Units

Siege Tank

The Crucio is the Dominion’s replacement for the popular but aging Arclite Siege Tank. Originally designed to be a defensive security cannon, the Arclite utilized a two-stage configuration: a mobile Tank Mode and a static, long-range Siege Mode. The inherent flexibility of this model was a great success. The new Crucio has been designed for increased survivability, with an enlarged, reinforced turret and hull. The turret layout also features an upgraded Tank-Mode armament package, allowing the Crucio to defend itself more successfully in open battlefields. The Crucio is costlier than its predecessor, but its increased versatility justifies the additional expense.
Heart of the Swarm Wings of Liberty
Unit Statistics

3D Model

Basic information

Race: Terran
Life: 160
Armor: 1 (1)
Movement: Normal
Cargo Size: 4
Attributes: Armored - Mechanical

Production

Producer: Factory
Hotkey: S
Requires: Tech Lab
Cost: 150 125
Supply: 3
Build time: 45

Combat

Upgrades:
Weapon:
Ability:
Upgrades:
Weapon:
Ability:

3D Model

Basic information

Race: Terran
Life: 160
Armor: 1 (4)
Movement: Normal
Cargo Size: 4
Attributes: Armored - Mechanical

Production

Producer: Factory
Hotkey: S
Requires: Tech Lab
Cost: 150 125
Supply: 3
Build time: 45

Combat

Upgrades:
Weapon:
Ability:
Upgrades:
Weapon:
Ability:

Driver’s Handbook

  • Armored unit that can attack ground targets.
  • Its mobile cannon is most effective against other armored units and structures.
  • Provides devastating artillery strikes from long range when deployed in Siege Mode, but it cannot move.
  • Excellent for base defense, especially if deployed behind a choke point or in elevated positions.
  • Placement is crucial to use them effectively.
  • Needs a spotter to achieve maximum firing range.

Countermeasures

VS Terran
  • Launch Banshees to neutralize them.
  • Build a few Ravens and deploy Auto-Turrets close to the enemy.
  • Use Medivacs to drop Marauders and Thors right on top of them. Avoid frontal land assaults.
VS Zerg
  • Spawn Mutalisks and use them to eliminate the Siege Tank threat.
  • Research Tunneling Claws to move your Roaches undetected towards the tanks. Once you are right under them, send Zerglings in to draw their fire and then strike.
VS Protoss
  • Create a few Immortals; their Hardened Shields reduce the damage of each Shock Cannon blast to 10.
  • Construct Phoenixes and cast Graviton Beam on the tanks.
  • Train a large force of Zealots and research charge. Be sure to attack from different directions, and to click on the tanks instead of using the attack-move command.
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Comments (394)

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Aquafire #768
Aquafire
10/21/2010
i love my tanks
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Caduceus #742
Caduceus
10/16/2010
in the hyperion hangar the tank is as big as the medivac, so how can it only carry 8 marines but can carry 2 siege tanks, and even a thor??
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Ricochet #263
Ricochet
10/19/2010
@Caduceus: Well the Thor is easy, it just carries it beneath the dropship. But if those sizes are correct, then it'd be pretty much impossible for one dropship to carry two tanks.
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Rathial #844
Rathial
10/19/2010
@Caduceus: how does an overlord carry an ultralisk? suppository ?
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Jonnythm #170
Jonnythm
10/22/2010
@Caduceus: I think that this illustrates the point best

http://tvtropes.org/pmwiki/pmwiki.php/Main/UnitsNotToScale
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Campbell #763
Campbell
12/12/2010
@Rumor: Overlords are really big. lol
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Caduceus #742
Caduceus
10/16/2010
in the hyperion hangar the tank is as big as the medivac, so how can it only carry 8 marines but can carry 2 siege tanks, and even a thor??
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Usama #291
Usama
10/13/2010
It doesn't show the weak against and strong against units.
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Executor #791
Executor
10/16/2010
@Usama: it's pretty self explanatory though.. strong against everything ground.. weak against air
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CypherWraith #225
CypherWraith
10/21/2010
@Executor: I'd say strong against far away ground units, weak against air or anything that gets close. 'Increased survivability' my ass.
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PJKill #877
PJKill
10/4/2010
I hate that patch. no more blasting a away marine balls >:(
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Aquafire #768
Aquafire
10/21/2010
@PaulKim: yea i feel the same
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SWer #106
SWer
11/16/2010
@Aquafire: Second
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Zodiac #850
Zodiac
2/4/2012
@SWer: third
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Qasan #656
Qasan
9/30/2010
why don't you step out about 30 yards and stand still for me!!!!!!!.....but now it won't one shot a marine
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GeneralChick #544
GeneralChick
9/28/2010
When the tank is in Siege mode, the gun looks like a railgun. Ever noticed that?
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CypherWraith #225
CypherWraith
10/21/2010
@justinjulee: Only one problem: Railguns were made to shoot upwards of 250 miles per second. that wouldn't work well at angles upwards of 2 degrees.
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Professor #970
Professor
10/22/2010
@CypherWraith: mag accel rails more like it
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Angelbroken #531
Angelbroken
9/28/2010
For christ sake - THEY DID NOT GET NERFED from 50 - 35 : Only Vs. Light is 35 - Its still 50 vs. Armored >_< God Damn. Its not that bad. They were extremely OP against Zerg.
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theredstorm #522
theredstorm
9/28/2010
Arclite >>>>>>>>>>>>>>>>>> Crucio
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DanSmithBYU #874
DanSmithBYU
10/3/2010
@theredstorm: Yep yep
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Doncroft #307
Doncroft
10/4/2010
@theredstorm: Why? Because it could two-shot the older, weaker hydralisks? This one has a way better gun in tank mode and is more durable.
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AdvancedAI #375
AdvancedAI
10/7/2010
@Doncroft: they also didnt cost 25 more gas and eat up an extra supply.
also back then, shields took 100% and medium units took 75% of that destructive 70 damage impact, so it was much more powerful against more units.
if they're gonna make them perform "less effectively" against light units, then at least they should ramp up the damage bonus against armored units? those things can't even perch on the cliffs safely anymore since shooting up from low ground doesn't incur accuracy penalty.
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Doncroft #307
Doncroft
10/27/2010
@RedDawn: You know you're the first person I've read whose complaint actually makes sense? I agree. Their damage against armor in siege mode should be raised.
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icephoenix #368
icephoenix
11/16/2010
@theredstorm: i am sort of agreeing with theredstorm becasue crucios were extremely nerfed!
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icephoenix #368
icephoenix
11/16/2010
@Doncroft: becuase they were extremely nerfed
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theredstorm #522
theredstorm
9/28/2010
To Blizzard : "IT'S A TANK FOR CRYING OUT LOUD. Do you know what these things are capable of? Havent you seen what they can do to people and buildings and entire civilizations? Yet, you make them so weak that Id rather not play this again than to use this crap. And I havent for the last month.
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Hardasice #400
Hardasice
10/1/2010
@theredstorm: WEAK??? they dominate any ground unit you have, place them on ledges like watch towers and you basicly force the enemy to tech air.
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DrTran #429
DrTran
9/25/2010
so sad that my tanks got nerfed...all the way from the first starcraft, these tanks had 70 damage in siege mode, now it's down to a pitiful 35...i wonder why they got nerfed now when they were perfectly fine in SC and SC brood war.
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Unlikelyhero #277
Unlikelyhero
9/26/2010
@DrTran: travesty. That's all I have to say if what I hear is true about a siege tank having only 35 attack in sm. The unit it already so vunerable as a ground to ground unit and even more so in a mode where it can't move and fires very slowly. Now it's attack takes 3 shots to kill a friggin hydralysk? Overmind be praised. Staple unit in Sc1, but now? idk.
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xPOOPOSAURUS #292
xPOOPOSAURUS
9/27/2010
@Unlikelyhero: With it's rediculous amount of splash it takes 3 shots to kill 6 hydralisks (600 minerals, 300 gas).
It takes one shot to kill 6 zerglings (300 minerals)

Any unit that can cause 300 minerals (essentially a hatchery) worth of damage in one shot is way OP.
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Martim #579
Martim
10/1/2010
@Unlikelyhero: also. no one ever builds just one tank. they always have 3 or 4. and all shooting together = pile of really dead hydras. and they're usually with alot of marines or thors. so air is hopeless against them. atleast for zerg =[
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Martim #579
Martim
10/1/2010
@Unlikelyhero: also. no one ever builds just one tank. they always have 3 or 4. and all shooting together = pile of really dead hydras. and they're usually with alot of marines or thors. so air is hopeless against them. atleast for zerg =[
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MoonStalker #858
MoonStalker
10/3/2010
@xPOOPOSAURUS: 6 zerglings (150 minerals), 2 zerglings (50 minerals). -.-
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Doncroft #307
Doncroft
10/4/2010
@DrTran: Wake up, buddy! Tanks in SC Brood War did 35 damage to light units too! Explosive + Light = 50% damage
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FrostyPyro #798
FrostyPyro
10/24/2010
@Unlikelyhero: two damage upgrade and your two shotting hydras again, the nerf realy didnt make a diference vs zerg, lings are still oneshoted, hydras still 2. The big diferences are vs marines, and zealots. As for the the SC1 to SC2 comparison. The tank got more health, more range, and the damage is not nearly as nerfed as you beleive it was, remember the tank in SC1 delt explosive damage, which did reduced damage vs medium and small enemies. You were only getting 70 damage against dragoons, archons, reavers, other tanks, and ultralisks (and buildings).
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Zodiac #850
Zodiac
2/4/2012
@DrTran: thats a good question, i was wondering the same thing
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RetardedTuna #518
RetardedTuna
9/23/2010
Siege tanks got nerfed !! 50 damage to 35 !!
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Laces #232
Laces
9/25/2010
@Khoa: damn, there goes one of my favorite units, ah well they still one shot lings and banes
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MoonStalker #858
MoonStalker
10/3/2010
@Khoa: it didn't get nerfed, it still does 50 damage ffs, it just does 35 damage to light units, which is good.