Units

Medivac

Post-Brood War military analysis determined that 37% of Dominion troops serving in the field sustained heavy injuries and were removed from the combat zone for medical attention. This was an alarming statistic with disastrous implications: soldiers were in medical bays instead of en route to the front lines. Under Emperor Mengsk’s personal order, the Dropship was redesigned with medical technology to serve dual streamlined purposes – transportation and triage – thereby keeping Dominion Marines in the field longer, regardless of injury. It did not take long for the Umojan Protectorate and the Kel-Morian Combine to adopt this innovation as well.
Unit Statistics

3D Model

Basic information

Race: Terran
Life: 150
Energy: 200
Armor: 1 (4)
Movement: Normal
Attributes: Armored - Mechanical

Production

Producer: Starport
Hotkey: D
Cost: 100 100
Supply: 2
Build time: 42

Combat

Upgrades:
Ability:

Flight Manual

  • Armored transport craft that has the ability to heal biological units.
  • Use it to deploy squads of units on key enemy positions.
  • Before setting off on a mission, scout the enemy base and the map to see what defenses/obstacles you may come up against. Remember that sometimes the fastest route to the target is not the best.
  • Escort your Medivacs with a few Vikings on long flights.
  • If you are using Marines or Marauders, be sure to have Stimpacks. The Medivacs’ healing ability will allow you to use it often.
  • Press the M hotkey and then click on one of your infantry units to make the Medivac follow it. If you right click on any ground unit, the Medivac will pick them up instead.

Tech Lab Upgrades

  • Caduceus Reactor: increases starting energy of all Medivacs by 25.

Countermeasures

VS Terran
  • Place Missile Turrets in key points around your base to prevent surprise drops. Building a Sensor Tower is an excellent idea too.
  • Use Vikings to destroy the Medivacs.
VS Zerg
  • Have Spore Crawlers in key points of your base to make it harder for the enemy to drop units on your base. Deploy spine crawlers at critical drop locations.
  • Spawn Mutalisks to intercept enemy Medivacs.
  • Get Hydralisks, and make sure to research the Grooved Spines upgrade.
VS Protoss
  • Build a few Photon Cannons behind your mineral line.
  • Get Stalkers and research Blink, then use them to focus fire the Medivacs down. Use Blink to cut them off if they try to escape.
  • Use the High Templar’s Feedback ability to drain their energy and destroy them. If they manage to unload units in your base, use Psionic Storm to kill them.
  • Phoenixes and Void Rays can take out Medivacs quite easily.
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Comments (162)

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protossmastr #721
protossmastr
4/9/2012
@ShiningDraco technically the zerg can transfuse form a queen but i do agree and so should protoss
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Mappy #580
Mappy
5/7/2012
@protossmastr: but still protoss has shields and zerg have slow regen(roaches regen faster). terran is by far the hardest and inconvenient to heal up the army(especially with stim). still yes thor rushes with 50k scv repair is op but hey there got to be some way to fix up our mech:)
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protossmastr #721
protossmastr
4/9/2012
and i totally agree with Mappy.
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protossmastr #721
protossmastr
4/9/2012
Bliz, you should take out medivacs in heart of the swarm. its really unfair when my opponent goes mmm because im almost done killing the army but then the medivacs come and heal the whole army. CHEAP.
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ChronVoid #145
ChronVoid
4/6/2012
What if Terran got the option of upgrading a dropship (in SC1) to a medivac or a gunship with a medium air and ground attack like you see in Starwars? The gunship could not heal, and drop units slower, but could fight with the troop.
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Mappy #580
Mappy
2/5/2012
1# abused terran unit just add (no not water) 2 of them full of marines and drop the min lines
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MCSF #251
MCSF
1/13/2012
lol i never attempted to put a thor inside a medivac because i thought it would be impossible lol
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Aladril #534
Aladril
1/14/2012
@MCSF: The Thor attaches to the bottom of the medivac and flies around with it.
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thecurrupted #246
thecurrupted
1/7/2012
does a medivic carring thor count as massive?
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Aladril #534
Aladril
1/14/2012
@thecurrupted: Yes.
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Aladril #534
Aladril
12/28/2011
You should be able to heal units while they're loaded into the medivac. That be so useful. I still wish they had medics though. Medics were useful since thy could follow your units around, however, the medivac IS more mobile.
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Protoblaster #346
Protoblaster
12/28/2011
@Aladril: I wondered for the longest time why they didn't heal inside the ship. I think it's because there isn't a healing apparatus on the inside, just the outside?
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Aladril #534
Aladril
12/29/2011
@Protoblaster: Possibly...Still kind of strange though
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ShiningDraco #198
ShiningDraco
11/15/2011
zerg should get their own version of the medivac!!!!!!!! agree or disagree?
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Jones #715
Jones
11/25/2011
@ShiningDraco: Overlords can be upgraded to transport units though I haven't seen it used alot. Disagree, Zerg can burrow and fly.
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Mappy #580
Mappy
2/5/2012
@ShiningDraco: zerg can regenerate :O
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ThePraetor #477
ThePraetor
4/7/2012
@Mappy: exactly!
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Artanis #887
Artanis
10/13/2011
i hate mmm attacks against protoss. i always lose
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Mappy #580
Mappy
2/25/2012
@Artanis: 1-1-1 is worse
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ThePraetor #477
ThePraetor
4/7/2012
@Artanis: you know what you get?
COLOSSI!!!!!!!!!!!
or HIGH TEMPLAR!!!!!!!!!!!!!
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Facekick #948
Facekick
10/4/2011
Frankly, I dont use medivacs much. Their low life makes them useless to me in the battlefield because they just blow up as soon as they get into the kill zone.
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power #327
power
10/5/2011
@Facekick: i agree with u completely
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MOBB #742
MOBB
10/1/2011
well they can carry a thor because it hangs on to the bottom of it and it can only carry 8 rines cuz they go inside and not enough space its not lke they r hangging althoug it would be cool if they were haging out and firing!!!
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Squarefrets #251
Squarefrets
9/27/2011
Whats funny is that this ship can carry a giant robot that should weight as much as a barracks and it can also only carry 8 marines...
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Aladril #534
Aladril
1/3/2012
@Squarefrets: There's a difference between weight capacity and volume...
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protossmastr #721
protossmastr
4/9/2012
@Squarefrets: its so true it can pick up 800lbs. max but then you seeit picking up a 1234lbs thor
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TheZarn #526
TheZarn
9/24/2011
Anyone else want the 2 units seperated again? (dropships, and medics) I liked it better that way theyre harder to kill that way.
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@caden:scvs can repair them
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Caden #821
Caden
8/7/2011
The medivacs aren't very good because they can't heal each other like in sc1.
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Darkweirdo #463
Darkweirdo
7/10/2011
who knew a 1,000,000 pound mech ( thor ) could be carried by a small ship ( madivac )
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Lukasz #994
Lukasz
8/22/2011
@sollicon: lol
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Zarkun #856
Zarkun
5/13/2012
@Darkweirdo: I don't think it's quite 1 million pounds...
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McEuph #450
McEuph
3/30/2011
"Oh hi, I'm Terran and my transport ship can also heal my units."
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Drusius #663
Drusius
5/17/2011
@McEuph: omg stop crying, your like on every terran unit complaining as if protoss has no good units.
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HPoe #206
HPoe
6/2/2011
@Drusius: "your" versus "you're" -- figure it out before you start flaming the SCII forum.
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Griffin #793
Griffin
6/5/2011
@McEuph: your warp prisme can warp guys there to the field instanly
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HBEtyrant #376
HBEtyrant
6/20/2011
@Griffin
all races are good ok!
JES.
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Griffin #793
Griffin
7/15/2011
@HBEtyrant: wat about the overlord?
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lDave #925
lDave
7/17/2011
@McEuph: oh hi am a protoss player and my fully carge void ray mass has aniolate every thing apart form marine. I have tryed viking they still die in a 1 on 1 in fact you should try a 2viking to 1void void battel just see who win k .if void lose then there not OP
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Tyfighter #706
Tyfighter
8/10/2011
@HPoe: !@#$ing interweb grammar teachers