StarCraft® II

New to StarCraft II? Try free now
The page you're viewing is not yet available on the new StarCraft II website, but can still be accessed on the Classic site below!
The Ravager is the result of years of twisting and fine-tuning the genome of the Roach far beyond its biological limitations. This monstrosity wields plasma fire both in close-quarters combat and as a wedge to crack open entrenched positions, something the Swarm has struggled with in the past. Its heavier frame isn’t subtle, but, with the ability to launch gobs of Corrosive Bile at distant targets, the Ravager is an intelligent evolutionary adaptation to the challenges the Zerg face on the battlefield.
Unit Statistics

3D Model

Basic information

Race: Zerg
Life: 120
Armor: 1 (4)
Movement: Fast
Cargo Size: 4
Attributes: Biological


Producer: Roach
Hotkey: V
Cost: 25 75
Supply: 3
Build time: 9



General Strategy

  • Armored mobile siege unit that can launch a gob of Corrosive Bile over considerable distance.
  • Fire Corrosive Bile at base defenses, stationary units, or force fields. It can also be used as a suppressing tool to keep the enemy away from a particular area—or to funnel enemy units into a kill zone.


Terran VS
  • Mobile units like Marines, Marauders, and Cyclones can easily engage Ravagers while dodging Corrosive Bile attacks.
  • Banshees can strike with a certain degree of impunity, as the Ravager has no basic anti-air attack—but they need to watch for volleys of Corrosive Bile.
Zerg VS
  • Zerglings and Roaches can be difficult to target with Corrosive Bile, and are effective against Ravagers.
  • Mutalisks are fast, specializing in hit-and-run tactics that negate the use of Corrosive Bile.
Protoss VS
  • Zealots with Charge and Stalkers with Blink are very effective, as they can easily dodge Corrosive Bile volleys.
  • Dark Templars can sneak up and eliminate Ravagers easily if no detectors are nearby.
  • Tempests are slow, but they can bombard Ravagers from afar with little fear of retaliation.