The Crucio is the Dominion’s replacement for the popular but aging Arclite Siege Tank. Originally designed to be a defensive security cannon, the Arclite utilized a two-stage configuration: a mobile Tank Mode and a static, long-range Siege Mode. The inherent flexibility of this model was a great success. The new Crucio has been designed for increased survivability, with an enlarged, reinforced turret and hull. The turret layout also features an upgraded Tank-Mode armament package, allowing the Crucio to defend itself more successfully in open battlefields. The Crucio is costlier than its predecessor, but its increased versatility justifies the additional expense.
- Armored unit that can attack ground targets.
- Its mobile cannon is most effective against other armored units and structures.
- Provides devastating artillery strikes from long range when deployed in Siege Mode, but it cannot move.
- Excellent for base defense, especially if deployed behind a choke point or in elevated positions.
- Placement is crucial to use them effectively.
- Needs a spotter to achieve maximum firing range.
- Launch Banshees to neutralize them.
- Build a few Ravens and deploy Auto-Turrets close to the enemy.
- Use Medivacs to drop Marauders and Thors right on top of them. Avoid frontal land assaults.
- Spawn Mutalisks and use them to eliminate the Siege Tank threat.
- Research Tunneling Claws to move your Roaches undetected towards the tanks. Once you are right under them, send Zerglings in to draw their fire and then strike.
- Create a few Immortals; their Hardened Shields reduce the damage of each Shock Cannon blast to 10.
- Construct Phoenixes and cast Graviton Beam on the tanks.
- Train a large force of Zealots and research charge. Be sure to attack from different directions, and to click on the tanks instead of using the attack-move command.
* Requires Heart of the Swarm expansion pack
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http://tvtropes.org/pmwiki/pmwiki.php/Main/UnitsNotToScale
also back then, shields took 100% and medium units took 75% of that destructive 70 damage impact, so it was much more powerful against more units.
if they're gonna make them perform "less effectively" against light units, then at least they should ramp up the damage bonus against armored units? those things can't even perch on the cliffs safely anymore since shooting up from low ground doesn't incur accuracy penalty.
It takes one shot to kill 6 zerglings (300 minerals)
Any unit that can cause 300 minerals (essentially a hatchery) worth of damage in one shot is way OP.