upgrades the armor of units built at a Starport.
Hotkey: P
Cost: 225 225
Build time: 190
Terran Ship Plating Level 3
Maximizes the armor of units built at a Starport.
Hotkey: P
Cost: 300 300
Build time: 220
Caduceus Reactor
Increases the starting energy of Medivacs by 25.
Hotkey: A
Cost: 100 100
Build time: 80
Ability:
Heal
Heals a friendly biological target.
Heals 3 life per 1 energy.
Hotkey: E
Flight Manual
Armored transport craft that has the ability to heal biological units.
Use it to deploy squads of units on key enemy positions.
Before setting off on a mission, scout the enemy base and the map to see what defenses/obstacles you may come up against. Remember that sometimes the fastest route to the target is not the best.
Escort your Medivacs with a few Vikings on long flights.
If you are using Marines or Marauders, be sure to have Stimpacks. The Medivacs’ healing ability will allow you to use it often.
Press the M hotkey and then click on one of your infantry units to make the Medivac follow it. If you right click on any ground unit, the Medivac will pick them up instead.
Use the Ignite Afterburners ability to get to your destination quicker. It can also help bypass defenses or escape from danger.
Tech Lab Upgrades
Caduceus Reactor: Increases starting energy of all Medivacs by 25.
Countermeasures
VS Terran
Place Missile Turrets in key points around your base to prevent surprise drops. Building a Sensor Tower is an excellent idea too.
Use Vikings to destroy the Medivacs.
VS Zerg
Have Spore Crawlers in key points of your base to make it harder for the enemy to drop units on your base. Deploy spine crawlers at critical drop locations.
Spawn Mutalisks to intercept enemy Medivacs.
Get Hydralisks, and make sure to research the Grooved Spines upgrade.
VS Protoss
Build a few Photon Cannons behind your mineral line.
Get Stalkers and research Blink, then use them to focus fire the Medivacs down. Use Blink to cut them off if they try to escape.
Use the High Templar’s Feedback ability to drain their energy and destroy them. If they manage to unload units in your base, use Psionic Storm to kill them.
Phoenixes and Void Rays can take out Medivacs quite easily.
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