StarCraft® II

During the first Zerg invasion, Queens were able to spawn a variety of parasites that infested Terran structures to create suicide troops under the Overmind’s control. In the aftermath of the Brood War, the new Queens are tougher creatures who now play a limited command role nurturing Zerg nest sites. Their new morphology hints at the incorporation of Terran or Protoss DNA, or perhaps even the Zerg-altered genes of the Queen of Blades herself. This evolution implies that a widespread change is taking place within the Zerg hierarchy, a redistribution of power that will make the Zerg even more difficult to combat.
Heart of the Swarm Wings of Liberty
Unit Statistics

3D Model

Basic information

Race: Zerg
Life: 175
Energy: 200
Armor: 1 (4)
Movement: Very Slow
Cargo Size: 2
Attributes: Biological - Psionic

Production

Producer: Hatchery
Hotkey: Q
Requires: Spawning Pool
Cost: 150 -
Supply: 2
Build time: 50

Combat

Upgrades:
Weapon:
Ability:

3D Model

Basic information

Race: Zerg
Life: 175
Energy: 200
Armor: 1 (4)
Movement: Very Slow
Cargo Size: 2
Attributes: Biological - Psionic

Production

Producer: Hatchery
Hotkey: Q
Requires: Spawning Pool
Cost: 150 -
Supply: 2
Build time: 50

Combat

Upgrades:
Weapon:
Ability:

SPECIMEN ANALYSIS

All Zerg land-based strains move faster on creep than they do on regular ground. This is due to a collection of microscopic filaments that allow them to “skate” on the surface of the viscous substance without breaking through it. Queens are no exception; however, their legs have been modified to impair their movement when traversing terrain not covered by creep. It is speculated that this was done on purpose to keep the more intelligent Queens in the vicinity of the hive and reduce the incentive for them to wander off on their own.
The Arachnis-Brood Keeper was capable of laying medium to large clutches of eggs every season. Such a trait was deemed unnecessary for the Zerg Queens fielded before and during the Brood War, as their role in the hive was not tied to the reproduction of the Swarm. Today, the egg-laying capabilities of the Arachnis template has been revised and altered to produce living globs of tissue, which adhere to creep and accelerate its growth.
Queens produce a thick, protein-based substance that stimulates cellular growth, which they are able to expel in liquid form. When the Queen covers the wounds of a Zerg creature or nest structure with this reddish fluid, the damaged tissue regenerates in a matter of seconds. Conversely, if the fluid is combined with a catalyst secreted by a gland on the Queen’s neck—which gives it a sickly green coloration—and forcefully injected into the hatchery, the structure will rapidly incubate new Larvae.
Encased in an armored skull, and connected to a set of nerve cords that bear some resemblance to the protoss’, the Queen’s brain is an advanced biological structure with great mental capabilities. Granted the ability of limited independent thought and analysis—and the possibility to evolve and grow through experience—the new Queens can easily coordinate lesser Zerg creatures, as well as analyze and relay any tactical data fed to them by the Overlords.
0.6 0.89 0.79 0.54 0.39 0.75 0.48 0.34

General Strategy

  • Support unit.
  • Early-game anti-air; valuable for base defense.
  • Can improve production speed with Spawn Larva ability.
  • Can improve mobility by spawning Creep Tumors, which spread Zerg creep. Creep allows structures to be built farther away and makes Zerg move faster while standing on top of it.
  • Can also use Creep Tumors to slow enemy expansion, as non-Zerg races can’t build on creep.
  • Can heal units or buildings with the Transfusion ability.
  • Can burrow with the Burrow upgrade.

Evolutions

  • Burrow: Allows the unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects.

Countermeasures

Terran VS
  • Use high damage ground units, like Ghosts and Marauders, to quickly overwhelm a queen.
Zerg VS
  • Quick, inexpensive, high-damage attackers like Zerglings can swiftly cut a Queen down if they are able to break through base defenses.
  • Thanks to their resilience, Roaches can outlast Queens’ base defenses to reach and defeat them.
Protoss VS
  • Phoenixes, particularly in groups, can harass and slay Queens functioning as base defenders with their Graviton Beam attack.
  • Dark Templar can sneak into bases and quickly dispatch Queens provided they have no detection units (such as Overseers).

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