The Phoenix is a swift and deadly spacecraft that is rapidly replacing the older Scouts and Corsairs of the Protoss main fleet. Phoenix patrols are a common sight on the outer rim of Protoss territory, where they scour deep space for alien threats. The Phoenix’s armament of Twin Ion Cannons is well suited for ship-to-ship combat; when confronted by particularly dangerous enemies, a Phoenix pilot can unleash a short-lived gravity beam by overloading the ship’s warp field through its inertial drive. The beam can immobilize an opponent for a few precious seconds.
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Unit Statistics

3D Model

Basic information

Race: Protoss
Life: 120
Shield: 60
Energy: 200
Armor: 0 (3)
Movement: Very Fast
Attributes: Light - Mechanical

Production

Producer: Stargate
Hotkey: X
Cost: 150 100
Supply: 2
Build time: 35

Combat

Upgrades:
Weapon:
Ability:

3D Model

Basic information

Race: Protoss
Life: 120
Shield: 60
Energy: 200
Armor: 0 (3)
Movement: Very Fast
Attributes: Light - Mechanical

Production

Producer: Stargate
Hotkey: X
Cost: 150 100
Supply: 2
Build time: 35

Combat

Upgrades:
Weapon:
Ability:

DATA MATRIX

Phoenix pilots can use the ship´s inertial drive as a catalyst to channel the warp field that surrounds their craft. The result is a stream of anti-gravity—dubbed the Graviton Beam—which turns the target into a near weightless object, but also forces the Phoenix to remain stationary while it’s active. The Graviton Beam was originally conceived as a last resort, one the Protoss fleet has come to embrace as an effective control weapon.
The main weapons of the Phoenix fire energy beams that consist of negatively charged ions. These cannons are designed to allow the Phoenix to fire while on the move, but their short wavelength limits the travel distance of each shot, as well as the damage caused to heavily armored targets. The Ion Cannons’ effective combat range presented a problem until the Protoss began to replace the old focusing lenses with the more advanced Anion Pulse-Crystals.
This thin mesh looks like a highly advanced circuit board. It is made out of light-reactive fibers that absorb, channel, and redirect all types of energy—including the pilot’s psionic input. The Weave’s primary function is to maintain the coherence of the warp field that sheathes the Phoenix’s fuselage, and enhance the ship’s stability and maneuverability when banking, rolling, or sliding at high speeds.
The Phoenix is equipped with a compact Inertial Drive that projects a powerful warp field around the ship, which allows for swift displacement in deep space or planetary atmospheres. Twin high-power plasma thrusters supplement the Inertial Drive, making the Phoenix a formidable interceptor craft.
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General Strategy

  • Light craft that can attack air units.
  • Very fast unit, good for scouting or hunting down slow-moving air units that cannot retaliate, like Overlords or Banshees.
  • Increased damage against light targets, like Mutalisks.
  • Can lift non-massive enemy units with its Graviton Beam. This is particularly useful to take dangerous targets out of the battle, or destroy them if you have enough Phoenixes.
  • The Phoenix can fire its weapons while moving, giving it a slight edge in tactical maneuverability.
  • Anion Pulse-Crystals increas the range of the Phoenix weapon.

Countermeasures

Terran VS
  • Train a Ghost and use an EMP round to drain their energy and damage their shields.
  • Launch Vikings, but be wary of hit-and-run tactics since Phoenixes are much faster.
  • Use large groups of Marines, with a few Thors to support them if possible.
Zerg VS
  • Corruptors are very effective against Phoenixes.
  • Build Hydralisks, and be sure to research the Grooved Spines upgrade.
Protoss VS
  • Build Stalkers to combat them; research Blink to make it more difficult for them to escape.
  • Summon High Templars and use the Feedback ability to drain their energy and deal damage.

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