Units

Siege Tank

The Crucio is the Dominion’s replacement for the popular but aging Arclite Siege Tank. Originally designed to be a defensive security cannon, the Arclite utilized a two-stage configuration: a mobile Tank Mode and a static, long-range Siege Mode. The inherent flexibility of this model was a great success. The new Crucio has been designed for increased survivability, with an enlarged, reinforced turret and hull. The turret layout also features an upgraded Tank-Mode armament package, allowing the Crucio to defend itself more successfully in open battlefields. The Crucio is costlier than its predecessor, but its increased versatility justifies the additional expense.
Unit Statistics

3D Model

Basic information

Race: Terran
Life: 160
Armor: 1 (4)
Movement: Normal
Cargo Size: 4
Attributes: Armored - Mechanical

Production

Producer: Factory
Hotkey: S
Requires: Tech Lab
Cost: 150 125
Supply: 3
Build time: 45

Combat

Upgrades:
Weapon:
Ability:
Upgrades:
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Ability:

Driver’s Handbook

  • Armored unit that can attack ground targets.
  • Its mobile cannon is most effective against other armored units and structures.
  • Provides devastating artillery strikes from long range when deployed in Siege Mode, but it cannot move.
  • Excellent for base defense, especially if deployed behind a choke point or in elevated positions.
  • Placement is crucial to use them effectively.
  • Needs a spotter to achieve maximum firing range.

Tech Lab Upgrades

  • Siege Tech: Deploys the shock cannon, which boasts longer range and very high area damage.

Countermeasures

VS Terran
  • Launch Banshees to neutralize them.
  • Build a few Ravens and deploy Auto-Turrets close to the enemy.
  • Use Medivacs to drop Marauders and Thors right on top of them. Avoid frontal land assaults.
VS Zerg
  • Spawn Mutalisks and use them to eliminate the Siege Tank threat.
  • Research Tunneling Claws to move your Roaches undetected towards the tanks. Once you are right under them, send Zerglings in to draw their fire and then strike.
VS Protoss
  • Create a few Immortals; their Hardened Shields reduce the damage of each Shock Cannon blast to 10.
  • Construct Phoenixes and cast Graviton Beam on the tanks.
  • Train a large force of Zealots and research charge. Be sure to attack from different directions, and to click on the tanks instead of using the attack-move command.
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Comments (343)

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Karezogwa #902
Karezogwa
5/7/2012
tanks are and always will be the best anti ground. second to none!!! and are defended best with vikings, they were practically made for each other.
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@Karezogwa: how to kill siege tanks...
25 orbital commands
mule...
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Fellix #526
Fellix
4/14/2012
Just keep nerfing all the units until pros only use marines marauders, roaches zerglings, zealots stalkers... Wow this game has gotten really bad with all these bad patches
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Jeff #2421
Jeff
3/25/2012
In the original, valkyres were a great cover for tanks, but they got removed. Now, a cluster of tanks best defence is a few turrets.
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johnathanho #343
johnathanho
3/25/2012
so op
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Mappy #580
Mappy
2/12/2012
the intelligence of siege tank drivers
"need something blown up" "yes that guy over there around the... (-Bang-) ... wrong target idiot" "sorry my bad"
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xXChuckDezXx #615
xXChuckDezXx
2/9/2012
Made in his image; Creates A.I in his image. Go terrain
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Bruno #1514
Bruno
1/23/2012
Debuff
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Monkeylord #152
Monkeylord
2/1/2012
@Bruno: Debad.
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Kaepora #601
Kaepora
3/13/2012
@Bruno: they used to do 70 damage per hit to all units. be happy with what you have -3-
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kylenator #469
kylenator
1/2/2012
i HATE these things, their only weakness is air D:
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thecurrupted #246
thecurrupted
1/10/2012
what about immortals
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Mappy #580
Mappy
1/16/2012
@kylenator: doesn't protoss accel in their fleet anyways?
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otto #940
otto
1/20/2012
@kylenator: my favorite open as terran is a 2 barracks reactor into tanks u can get about 15 marines quick just fous fire the tanks and then have reins of marines or whatever and u should be fine or 1 rax with a tech lab and then stim which sometimes works better but not always
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Mappy #580
Mappy
2/11/2012
@otto: not if their ramp is walled off and their 2 tanks are in the back out of range so your rings must blast the wall first. i did that before and once while i was medivac droping their base they attacked but failed since thair mauraders can't get to my thors. the best way to place tanks is to separate them so if one dies the enimy will still have to reposition and move to the next tank. if you spam all your tanks together once the enimy gets in range they will still be in perfect position to take out the rest of the tanks. positioning is very strictly applied in this game
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Mappy #580
Mappy
2/11/2012
@Mappy: i ment tanks not thors. my bad... fast typing...
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Zerg #627
Zerg
12/30/2011
Definately need to increase the gas cost....
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ChannelPower #654
ChannelPower
12/30/2011
Hmm, whenever I play TvT, I always get %*%#d by Siege Tanks, my opponent deploys them into Siege Mode right outside my base and then puts a Bioball all around the Siege Tanks, it's really annoying :P
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Mappy #580
Mappy
1/10/2012
@ChannelPower: defend with your tanks and send your banshees to their base
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power #327
power
12/22/2011
Siege tanks and marines FTW
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Mappy #580
Mappy
2/14/2012
@Sgtvile: collosi and dark templars FTW
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corllin #941
corllin
12/8/2011
@tadeup hahahahah yeah toss has nothing to beat siege. the other day i tried cannon rushing at the ten minute mark into probe harrasement and he had a siege tank up!!!! fuuuuu gg op as hell i am quiting forever
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thecurrupted #246
thecurrupted
12/27/2011
@sworm: I used to be bronz
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thecurrupted #246
thecurrupted
12/27/2011
@thecurrupted: Then i learned how to get an apm of 50 (125 or so in battles) and learned how to counter
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damnMangos #653
damnMangos
4/14/2012
@thecurrupted: Then I learned what sarcasm was.
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Mappy #580
Mappy
5/2/2012
@thecurrupted: there is no counter. only response. lets see marines vs zerglings = zerglings win. so zerglings counter marines? yet maxed marines vs maxed zergling = marines win. vikings counters collossi but what about his stalkers? examples are if protoss go fast collossi terran should get techlabs for marauders. if toss dies to marauders their response is to go immortals. when the marauders die to immortals terran should add some ghosts in response and ect. not oh helions kill zealots but u die because he had stalkers. so u go helion with marauders or stim micro or ghost emp.
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tadeup #904
tadeup
12/5/2011
the most freaking OP unit ever, there's no damn counter to marine, marulder, siege tank if yua a toss
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Xaeroxe #540
Xaeroxe
12/12/2011
@tadeup: Yah there is actually, play better and use gateway units+Immortals. You will be amazed at how effective this is when you mix in sentries and high templar and use them effectively.
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Sparhawk #676
Sparhawk
12/20/2011
@tadeup: i think that when the Heart of the Swarm comes out zerg will be able to ujse the new flying unit to pull these guys off of cliffs
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Mappy #580
Mappy
1/10/2012
@hrmXaeroxe: you got that hi temp and sent buid from that challenge ( gold as well )
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Mappy #580
Mappy
1/16/2012
@tadeup: you can counter with a mass fleet attack. Marauders and tanks can't hit air and if they invest in tanks and marauders they won't have enough marines to counter your air. Don't use stalkers and immortals. Tanks kill stalkers and marines lay waste to immortals. It will be a waste of minerals if you do.
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FoundLegacy #214
FoundLegacy
2/23/2012
@tadeup: mothership vortex on all of that then when they come out psi storm the !@#$ out of it with backup of colossi and stalker zealot
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damnMangos #653
damnMangos
4/14/2012
@tadeup: No one uses seige tanks against toss for a reason... tanks are countered by everything in toss's army. Chargelots, Immos, death ball, VRs, and phoenix will all destroy a tank/bio combination.
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drtoucan #842
drtoucan
11/28/2011
Ultralisk FTW!
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paxon #482
paxon
11/15/2011
are you retarded? siege tanks are amazing when in siege mode and immortals are also unstoppable. dumbass...
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chanpokjet #336
chanpokjet
11/13/2011
siege tank is pretty much THE most worst things to use, immortals and like thier boss
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UltraNoob #746
UltraNoob
11/29/2011
@chanpokjet: Please Stop Trolling. Siege Tank=Why I hate Terran =P
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spacecraft #602
spacecraft
10/29/2011
siege tanks long build time and weak armor this need to be changed or at least give it more firepower as before this stupid balance patches
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Antisaint #236
Antisaint
12/1/2011
@spacecraft: You must be a Terran, that's the only thing that makes sense. "More firepower"? are you out of your mind? "More firepower?" I'm going to have nightmares now.
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Mappy #580
Mappy
2/11/2012
@Antisaint: terran is suposed to have low hp/no shields in sacerfice for the best firepower. usually thats because most of terrans arsenal is created only for mass destruction unlike the protoss's other uses (mship for exploration... carriers for a home base... only colossi broke the rule). the zerg can't compare with terrans firepower since they don't have "tech"