Next Protoss Unit: Probe
Previous Protoss Unit: Carrier
During the golden age of Protoss expansion, Motherships led vast armadas throughout deep space. In the centuries since, these primary command ships had departed the field of battle and become holy shrines, venerated by mystics and historians. But the loss of Aiur has convinced the Protoss to resurrect their oldest and most powerful weapons. All Motherships hold a huge khaydarin crystal infused with enough psionic energy to distort the very fabric of time and space. When wielding this force, these vessels can instantly destroy squadrons of enemy ships or even entire planets.
Previous Protoss Unit: Carrier
Units
Mothership
Basic information
| Race: | Protoss |
| Life: | 350 |
| Shield: | 350 |
| Energy: | 200 |
| Armor: | 2 (5) |
| Movement: | Very Slow |
| Attributes: | Armored - Mechanical - Psionic - Massive |
Production
| Producer: | Nexus |
| Hotkey: | M |
| Requires: | Fleet Beacon, Mothership |
| Cost: | |
| Supply: | |
| Build time: |
Combat
| Upgrades: | |
| Weapon: | |
| Ability: |
General Strategy
- Massive vessel that can attack air and ground targets.
- You can only field one Mthership at any given time.
- Projects a Cloaking Field capable of turning all nearby units and buildings invisible.
- Can open up a Vortex that swallows all air and ground units in the target area. The affected units will be invulnerable and unable to act for the duration.
- Its Mass Recall ability allows you bring friendly units to the Mothership’s location, either to summon forces immediately to defend against an enemy threat or to assault your opponent’s fortified positions.
- Combine with Carriers, Phoenixes, and Void Rays to form a powerful aerial strike force.
Countermeasures
VS Terran
- Launch Vikings to neutralize it. Their long firing range will prove ideal for this.
- Use the Ghost’s EMP round to drain the Mothership’s energy and also deal damage to its shields.
- Assemble a large force of Marines, with Stimpacks and Combat Shields, and preferably with Medivac support.
VS Zerg
- Spawn Corruptors, as their powerful blasts should help in bringing it down.
- Assemble a large force of Hydralisks and research the Grooved Spines upgrade.
- Swarm the Mothership with Mutalisks.
VS Protoss
- Build Void Rays, as they should be able to take it out quickly. Watch for enemy units supporting the Mothership.
- Use the High Templar’s Feedback ability to drain its energy and deal damage.
- Assemble a large force of Stalkers, preferably with Blink, and make sure you focus fire.

Reported!
[Close]Comments (788)
Right... they cant even destroy a group of lowly marines on drugs
take away the spells
take away cloak
new ability. all friendly units within 4-6 range will instantly regenerate all shields at the cost of 125 energy.
all units within 4-6 range will get 25% more shields. if they leave the radius they lose the 25% bonus shields
nice! too bad you can't do that in meele games then it would be SOOOOOOOO much easier to destroy the enemy
of course then the mothership would cost like 4 times as much
of course that is a pretty good idea
LISTEN UP BLIZZARD!!!!!!!!!!!! DON'T TAKE OUT THE MMMMMMMMMMOOOOOOOOOOOOTTTTTTTTTTTTHHHHHHHHHHHHEEEEEEEEEEEEERRRRRRRRRRSSSSSSSSSSSSHHHHHHHHHHHIIIIIIIIIIIIIIIIIPPPPPPPPPPPPPPP!!!!!!!!!!!!!!!!!!!!!!!!!!
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!
no, really, the invisibility, the mass recall, a black hole to cut/stop immediate raiding, its limited but actual mobility and defenses, give it the ability to be a receptacle for resources and this puppy is perfect for grabbing the gold minerals. then its worth the nexus in minerals AND gas.
as long as they are fully upgraded ;) then complete and total anialation
...then bring back the Arbiter!
No it aint