StarCraft® II

The Raven is an all-around workhorse that combines the functions of a surveillance drone and a combat engineer. A common sight among the fringe-world colonies, these robust air-mobile vehicles are built to operate independently in harsh climates. Ravens excel in protection and reconnaissance due to their defensive Auto-Turrets and their advanced sensors, which can detect cloaked or burrowed enemies. The Terran Dominion initially designed the Raven to give low-level protection to its most isolated outposts, but recently the Raven has been used in escalating levels of conflict to replace the older and costlier Science Vessel.
Heart of the Swarm Wings of Liberty
Unit Statistics

3D Model

Basic information

Race: Terran
Life: 140
Energy: 200
Armor: 1 (1)
Movement: Normal
Attributes: Light - Mechanical

Production

Producer: Starport
Hotkey: R
Requires: Tech Lab
Cost: 100 200
Supply: 2
Build time: 60

Combat

Upgrades:
Ability:

3D Model

Basic information

Race: Terran
Life: 140
Energy: 200
Armor: 1 (4)
Movement: Normal
Attributes: Light - Mechanical

Production

Producer: Starport
Hotkey: R
Requires: Tech Lab
Cost: 100 200
Supply: 2
Build time: 60

Combat

Upgrades:
Ability:

TECHNICAL SPECIFICATIONS

The Raven’s computer houses the main AI core that regulates all critical ship systems and subsystems—closely monitoring variables like overall condition, temperature, energy levels, and external hazards. It processes billions of instructions per second, affording the Raven an ample degree of independent thought and decision making. A few military consultants, speaking on condition of anonymity, have expressed concerns that such a powerful AI could gain sentience, leading to abject disaster. Thus far, there’s no evidence to back up those claims—and subsequently, no reason to worry.
Layers of neosteel and synthetic weave make up the bulk of the Raven’s fuselage, with sturdy, space-grade fabric between each layer to provide insulation for internal components. The stabilizer fins and key points of the structure are equipped with microscopic weeping holes, which allow for the release of a multipurpose solution to break down ice buildups or cool the fuselage—depending on the environment the vessel is operating in. Further upgrades and adjustments have been implemented recently, as the ship transitions into a more active role while conflict levels escalate.
The Raven is equipped with an advanced manufacturing plant. Hundreds of thousands of AI-operated nanomachines diligently assemble a diversity of mission critical equipment, such as: armored auto-turrets, point defense drones, and thermobaric, laser-guided seeker missiles. Onboard production capabilities afford the Raven greater operative flexibility than its predecessor, the costlier and less efficient Science Vessel.
Ravens have state-of-the-art surveillance and reconnaissance hardware. Two radars, operating at high / low frequencies respectively, and four high-resolution, multi-spectral cameras allow for target acquisition and tracking at long ranges. When the vessel’s low frequency radar detects anomalies, heuristic detection algorithms—supported by thermal and electrical imaging—sweep the area to find any cloaked threats. Ravens have become more common throughout the sector, but many wonder if the “protection” they offer is just an excuse the Dominion uses to spy on its citizens.
0.45 0.45 0.70 0.54 0.22 0.59 0.62 0.27

Flight Manual

  • Support craft with detection capabilities. It can also deploy Auto-Turrets and Point Defense Drones.
  • Use it to reveal cloaked/burrowed units or hallucinations and to support your troops.
  • Vulnerable to enemy fire, so keep it protected and hot-keyed to a different control group.
  • Do a diversionary assault on the front of the enemy base while you use a few Ravens to deploy Auto-Turrets behind the enemy’s mineral line.
  • Launch Point Defense Drones to protect your units from enemy missiles.

Tech Lab Upgrades

  • Corvid Reactor: Increases the starting energy of Ravens by 25.
  • Durable Materials: Extends the timed duration of Raven Auto Turrets and Point Defense Drones.

Countermeasures

Terran VS
  • Place Missile Turrets behind your mineral line and send in Marines or a couple Thors.
  • Use Ghosts to drain the Ravens’ energy by means of EMP rounds.
Zerg VS
  • Use the Queen in tandem with a few well placed Spore Crawlers.
  • Don’t clump up your units and always attack from two sides at once.
  • Mutalisks are the best to take them down due to their superior speed.
  • If you have Hydralisks, be sure to have the Grooved Spines upgrade and always attack from two sides at once or spread out.
Protoss VS
  • Cover your probes with Photon Cannons.
  • Focus fire the Ravens using Stalkers.
  • Use the High Templar Feedback ability to drain their energy and deal damage. If the Raven’s energy reserves are full, they will die in one cast of this ability.
  • The Phoenix is fast and does extra damage against Ravens.

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