| Upgrades: |
Protoss Ground Weapons Level 1
Upgrades the damage dealt by Protoss ground units.
Protoss Ground Weapons Level 2
Further upgrades the damage dealt by Protoss ground units.
Protoss Ground Weapons Level 3
Maximizes the damage dealt by Protoss ground units.
Protoss Ground Armor Level 1
Upgrades the armor of Protoss ground units.
Protoss Ground Armor Level 2
Further upgrades the armor of Protoss ground units.
Protoss Ground Armor Level 3
Maximizes the armor of Protoss ground units.
Protoss Shields Level 1
Upgrades the shields of all Protoss units and structures.
Protoss Shields Level 2
Further upgrades the shields of all Protoss units and structures.
Protoss Shields Level 3
Maximizes the shields of all Protoss units and structures.
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| Weapon: |
Disruption Beam
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| Ability: |
Force Field
Barrier that lasts 15 seconds and impedes movement of ground units. Massive units will shatter Force Fields on contact.
Guardian Shield
Creates a range 4 aura that reduces incoming ranged damage to friendly units by 2. Lasts 15 seconds.
Summon Archon Hallucination
This hallucinated copy functions like the original unit, but it cannot use active abilities, cannot deal damage, and dies more easily. Hallucinations last 60 seconds before they disappear.
Summon Colossus Hallucination
This hallucinated copy functions like the original unit, but it cannot use active abilities, cannot deal damage, and dies more easily. Hallucinations last 60 seconds before they disappear.
Summon 2 High Templar Hallucinations
These hallucinated copies function like the original unit, but they cannot use active abilities, cannot deal damage, and die more easily. Hallucinations last 60 seconds before they disappear.
Summon Immortal Hallucination
This hallucinated copy functions like the original unit, but it cannot use active abilities, cannot deal damage, and dies more easily. Hallucinations last 60 seconds before they disappear.
Summon Phoenix Hallucination
This hallucinated copy functions like the original unit, but it cannot use active abilities, cannot deal damage, and dies more easily. Hallucinations last 60 seconds before they disappear.
Summon 4 Probe Hallucinations
These hallucinated copies function like the original unit, but they cannot use active abilities, deal damage, warp in structures, or gather resources, and they die more easily. Hallucinations last 60 seconds before they disappear.
Summon 2 Stalker Hallucinations
These hallucinated copies function like the original unit, but they cannot use active abilities, cannot deal damage, and die more easily. Hallucinations last 60 seconds before they disappear.
Summon Void Ray Hallucination
This hallucinated copy functions like the original unit, but it cannot use active abilities, cannot deal damage, and dies more easily. Hallucinations last 60 seconds before they disappear.
Summon Warp Prism Hallucination
This hallucinated copy functions like the original unit, but it cannot use active abilities, cannot deal damage, and dies more easily. Hallucinations last 60 seconds before they disappear.
Summon 2 Zealot Hallucinations
These hallucinated copies function like the original unit, but they cannot use active abilities, cannot deal damage, and die more easily. Hallucinations last 60 seconds before they disappear.
Summon Oracle Hallucination
This hallucinated copy functions like the original unit, but it cannot use active abilities, cannot deal damage, and dies more easily. Hallucinations last 60 seconds before they disappear.
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