Units
Thor
Basic information
| Race: | Terran |
| Life: | 400 |
| Armor: | 1 (1) |
| Movement: | Slow |
| Cargo Size: | 8 |
| Attributes: | Armored - Mechanical - Massive |
Production
| Producer: | None |
| Hotkey: | None |
| Cost: | |
| Supply: | |
| Build time: |
Combat
| Upgrades: | |
| Weapon: | |
| Ability: |
Driver’s Handbook
- Massive armored unit that can attack both air and ground targets.
- Its main cannons deal heavy damage to all land-based units and structures, while its missile launchers keep enemy air forces at bay, especially Mutalisks.
- Very vulnerable without support.
- Slow-moving and costly to produce. Combine with SCVs for field repairs, and Medivacs to ferry them quickly across the battlefield.
- The thor’s initial anti-air weapon is strong against swarms of light units. Switch into High-Impact Payload mode when going up against small numbers of armored units.
Countermeasures
VS Terran
- Tanks in Siege Mode with infantry support are a great way to eliminate Thors and their escort.
- Cloaked Banshees allow you to attack on your terms; try to catch the enemy on the move and beware of Scanner Sweeps.
- Assemble a large force of Marauders and focus fire. Works best if you research Stimpacks and build a few Medivacs.
VS Zerg
- For the most part, large groups of smaller units work better against Thors. Try to attack from different directions simultaneously and don’t forget to focus fire.
- Use Zerglings to support your Roaches or Hydralisks. Be sure to research Metabolic Boost, Tunneling Claws, and Grooved Spines.
- Infestors can take over a Thor using neural parasite, turning the tide of battle in your favor.
VS Protoss
- Immortals excel against Thors due to their Hardened Shields and high damage against armored targets.
- Employ a large force of Zealots and Dark Templars to surround them. Be sure to have the Charge upgrade for your Zealots and to designate a Thor as your target. If you use attack move, your units will charge the escorts.
- Void rays work well against Thors.
Previous Terran Unit: Siege Tank

Reported!
[Close]Comments (688)
The thor is back same and all.
Warhound has no anti air but has an anti armor attack every something seconds. While it is not using its anti armor missiles it will use its regular laser attack.
That little spider that creates a radiation field(forgot the name) is being removed. instead we get the widow mines. 75min 25gas. kinda like a spider mine but more radius and dmg. can hit air too.
boo
hellllooooo
TvT tanks and marines wreak mass thors (thors are slow so tanks can get into position and set up before they come. )
TvP immortals, colossi, zealots, basically everything found in a common deathball can kill thors(except stalkers, the filler unit)
TvZ broods or ultras. any late game tier 3. If you mass mutas well thats too bad. Marines can kill you worse.
Thors are only used vs zerg to stop mutas nowdays. besides that they are lacking a bit.
If your a toss player, just use feedback on them. It takes 2 Blink-Stalkers to kill 1 drained Thor...
While Immortals are recommended against Thors, their 250mm cannons 1-shot kills Immortals.
right?
but if bliz were to do that, then they would have to take out their Javelin Missile Launchers.then they would be fare
are they replacing THORS??????????? HoTS is getting worse and worse all the time
Just my guess...