Units

Thor

The Thor project has been shrouded in mystery since its inception. Agents of the Umojan Protectorate were the first to investigate the Dominion’s new terror weapon. Images from this investigation showed a huge bipedal war machine armed with a dorsal artillery battery that wouldn’t be out of place on a battleship. Most disturbing of all was the discovery that this monster could be built rapidly from the ground up by a standard Factory.
Heart of the Swarm Wings of Liberty
Unit Statistics

3D Model

Basic information

Race: Terran
Life: 400
Armor: 1 (1)
Movement: Slow
Cargo Size: 8
Attributes: Armored - Mechanical - Massive

Production

Producer: None
Hotkey: None
Cost: - -
Supply: -
Build time: -

Combat

Upgrades:
Weapon:
Ability:

3D Model

Basic information

Race: Terran
Life: 400
Energy: 200
Armor: 1 (4)
Movement: Slow
Cargo Size: 8
Attributes: Armored - Mechanical - Massive

Production

Producer: Factory
Hotkey: T
Requires: Tech Lab, Armory
Cost: 300 200
Supply: 6
Build time: 60

Combat

Upgrades:
Weapon:
Ability:

Driver’s Handbook

  • Massive armored unit that can attack both air and ground targets.
  • Its main cannons deal heavy damage to all land-based units and structures, while its missile launchers keep enemy air forces at bay, especially Mutalisks.
  • Very vulnerable without support.
  • Slow-moving and costly to produce. Combine with SCVs for field repairs, and Medivacs to ferry them quickly across the battlefield.
  • The thor’s initial anti-air weapon is strong against swarms of light units. Switch into High-Impact Payload mode when going up against small numbers of armored units.

Countermeasures

VS Terran
  • Tanks in Siege Mode with infantry support are a great way to eliminate Thors and their escort.
  • Cloaked Banshees allow you to attack on your terms; try to catch the enemy on the move and beware of Scanner Sweeps.
  • Assemble a large force of Marauders and focus fire. Works best if you research Stimpacks and build a few Medivacs.
VS Zerg
  • For the most part, large groups of smaller units work better against Thors. Try to attack from different directions simultaneously and don’t forget to focus fire.
  • Use Zerglings to support your Roaches or Hydralisks. Be sure to research Metabolic Boost, Tunneling Claws, and Grooved Spines.
  • Infestors can take over a Thor using neural parasite, turning the tide of battle in your favor.
VS Protoss
  • Immortals excel against Thors due to their Hardened Shields and high damage against armored targets.
  • Employ a large force of Zealots and Dark Templars to surround them. Be sure to have the Charge upgrade for your Zealots and to designate a Thor as your target. If you use attack move, your units will charge the escorts.
  • Void rays work well against Thors.
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Comments (688)

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TheDude #1759
TheDude
10/3/2012
@THEBUB: if u mass produce thor marauders are useless
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KingGodFonzy #598
KingGodFonzy
8/22/2012
I liked the Goliaths better. The Thors are cool dont get me wrong, but I really loved the Goliaths. Those have always been my favorite Terran unit.
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NinjaNoob #597
NinjaNoob
9/28/2012
@Fonzy: same, but my favorite Terran air unit as the Valkyrie :D
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KingGodFonzy #598
KingGodFonzy
10/27/2012
@NinjaNoob: I liked the Valkyrie allot as well. I miss it. Be a much better counter to mass voids than thors.
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noseleather #376
noseleather
8/20/2012
they need to fix the area damage of thor attack. i thought it was only for light it could do that but if u clump voids, corruptors, vikings, and banshees all will be hit by 1 attack. very unfair
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MappyTinfoil #727
MappyTinfoil
8/21/2012
@noseleather: The thor deals bonus damage to light but splash is still applied to any air target. Its not unfair since the anti air missiles aren't really strong in terms of base damage/attack speed plus 4 attacks mean that armored air units will soak the splash better (carrier,bc,corupters). Besides if you mass voidrays every game you will have some blunders dealing with the exact unit counter.
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SwoleMarine #513
SwoleMarine
8/29/2012
@noseleather: The Thor is the only good unit to counter the Protoss death-ball effectively. Without the Thor, the Terran race is completely nerfed.
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MappyTinfoil #727
MappyTinfoil
9/9/2012
@SwoleMarine: Ummm... no. Thors are used as anti zerg since thors>mutas thors>corupters thors=broodlord. Thors do make up the core of mech play which is most commonly found in tvz matchups. As for a protoss deathball. Ghost vikings with mmm support is alote better than thors vs deathball.
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AuruZ #866
AuruZ
9/21/2012
@noseleather: psionic storm destroys any soldier in no time
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defeatable #134
defeatable
8/7/2012
its cool it has anti air missiles artillery cannons and ground cannons
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CaptainRyan #241
CaptainRyan
8/2/2012
ITS ARNOLD!
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BamF #414
BamF
7/29/2012
odin thor battle
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AXLwarrior #926
AXLwarrior
7/25/2012
OMG BLIZ!!! NERF THESE GUYS! >:(
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MappyTinfoil #727
MappyTinfoil
8/21/2012
@AXLwarrior: Thors are not op. Any standard build can deal with them effectively.
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Dreadnought #715
Dreadnought
7/12/2012
im damn glad terrans only get one in Heart of the swarm. so HA TERRAN PLAYER NO MORE THOR MASSING
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MappyTinfoil #727
MappyTinfoil
7/24/2012
@Dreadnought: News flash

The thor is back same and all.
Warhound has no anti air but has an anti armor attack every something seconds. While it is not using its anti armor missiles it will use its regular laser attack.
That little spider that creates a radiation field(forgot the name) is being removed. instead we get the widow mines. 75min 25gas. kinda like a spider mine but more radius and dmg. can hit air too.
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Nysar #660
Nysar
12/24/2012
@MappyTinfoil: Warhound is gone.
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Fusion #853
Fusion
6/13/2012
thors are to big to fit in the factory lol
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Aladril #534
Aladril
7/27/2012
@Fusion: I liked it better before the game cam out, they were built from the ground by SCVs. Imagine! GEt 10 SCVs and build 10 Thors at once! I wish they had kept it that way...:(
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Fusion #853
Fusion
7/31/2012
@Aladril: that would be so cheap and op really its just so op for terran.
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Scientias #251
Scientias
6/12/2012
Any reason why that picture thing looks like it was taken in a Nightclub in San Francisco?
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MasterThorns #984
MasterThorns
5/26/2012
hiya
boo
hellllooooo
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TyberZann #135
TyberZann
5/11/2012
Their cannons are an upgrade? those Cannons are on its back for a reason. it should be able to fire them without buying the upgrade. and eaither the upgrade gives it the stun, or not have the upgrade at all. like I said. those cannons are not just for show.
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Bobthetomato #146
Bobthetomato
5/13/2012
@TyberZann: cept then they'd be OP, thats why they are an upgrade now
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MappyTinfoil #727
MappyTinfoil
5/16/2012
@Bobthetomato: 250mm is not OP. they suck. pros barley use thors and when they do they cheese or get the 250mm to spam energy on rocks so high templars can't feedback them.
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Dreadnought #715
Dreadnought
7/12/2012
@MappyTinfoil: ok bro get like 12 enemy thors in your base and see how they are not op
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MappyTinfoil #727
MappyTinfoil
7/24/2012
@Dreadnought: ... really.

TvT tanks and marines wreak mass thors (thors are slow so tanks can get into position and set up before they come. )
TvP immortals, colossi, zealots, basically everything found in a common deathball can kill thors(except stalkers, the filler unit)
TvZ broods or ultras. any late game tier 3. If you mass mutas well thats too bad. Marines can kill you worse.
Thors are only used vs zerg to stop mutas nowdays. besides that they are lacking a bit.
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XtcLSD #300
XtcLSD
8/3/2012
@Dreadnought:
If your a toss player, just use feedback on them. It takes 2 Blink-Stalkers to kill 1 drained Thor...
While Immortals are recommended against Thors, their 250mm cannons 1-shot kills Immortals.
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KingGodFonzy #598
KingGodFonzy
11/17/2012
@MappyTinfoil: So much this^
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GuySmith #926
GuySmith
1/5/2013
@XtcLSD: doesnt 250mm only hit biological?
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GuySmith #926
GuySmith
1/5/2013
@XtcLSD: immortals are mechanical
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MappyTinfoil #727
MappyTinfoil
5/5/2012
needs a buff
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NinjaNoob #597
NinjaNoob
4/30/2012
I think the thor 250mm strike canon should have a range of 10 for anti defense ( mostly siege tanks ). That would be cool
right?
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MasterChief #1427
MasterChief
5/2/2012
@NinjaNoob: but unfare! then you wouldn't stand a chance unless the enemy had mass marauders.
but if bliz were to do that, then they would have to take out their Javelin Missile Launchers.then they would be fare
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NinjaNoob #597
NinjaNoob
5/3/2012
@ThePraetor: ya, thor are basicly anti muta right now. But 250mm still should out range photon cannon.
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GreatGoomba #572
GreatGoomba
4/22/2012
Thos are actually surprisingly damn good against light units such as zealots and marines.... and actually void rays are not super great against them, especially when they are clumped. if using void rays, do NOT clump them! Stimmed marauders are awesome against thors. HT (feedback), carriers, and brood lords are awesome anti-thor units that are not mentioned :/ ... Does anyone have any idea about how powerful the new Warhounds are, compared to these Thors?
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MasterChief #1427
MasterChief
4/24/2012
@MrGoomba: what are warhounds?????????
are they replacing THORS??????????? HoTS is getting worse and worse all the time
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NinjaNoob #597
NinjaNoob
5/14/2012
@MrGoomba: The warhounds are like small thors that do more damage vs mech units. And they are geting the thor's AA AOE missiles. I would guess they have 250- 350 HP and a 25 +10 vs mech ground attack.
Just my guess...
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MappyTinfoil #727
MappyTinfoil
6/29/2012
@NinjaNoob: News flash: The thor is back.
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Echoic #228
Echoic
7/8/2012
@ThePraetor: i think they r what the hellions transform into