Units

Phoenix

The Phoenix is a swift and deadly spacecraft that is rapidly replacing the older Scouts and Corsairs of the Protoss main fleet. Phoenix patrols are a common sight on the outer rim of Protoss territory, where they scour deep space for alien threats. The Phoenix’s armament of Twin Ion Cannons is well suited for ship-to-ship combat; when confronted by particularly dangerous enemies, a Phoenix pilot can unleash a short-lived gravity beam by overloading the ship’s warp field through its inertial drive. The beam can immobilize an opponent for a few precious seconds.
Heart of the Swarm Wings of Liberty
Unit Statistics

3D Model

Basic information

Race: Protoss
Life: 120
Shield: 60
Energy: 200
Armor: 0 (3)
Movement: Very Fast
Attributes: Light - Mechanical

Production

Producer: Stargate
Hotkey: X
Cost: 150 100
Supply: 2
Build time: 35

Combat

Upgrades:
Weapon:
Ability:

3D Model

Basic information

Race: Protoss
Life: 120
Shield: 60
Energy: 200
Armor: 0 (3)
Movement: Very Fast
Attributes: Light - Mechanical

Production

Producer: Stargate
Hotkey: X
Cost: 150 100
Supply: 2
Build time: 35

Combat

Upgrades:
Weapon:
Ability:

General Strategy

  • Light craft that can attack air units.
  • Very fast unit, good for scouting or hunting down slow-moving air units that cannot retaliate, like Overlords or Banshees.
  • Increased damage against light targets, like Mutalisks.
  • Can lift non-massive enemy units with its Graviton Beam. This is particularly useful to take dangerous targets out of the battle, or destroy them if you have enough Phoenixes.
  • The Phoenix can fire its weapons while moving, giving it a slight edge in tactical maneuverability.
  • Anion Pulse-Crystals increas the range of the Phoenix weapon.

Countermeasures

VS Terran
  • Train a Ghost and use an EMP round to drain their energy and damage their shields.
  • Launch Vikings, but be wary of hit-and-run tactics since Phoenixes are much faster.
  • Use large groups of Marines, with a few Thors to support them if possible.
VS Zerg
  • Corruptors are very effective against Phoenixes.
  • Build Hydralisks, and be sure to research the Grooved Spines upgrade.
VS Protoss
  • Build Stalkers to combat them; research Blink to make it more difficult for them to escape.
  • Summon High Templars and use the Feedback ability to drain their energy and deal damage.
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Comments (336)

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GreatGoomba #572
GreatGoomba
5/12/2013
I've been hardcore getting into these against Zerg.... they are very nice against those damn Swarm Hosts. Just spot them and lift them and move in with the army!
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Tassadar #1914
Tassadar
4/18/2013
I love these guys. The range and speed and no stopping to fire makes them awesome with micro plus they're cheap. Even if you're opponent isn't going strong air you can kill mineral lines with ease. I always do a circle around the map to see if I can find a big overlord huddle and kill them all.
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zachgang #437
zachgang
3/9/2013
man phoenixes suck for 2 reasons anit air but what about ground also carriers kill against phoenix
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Warhawk #776
Warhawk
4/8/2013
@zachgang: their good for stalling a zerg rush. they can use their gravaton beam to stall anything and attack/destroy the elevated target. :]
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maggot #359
maggot
2/14/2013
ummm Blizzard, these are cr@p against void rays... had quite a few encounters recently with that lol. even with range upgrade they have the same 6 range, voids incinerate in even numbers. even resource expenditure on pheonix/voids would give pheonix more numbers & might favour them, but that never happens because a pure pheonix army is quite useless. mass voids - although not invincible - can be devastating. pheonix range upgrade should be +3. these are meant to be light assault AA so their light weapon damage & HP is fine, but range is a joke. even if range upgrade cost 200/200 it would be better.
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VicTOryRT #163
VicTOryRT
3/4/2013
@maggot: How about the fact the phoenix counters LIGHT units? Are Void Rays light? LOLZ get your facts straight.
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maggot #359
maggot
3/6/2013
@CrUSAderRT: you derpa derp, my post was in response to Blizzard listing them as "Strong" against void rays. i even said they are light AA units, but i still think their range of 4 - 6 is a joke. a 1 unit range increase of 4-7 still wouldn't make them super awesome against armoured void rays all of a sudden, but it would mean they don't all die in 5 seconds like they do currently.
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Nubrication #439
Nubrication
4 days, 23 hours ago
@maggot: Phoenix own voids. You can make about 2 per 1 void (cost and time). All you gotta do is utilize the range + speed vs voids. 1. Don't fight when alignment is active. 2. Keep kiting them, you'll end up picking them off 1 by 1 until your phoenix completely outnumber the voids. 3. Buffing the range even more would make px op cause mutas already get owned by them.
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@Nubrication: yes, now pheonix own voids because the base range has been increased to 5... it used to be 4 in WoL. so providing you can outproduce, voids shouldn't be a problem.
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leif #687
leif
12/24/2012
Phoenix look awsome
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Thunderwing #487
Thunderwing
11/23/2012
Why is it that the portrait up there has a ton of light, but in the Phoenix portrait you get, you can hardly see their face?
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ThatOneDude #144
ThatOneDude
12/21/2012
@Thunderwing: I believe the picture above is of Urun without his mask. He is an admiral in the Protoss air fleet. Your avatar is of a normal Phoenix pilot.
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Eliminator #622
Eliminator
11/20/2012
yes your so right sargon if they had some attack for the surface they would make it worth all 150 mins and 100 gas
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Sargon #360
Sargon
11/9/2012
I wish they had light anti-surface attacks as well. Maybe less powerful than the Banshee and the Mutas and the Broodlords so that they could still be useful for something other than Kiting :)
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DemaJacob #362
DemaJacob
12/13/2012
@Sargon: Umm, actually that would make the protoss OP.
Why? because these guys can take out vikings and void rays with or without kiting; they make hell for units like siege tank, immortals and queens due to their graviton beam and can counter mass mutalisk with medium difficulty.
If they were given a ground attack then they would make mince meat of marauders, roaches and even colossi (remember that this unit can be attacked by AA units).
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JoshWin #535
JoshWin
9/26/2012
Funnest Unit to micro, ever.

I mean it flies backwards come on! XD
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Guacanagarix #211
Guacanagarix
10/16/2012
@JoshWin: Hahah sure i love going phoenix in monobattles :D
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TheUED #769
TheUED
9/22/2012
The Phoenix make me miss the old StarCraft 1 Wraiths.
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HMHicks #391
HMHicks
8/28/2012
vikings all the way
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defeatable #134
defeatable
8/8/2012
I NEVER use these people have said 3 phoenixes can kill 30 mutas WHAT THE HELL THE PHOENIXES WOULD GET FREAKIN SCREWED
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xsphxWater #259
xsphxWater
8/9/2012
@defeatable: They dont suck there actually the best starter air craft also it could kill 30 mutas wit good micro but if the other guy was good too wit micro u would be screwed.....
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Zanon #242
Zanon
8/18/2012
@defeatable: Only with perfect micro. The phoenix has better range, speed, and doesn't have to stop to attack.

A-move 3 phoenix into just about anything gets them killed.
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Monlyth #182
Monlyth
10/31/2012
@Zanon: Would using phoenixes be an ideal way to deal with mass mutas? Because I was playing MacroMicro the other day and my partner just spammed stalkers -.-
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defeatable #134
defeatable
8/8/2012
these suck there armor is too frickin weak and there weapons barely do any damage
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Thunderwing #487
Thunderwing
10/11/2012
@defeatable: Funny words coming from someone who's only played 13 actual games in his career, and the rest of the time just plays custom games. If you're gonna smack-talk, do so when you've actually USED a unit.
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VicTOryRT #163
VicTOryRT
1/25/2013
@defeatable: dude just shut up
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GreatGoomba #572
GreatGoomba
7/31/2012
Why do they always call these "strong vs Void Rays?" I would never think to deploy Phoenix against Voids. Ultimately neither unit is really stellar against the other, but I'd bet Voids come out on top anyhow :/
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XtcLSD #300
XtcLSD
8/1/2012
@GreatGoomba:
It all depends on the number and upgrades. Micro also takes into account in this type of air battle.
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@GreatGoomba: A while back I played a PvP match where my opponent went straight to void rays and kept building them/focusing on building them only. I happened to scout it and I just kept making phoenixes to counter it. You are correct that not one is stellar against the other, but the phoenix comes out on top. Mainly because of its maneuvaribility. I would like to see more casts where Protoss uses phoenix. This is actually an amazing unit. Mainly because of its maneuvaribilty of course. :)
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MappyTinfoil #727
MappyTinfoil
9/15/2012
@Zilkk: Well maxed out voids will kill maxed out phoenixes. But in pvp if the player opens phoenix heavy then the voidrays are dead since phoenixes come out faster than voids. Look it up. Phoenix heavy opens in pvp is very safe and effective.
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GreatGoomba #572
GreatGoomba
5/12/2013
@oOo: Gotcha gotcha, thanks for this. I've been using Phoenix a lot lately...they are very underused and devent against a lot of pushes
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Aladril #534
Aladril
7/18/2012
Does anyone else find these units pointless do to low life, or is it just me?
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yodaddy #460
yodaddy
7/20/2012
@Aladril: This unit is not "pointless"...when im agaisnt a lot of zerg players i usually rush these at them and piss them off by killing overlords, queens, mutas, etc! Just micro them so you dont lose them because of their HP!
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Aladril #534
Aladril
7/26/2012
@yodaddy: I actually harassed with this on an air map the other day, it was AWESOME! Pick up queen: dead. Pick up drone: dead. Mutalisks? dead. It was very crippling.
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Stormshout #858
Stormshout
6/28/2012
i'm fine with my opponent getting them, just stay out of my overlords early game. haha
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NinjaNoob #597
NinjaNoob
6/24/2012
new unit- dark phoenix
can attack air, 10+10 vs armored
ability- disruption matrix
all projectile attacks in an area from the grond have a 50% chance of
hitting their target.
same health and sheilds as phoenix and movement speed, just DT
cool or just stupid?
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yodaddy #460
yodaddy
7/20/2012
@NinjaNoob: both
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GreatGoomba #572
GreatGoomba
7/31/2012
@NinjaNoob: Blizzard is doing away with anything that causes "chance" to happen in battle. They want it to be 100% skill based. So cool idea but 0 chance it will be implemented, plus Toss already has anti-armored strike craft.
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NinjaNoob #597
NinjaNoob
8/5/2012
@GreatGoomba:ya, it was just for fun, as it would be so OP
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Monlyth #182
Monlyth
10/31/2012
@GreatGoomba: Yeah, I hate games where a great play can be ruined by a bad die roll.