Units

Raven

The Raven is an all-around workhorse that combines the functions of a surveillance drone and a combat engineer. A common sight among the fringe-world colonies, these robust air-mobile vehicles are built to operate independently in harsh climates. Ravens excel in protection and reconnaissance due to their defensive Auto-Turrets and their advanced sensors, which can detect cloaked or burrowed enemies. The Terran Dominion initially designed the Raven to give low-level protection to its most isolated outposts, but recently the Raven has been used in escalating levels of conflict to replace the older and costlier Science Vessel.
Unit Statistics

3D Model

Basic information

Race: Terran
Life: 140
Energy: 200
Armor: 1 (4)
Movement: Normal
Attributes: Light - Mechanical

Production

Producer: Starport
Hotkey: R
Requires: Tech Lab
Cost: 100 200
Supply: 2
Build time: 60

Combat

Upgrades:
Ability:

Flight Manual

  • Support craft with detection capabilities, it can also deploy Auto-Turrets and Point Defense Drones. Can also gain Seeker Missile ability.
  • Use it to reveal cloaked/burrowed units or hallucinations and to support your troops.
  • Vulnerable to enemy fire, so keep it protected and hot-keyed to a different control group.
  • Do a diversionary assault on the front of the enemy base while you use a few Ravens to deploy Auto-Turrets behind the enemy’s mineral line.
  • Launch Point Defense Drones to protect your units from enemy missiles.

Tech Lab Upgrades

  • Corvid Reactor: increases the starting energy of Ravens by 25.
  • Durable Materials: extends the timed duration of Raven Auto Turrets, Seeker Missiles, and Point Defense Drones.
  • Seeker Missile: enables Ravens to use the Seeker Missile ability. This missile chases its target. It has enough fuel for 15 seconds and deals up to 100 area damage.

Countermeasures

VS Terran
  • Place Missile Turrets behind your mineral line and send in Marines or a couple Thors.
  • Be sure to attack them from different sides in case of Seeker Missiles – be ready to run away if they attack you with these.
  • Use Ghosts to drain the Ravens’ energy by means of EMP rounds.
VS Zerg
  • Use the Queen in tandem with a few well placed Spore Crawlers.
  • Don’t clump up your units and always attack from two sides at once.
  • Mutalisks are the best to take them down due to their superior speed. They can outrun the Seeker Missile without too much trouble.
  • If you have Hydralisks, be sure to have the Grooved Spines upgrade and always attack from two sides at once or spread out.
VS Protoss
  • Cover your probes with Photon Cannons.
  • Focus fire the Ravens using Stalkers. Be prepared to use Blink to run away from their Seeker Missile or ensure a kill on a damaged Raven.
  • Use the High Templar Feedback ability to drain their energy and deal damage. If the Raven’s energy reserves are full, they will die in one cast of this ability.
  • The Phoenix is fast and does extra damage against Ravens, and its speed gives it a good chance to escape from seeker missiles.
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Comments (204)

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NinjaNoob #597
NinjaNoob
5/14/2012
OP! When will people get how strong this unit is! It can raid, support, and fight (seeker missile), and its arial and a detector!
MASS RAVENS!!!!
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HGsMold #808
HGsMold
5/8/2012
Raven's and battlecuisers are really really good
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Amridell #795
Amridell
4/28/2012
Nevermore.
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ThePraetor #477
ThePraetor
4/6/2012
boy poor Broods, in second picture I think they dead, of coarse not the corrupters
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I miss the science vessels' eradicate ability.
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I just watched Alive beat MMA using an Auto-Turret rush. Perhaps we should give the Raven a chance. It's such an odd unit that it may prove powerful in awkward situations.
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blueflame #601
blueflame
1/25/2012
they should have kept the scientific vessel instead of this piece of crap.
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Gabe #558
Gabe
1/4/2012
raven should be able to put down nukes to
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NinjaNoob #597
NinjaNoob
5/14/2012
@Gabe: no, thors should have nukes; not some small ghost.
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chanpokjet #336
chanpokjet
11/13/2011
hehe random player so ifestors are goos counter but i like pheonix
really fast omg
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Tyrant #915
Tyrant
10/15/2011
Looks like the Protoss arbiter
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Terratoss #828
Terratoss
10/5/2011
i think that raves should start out with more enegy they are so slow to enegy and sekker missil are so long time to get:-(
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thecurrupted #246
thecurrupted
11/17/2011
there is a upgrade for that right?
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Mappy #580
Mappy
2/12/2012
@Terratoss: mass ravens missle kills mass: voids, mutas, corupts, banshiees, phonixes, bcs, any kind of tech
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hihihilolHI #557
hihihilolHI
9/28/2011
Basically, mass ravens beat everything. The only problem is getting enough ravens quickly. Once you get them, the only things that counters them are other casters. btw, any1 ever tried mass infestor?
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Terratoss #828
Terratoss
10/5/2011
@hihihilolHI: you have too hide them then it's no proplem to mass ravens
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mowlord #711
mowlord
11/1/2011
@hihihilolHI: yes i tried. I eventully massed voids after using neutral parasite on a probe.
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paprika #169
paprika
4/23/2012
@hihihilolHI: mass infestors fail I tried it to get zerglot they take 100 energy to infest 1 unit so full energy can infest 2 for 15 seconds
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NinjaNoob #597
NinjaNoob
5/14/2012
@hihihilolHI: Yes, plenty of pros get mass (to an extent) infestor. But its better vs Zerg cuz of mutalisks and lings
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silverblade #702
silverblade
9/27/2011
i miss irradiation on the Science Vessel
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GoofyZigZag #498
GoofyZigZag
9/15/2011
Seeker missle needs a buff... maybe it should cost less energy to use.
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Mappy #580
Mappy
2/14/2012
@GoofyZigZag: maybe 75 insteed. thats = to a psi storm
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zlXlz #200
zlXlz
9/5/2011
Really just seeker missle the pheonix then the vkings can come and ##!! lol :P
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Mappy #580
Mappy
2/16/2012
@zlXlz: pheonix doges seaker missle easily... "can't touch this"
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misteri #549
misteri
8/16/2011
auto gun should be permanent
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NYMarine #462
NYMarine
8/8/2011
I think it would be cool if they changed the model around and make the wings flap or some thing and why is the guy in the portrait controlling a crane.
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Duatha #405
Duatha
8/3/2011
i dont like them, they are costly, plus, i hate micro units, hell, if it werent for me needing them for my zerg hive, i wouldve never used the infestors.
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Mappy #580
Mappy
2/15/2012
@Duatha: noob micro... spam hot keys
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doublerainbo #562
doublerainbo
7/31/2011
lol i like the mass seeker missles against the broodlords.
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Serenade #430
Serenade
7/19/2011
do we ever see his face?
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OverInstinct #691
OverInstinct
2/13/2012
@Serenade: go into the model previewer if you want to see his face.
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Griffin #793
Griffin
7/15/2011
i want science vesseles
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thecurrupted #246
thecurrupted
12/1/2011
All in favor say "eye"
EYE!
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ace
7/4/2011
anyone ever use this thing's auto-turret ability to cut off an enemies escape route when he's trying to run away with units that are father than you? I like it when that works out....
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Shkrewt #619
Shkrewt
5/31/2011
Double star-port raven. it's sooo O-P
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OneDeadlyGuy #394
OneDeadlyGuy
5/24/2011
I could never figure out how to effectivly use Ravens in combat.
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GANDREY #586
GANDREY
5/22/2011
2nd best offensive detector
but since jetfireprime will say its the best between the overseer and the observer
but heres the reasons why i call it the second best as a offensive detector. better than overseers but not as good as observer. cost- beats the overseer by 50 minerals, but looses points for costing more gas and minerals than the observer, practicality- the observer and overseer are more practical, the raven requires extra upgrades to work better. invisibility- no competition here. specialist abilities- the observer looses here against the overlord and raven, but between the two, scouting is a job for the overseer's changeling, but the raven is better attacker.
least to best
3. overseer- no way of defending itself. making itself an high priority target for guys who owns allot of invisibles
2. raven- can defend itself very well, but requires lots of resources to be poured into it. its serve as a great support unit. also noneffective against large amounts of anti air buildings
1. observer- cheap- is invisible. cant attack but gives it less chance to be given away and is good scout
you can respond me with your opinion. remember this is not cold hard facts they are my own opinion
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Mibblar #991
Mibblar
5/28/2011
@GANDREY: overseer can make changelings and stop buildings from working, observers are good scouts but are slow, and ravens require a ton of materials and need higher tech tree to make them than the other 2. So give the overseer some credit.
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GANDREY #586
GANDREY
6/3/2011
@Mibblar: observers are good scouts but are slow and they are cheaper and less likely to get killed
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Shinobigarth #930
Shinobigarth
6/23/2011
@GANDREY: Observers rock for parking 1 on top of all expansions on a map. chances are when your opponent expands they will only send some workers and maybe a couple attackers to make sure nothing is there. if you hide your Observer off to the side (not directly above) chances are they wont even notice the barely visible shimmer effect that stealth units give and not even know its there