StarCraft® II

During the golden age of Protoss expansion, Motherships led vast armadas throughout deep space. In the centuries since, these primary command ships had departed the field of battle and become holy shrines, venerated by mystics and historians. But the loss of Aiur has convinced the Protoss to resurrect their oldest and most powerful weapons. All Motherships hold a huge khaydarin crystal infused with enough psionic energy to distort the very fabric of time and space. When wielding this force, these vessels can instantly destroy squadrons of enemy ships or even entire planets.
Heart of the Swarm Wings of Liberty
Unit Statistics

3D Model

Basic information

Race: Protoss
Life: 350
Shield: 350
Energy: 200
Armor: 2 (5)
Movement: Very Slow
Attributes: Armored - Mechanical - Psionic - Massive

Production

Producer: Mothership Core
Hotkey: U
Requires: Fleet Beacon, Mothership
Cost: 300 300
Supply: 6
Build time: 100

Combat

Upgrades:
Weapon:
Ability:

3D Model

Basic information

Race: Protoss
Life: 350
Shield: 350
Energy: 200
Armor: 2 (5)
Movement: Very Slow
Attributes: Armored - Mechanical - Psionic - Massive

Production

Producer: Nexus
Hotkey: M
Requires: Fleet Beacon, Mothership
Cost: 400 400
Supply: 8
Build time: 160

Combat

Upgrades:
Weapon:
Ability:

DATA MATRIX

The Purifier Beam—a destructive discharge of crystal energy—constitutes the Mothership’s primary means of defense. In combat, it rapid-fires six controlled bursts which, while not very powerful on their own, can track and strike both air and ground targets effectively.
The Mothership’s khaydarin crystal core radiates a considerable amount of quickly-dissipating energy. Once the Mothership becomes fully operational, this dissipating power is absorbed by the wings and projected as a cloaking field that covers a wide area around the vessel. The Mothership itself does not benefit from said field, but it renders nearby Protoss forces, structures, and allies invisible to the naked eye.
The Mothership’s hull, comprised of three slowly rotating wings, projects a tightly woven energy dome which allows for a life-sustaining atmosphere within the confines of the vessel, and turns harmful deep-space radiation into surplus energy for shields and primary systems. The Mothership’s core itself has a similar barrier whose sole function is to keep the crew on the rest of the ship safe from the powerful energies it generates.
0.49 0.72 0.18 0.57 0.46 0.47

General Strategy

  • Massive vessel that can attack air and ground targets.
  • You can only field one Mothership at any given time.
  • Projects a Cloaking Field, which can make nearby units and buildings invisible.
  • The Mass Recall ability allows you bring friendly units and the Mothership back to your Nexus. Use it to remove your units from combat or bring back your army in order to defend one of your bases.
  • Use the Time Warp ability on enemy units to slow them down.
  • Combine with Carriers, Phoenixes, and Void Rays to form a powerful aerial strike force.

Countermeasures

Terran VS
  • Launch Vikings to neutralize it. Their long firing range will prove ideal for this.
  • Use the Ghost’s EMP round to drain the Mothership’s energy and also deal damage to its shields.
  • Assemble a large force of Marines, with Stimpacks and Combat Shields, and preferably with Medivac support.
Zerg VS
  • Spawn Corruptors, as their powerful blasts should help in bringing it down.
  • Assemble a large force of Hydralisks and research the Grooved Spines upgrade.
  • Swarm the Mothership with Mutalisks.
Protoss VS
  • Build Void Rays, as they should be able to take it out quickly. Watch for enemy units supporting the Mothership.
  • Use the High Templar’s Feedback ability to drain its energy and deal damage.
  • Assemble a large force of Stalkers, preferably with Blink, and make sure you focus fire.

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