StarCraft® II

Ever since their return from deep space, the ancient Motherships have become an invaluable part of nearly every protoss fleet. But attempts to construct more of these formidable command vessels has proven costly and time consuming, especially amid battle. Faced with this problem, a few daring protoss began using the Mothership's core--a massive khaydarin crystal infused with psionic energy--as a weapon while the vessel's hull was under construction. This wildly successful tactic quickly spread throughout the protoss ranks. Now, many commanders are harnessing the core to thwart enemy attacks and teleport entire armies across the battlefield.

* Requires Heart of the Swarm expansion pack

Unit Statistics

3D Model

Basic information

Race: Protoss
Life: 130
Shield: 60
Energy: 200
Armor: 1 (1)
Movement: Slow
Attributes: Armored - Mechanical - Psionic


Producer: Nexus
Hotkey: None
Cost: 100 100
Supply: 2
Build time: 30



General Strategy

  • Flying, defensive special abilities unit (limit 1 per army).
  • The Photon Overcharge ability is an excellent secondary defense. It can be used to attack both ground and air units.
  • When attacking with a Mothership Core in play, always think about the best moment to Mass Recall your troops out of combat.
  • The Time Warp ability, in combination with splash damage units such as Colossi or High Templars, can be extremely strong against smaller units like Marines or Hydralisks.


Terran VS
  • Harrassing an enemy base with Medivacs (or faking an attack to force the Mothership Core to burn energy on a Photon Overcharge) is an effective long-term counter against Mothership Cores.
  • Ghosts’ EMP ability is a hard counter to the Mothership Core, as the Core can’t do anything without energy.
Zerg VS
  • Because the Mothership Core allows protoss to play aggressively early on (thanks to the Recall ability), pay close attention to defending your bases rather than simply making Drones.
  • Be careful when going on the offensive against a Mothership Core, because Photon Overcharge in combination with Force Fields can be a deadly combo against shorter-ranged zerg units.
Protoss VS
  • When confronting a Mothership Core, try to prepare for a mid or late-game assault – early attacks won’t be maximally effective against it.
  • The Templar’s Feedback ability is the best counter to the Mothership Core.

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