Next Zerg Unit: Corruptor
Previous Zerg Unit: Infestor
The Mutalisk has changed little from its original incarnation as the spacefaring Mantis Screamer of the desolate Dinares sector. Mutalisks form the primary flying force of the Zerg, making hit-and-run attacks against vulnerable installations and wheeling across the skies in prodigious numbers above Zerg Hives or land-based forces. Mutalisks are agile and dangerous opponents. They can attack foes both in the air and on the ground by expelling a voracious symbiote known as the Glave Wurm, which can rapidly strike at several opponents as it explosively disintegrates. In large numbers or against weak defenses, Mutalisks are a deadly threat.
Previous Zerg Unit: Infestor
Units
Mutalisk
General Strategy
- Primary air unit.
- Extremely fast attackers – can attack on the move with careful micro-management.
- Attacks can strike multiple targets, automatically bouncing from one enemy to the next.
- Effective scouts and skirmishers, able to slow/disrupt oncoming forces or enemy expansions.
Countermeasures
VS Terran
- Long range and armor give Thors an advantage against Mutalisks, and the bonus against light armor and splash damage on the Thor’s anti-air attack makes them ideal for fighting off large waves of Mutalisks.
- Ghosts’ Snipe ability can instantly pick off and destroy Mutalisks before they can react.
VS Zerg
- Hydralisks, particularly massed and upgraded Hydralisks, provide a strong defense against Mutalisk harassment.
- Corruptors are a hard counter against Mutalisks.
VS Protoss
- Photon Cannons are a good defense against Mutalisks, especially when combined with Stalkers.
- Phoenixes do extreme damage when deployed against Mutalisks thanks to their bonus damage against light units. Make use of their ability to shoot while moving to take no damage from Mutalisks while killing them.
- Stalkers, particularly with the ’Blink’ ability, are able to advance on Mutalisks quickly, pursue them, and deliver significant damage.

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[Close]Comments (316)
But if you have Brood Lords then you had better have anti-air Units!
yes you tosses will have to change your instint to automatically go robo.
maybe more minerals and less gas. They do need a buff.
Magic Box counters Thors :)