Units

Mothership Core

Ever since their return from deep space, the ancient Motherships have become an invaluable part of nearly every protoss fleet. But attempts to construct more of these formidable command vessels has proven costly and time consuming, especially amid battle. Faced with this problem, a few daring protoss began using the Mothership's core--a massive khaydarin crystal infused with psionic energy--as a weapon while the vessel's hull was under construction. This wildly successful tactic quickly spread throughout the protoss ranks. Now, many commanders are harnessing the core to thwart enemy attacks and teleport entire armies across the battlefield.

* Requires Heart of the Swarm expansion pack

Unit Statistics

3D Model

Basic information

Race: Protoss
Life: 130
Shield: 60
Energy: 200
Armor: 1 (1)
Movement: Slow
Attributes: Armored - Mechanical - Psionic

Production

Producer: None
Hotkey: None
Cost: - -
Supply: -
Build time: -

Combat

Weapon:
Ability:

General Strategy

  • Flying, defensive special abilities unit (limit 1 per army).
  • The Photon Overcharge ability is an excellent secondary defense. It can be used to attack both ground and air units.
  • When attacking with a Mothership Core in play, always think about the best moment to Mass Recall your troops out of combat.
  • The Time Warp ability, in combination with splash damage units such as Colossi or High Templars, can be extremely strong against smaller units like Marines or Hydralisks.

Countermeasures

VS Terran
  • Harrassing an enemy base with Medivacs (or faking an attack to force the Mothership Core to burn energy on a Photon Overcharge) is an effective long-term counter against Mothership Cores.
  • Ghosts’ EMP ability is a hard counter to the Mothership Core, as the Core can’t do anything without energy.
VS Zerg
  • Because the Mothership Core allows protoss to play aggressively early on (thanks to the Recall ability), pay close attention to defending your bases rather than simply making Drones.
  • Be careful when going on the offensive against a Mothership Core, because Photon Overcharge in combination with Force Fields can be a deadly combo against shorter-ranged zerg units.
VS Protoss
  • When confronting a Mothership Core, try to prepare for a mid or late-game assault – early attacks won’t be maximally effective against it.
  • The Templar’s Feedback ability is the best counter to the Mothership Core.
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Comments (55)

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killerrabbit #650
killerrabbit
12/29/2012
Ever since their return from deep space, the ancient motherships have become an invaluable part of nearly every protoss fleet. Not true for some people.
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Scorch #901
Scorch
12/23/2012
I personally liked the original nexus-bound mothership core better. It felt more like what it is, a partially complete mother ship only performing part of its function (mass recalling stuff to itself, acting as rudamentary attack unit while also supporting, etc.) and now it looks weird with that holographic machinery stuff around it and functions weirder as basically a slow-moving, protoss super-overseer. It makes me wish we could switch back and forth between the mothership and core since it seems like the core can be more useful in many situations (recalling back to a base instead of to the unit) especially since motherships always get quickly focused down and thus feel kinda useless because of how short lived they are.
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Scorch #901
Scorch
12/23/2012
@Scorch: P.S. Can you seriously upgrade the armor but not the weapons and shields? Also you need to change the portrait because the underside of the mothership looks nothing like the core...
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ImmortalKing #275
ImmortalKing
12/26/2012
@Scorch: With it locked onto the nexus it is difficult to move and an easy target. And to new look is to make it look more like a core than a shell or they like the Replicant look better.
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Gergall #962
Gergall
12/22/2012
Using an incomplete ship as a weapon (even defensively) and giving it an ability named "Photon Overcharge" makes this unit feel like something the scrappy and resourceful Terrans would do, not the reserved Protoss.

Consider adjusting the lore and renaming that ability, is all I'm saying.
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imachocolate #893
imachocolate
12/22/2012
"restore energy to their troops"
yeah okay ._.
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Scorch #901
Scorch
12/23/2012
@imachocolate: sadly they removed that when they made it no longer bound to nexi
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CrazyC #632
CrazyC
12/22/2012
It says strong against widow mines but then lists widow mines as an effective counter. Fail.
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Finnway #864
Finnway
12/21/2012
In the unit description I feel you are simply describing the unit's function in multiplayer. Could you tell us more about its backstory?
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Foxtar #423
Foxtar
12/21/2012
Blizz plz update the lore to match the current build!!
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Wrecker #115
Wrecker
12/21/2012
@Foxtar: I have a feeling the lore applies to "campaign versions" of this unit as well. For example the Battlecruiser can have different upgrades/abilities in WoL campaign compared to multiplayer.
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Badloss #712
Badloss
12/20/2012
Great art, but the lore blurb is describing the wrong abilities... Energize has been gone for a while now!
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UNKNOWN #956
UNKNOWN
12/20/2012
I also add on to the admiration of the spectacular work of art, but then again, I like art in general lol
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ThatOneDude #144
ThatOneDude
12/20/2012
The artwork on this is pretty epic...
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bazzwano #797
bazzwano
12/20/2012
Really like the art on this one!!