Next Protoss Unit: Void Ray
Previous Protoss Unit: Colossus
The Phoenix is a swift and deadly spacecraft that is rapidly replacing the older Scouts and Corsairs of the Protoss main fleet. Phoenix patrols are a common sight on the outer rim of Protoss territory, where they scour deep space for alien threats. The Phoenix’s armament of Twin Ion Cannons is well suited for ship-to-ship combat; when confronted by particularly dangerous enemies, a Phoenix pilot can unleash a short-lived gravity beam by overloading the ship’s warp field through its inertial drive. The beam can immobilize an opponent for a few precious seconds.
Previous Protoss Unit: Colossus
Units
Phoenix
General Strategy
- Light craft that can attack air units.
- Very fast unit, good for scouting or hunting down slow-moving air units that cannot retaliate, like Overlords or Banshees.
- Increased damage against light targets, like Mutalisks.
- Can lift non-massive enemy units with its Graviton Beam. This is particularly useful to take dangerous targets out of the battle, or destroy them if you have enough Phoenixes.
- The Phoenix can fire its weapons while moving, giving it a slight edge in tactical maneuverability.
Countermeasures
VS Terran
- Train a Ghost and use an EMP round to drain their energy and damage their shields.
- Launch Vikings, but be wary of hit-and-run tactics since Phoenixes are much faster.
- Use large groups of Marines, with a few Thors to support them if possible.
VS Zerg
- Corruptors are very effective against Phoenixes.
- Build Hydralisks, and be sure to research the Grooved Spines upgrade.
VS Protoss
- Build Stalkers to combat them; research Blink to make it more difficult for them to escape.
- Summon High Templars and use the Feedback ability to drain their energy and deal damage.

Reported!
[Close]Comments (289)
Were the Void rays fluuy upgraded
:P
example. TvP
Protoss go fast colossi. marine and marauders go to inflict pressure. sees colossi. retreat. get mor tech labs. get more mauaders. go out. engage. toss retreats. chrono some immortals. terran retreats. gets more marines or tech to banshee. toss sees cloak banshees retreat and chrono a observer. go warp more stalkers.
logic behind response.
so marines counter immortals... but what about that colossi?
phonixes counter banshees... but you tech to robo. not stargate. and what about his bio army?
stalkers are not the "counter" but they work. you also need sentries to forcefield their bio army to stay alive. so stalkers sentries and observers are the response to bio army with banshees
10 damage to non light... 20 damage to light
that would be VERY BAD!