StarCraft® II

The Crucio is the Dominion’s replacement for the popular but aging Arclite Siege Tank. Originally designed to be a defensive security cannon, the Arclite utilized a two-stage configuration: a mobile Tank Mode and a static, long-range Siege Mode. The inherent flexibility of this model was a great success. The new Crucio has been designed for increased survivability, with an enlarged, reinforced turret and hull. The turret layout also features an upgraded Tank-Mode armament package, allowing the Crucio to defend itself more successfully in open battlefields. The Crucio is costlier than its predecessor, but its increased versatility justifies the additional expense.
Heart of the Swarm Wings of Liberty
Unit Statistics

3D Model

Basic information

Race: Terran
Life: 160
Armor: 1 (1)
Movement: Normal
Cargo Size: 4
Attributes: Armored - Mechanical

Production

Producer: Factory
Hotkey: S
Requires: Tech Lab
Cost: 150 125
Supply: 3
Build time: 45

Combat

Upgrades:
Weapon:
Ability:
Upgrades:
Weapon:
Ability:

3D Model

Basic information

Race: Terran
Life: 160
Armor: 1 (4)
Movement: Normal
Cargo Size: 4
Attributes: Armored - Mechanical

Production

Producer: Factory
Hotkey: S
Requires: Tech Lab
Cost: 150 125
Supply: 3
Build time: 45

Combat

Upgrades:
Weapon:
Ability:
Upgrades:
Weapon:
Ability:

TECHNICAL SPECIFICATIONS

The crew compartment in the Crucio Siege Tank, like the Arclite before it, gets hot enough to be uncomfortable. As such, all models come equipped with a set of heavy compressors that regulate the air inside the cabin, taxing the engine in the process. Some veteran tank operators—and a few borderline obsessive rookies—opt to modify the climate control system, buying additional performance with the sweat of their brows.
The treads of the Crucio are made out of modular, heavy-duty neosteel plates. Unlike standard tracked vehicles, the Crucio boasts a multi-track configuration with two extra tracks for added stability. Historically, tracked vehicles have a drawback, for the loss of a single tread segment results in immobilization. To prevent this, engineers have added a series of tubes in the chassis and bogies of the tank that pump a fast-drying gel onto the affected area. Said gel replaces lost tread segments, and allows the Crucio to remain operational after suffering damage that would cripple vehicles lacking this technology.
The Crucio’s turret has a dual-mode weapon system. When in tank mode, twin 90mm cannons are the main line of defense, firing powerful blasts—effective against enemy armor. Yet, the true might of this tank lies in its siege mode. On activation, the twin plasma cannons become the dreaded 180mm Shock Cannon. This long-range weapon can fire diverse munitions, like armor-piercing Maelstrom shells, and the new “smart shells,” which reduce friendly fire fatalities by up to 75%. Just the roar of Shock Cannon fire has been known to send the enemies of the Dominion in full retreat.
In siege mode, the Crucio’s main tracks turn outwards and the secondary tracks slide into the hull, while thick hydraulic outriggers—also called legs—deploy from the sides of the tank. Once the legs are locked in, they push against the ground for added stability. The base of the outrigger, known as the pad or foot, is similar to a large claw. It comes with retractable talons that activate on rough terrain, and microscopic weep holes which secrete a rubbery substance for greater grip on metal and pavement. While the system is generally reliable, the legs stick from time to time—a significant Achilles’ heel for this terrifying war machine.
0.67 0.65 0.08 0.84 0.25 0.58 0.71 0.85

Driver’s Handbook

  • Armored unit that can attack ground targets.
  • Its mobile cannon is most effective against other armored units and structures.
  • Provides devastating artillery strikes from long range when deployed in Siege Mode, but it cannot move.
  • Excellent for base defense, especially if deployed behind a choke point or in elevated positions.
  • Placement is crucial to use them effectively.
  • Needs a spotter to achieve maximum firing range.

Countermeasures

Terran VS
  • Launch Banshees to neutralize them.
  • Build a few Ravens and deploy Auto-Turrets close to the enemy.
  • Use Medivacs to drop Marauders and Thors right on top of them. Avoid frontal land assaults.
Zerg VS
  • Spawn Mutalisks and use them to eliminate the Siege Tank threat.
  • Research Tunneling Claws to move your Roaches undetected towards the tanks. Once you are right under them, send Zerglings in to draw their fire and then strike.
Protoss VS
  • Create a few Immortals; their Hardened Shields reduce the damage of each Shock Cannon blast to 10.
  • Construct Phoenixes and cast Graviton Beam on the tanks.
  • Train a large force of Zealots and research charge. Be sure to attack from different directions, and to click on the tanks instead of using the attack-move command.

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