Units

Ultralisk

Bearing little resemblance to the docile Brontoliths from which they were evolved, Ultralisks are the most powerful of the Zerg ground forces. They serve as the backbone of the Swarm’s armies and are as dangerous as any armored vehicle. These massive monstrosities are used as living battering rams against their enemies. Their large bone-like scythes allow them to tear through most known substances with ease. The Ultralisk’s genetic material has been subjected to countless tests and experiments, and only the final viable code is used by Zerg Larvae to morph into new Ultralisks.
Unit Statistics

3D Model

Basic information

Race: Zerg
Life: 500
Armor: 1 (6)
Movement: Fast
Cargo Size: 8
Attributes: Armored - Biological - Massive

Production

Producer: Larva
Hotkey: U
Requires: Ultralisk Cavern
Cost: 300 200
Supply: 6
Build time: 55

Combat

Upgrades:
Weapon:
Ability:

General Strategy

  • Superior ground-attacking melee unit.
  • Can deliver ’area of effect’ ground attacks against multiple targets.
  • High armor and hit points.
  • Can increase armor with Chitinous Plating upgrade.
  • Can burrow with Burrow upgrade.
  • Massive units such as the Ultralisk has have the ability to break Force Fields. Combo this ability with units that are normally weak vs. Force Fields such as Zerglings.
  • Utralisks are immune to stuns and mind control.

Evolutions

  • Burrow: Allows the unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects.
  • Chitinous Plating: +2 bonus to ultralisk's armor.

Countermeasures

VS Terran
  • Anti-ground air units like Banshees and Battlecruisers can do immense damage to Ultralisks while completely avoiding their attacks.
  • Spreading out ground infantry units can help minimize damage from Ultralisks’ “cleave” attacks
  • Anti-armored ground units like Marauders can also crack through Ultralisks’ reinforced carapaces as long as they can keep the Ultralisk at range by kiting it with Stimpack’s movement speed increase.
  • Thor’s 250mm Strike Cannons ability can kill an Ultralisk in one shot.
  • Siege tanks Tanks can focus down Ultralisks while also doing damage to other Zerg units nearby.
VS Zerg
  • Air-to-ground units, like Mutalisks and Brood Lords, can damage Ultralisks without risking any retribution.
  • Hydralisks can attack Ultralisks at range while spreading out to avoid the “cleave” attack.
VS Protoss
  • Zealots and Immortals are effective counters against Ultralisks. They deal extensive damage, and Immortals benefit from exceptional armor.
  • As mentioned above, spreading out ground infantry units can help minimize damage from Ultralisks’ “cleave” attacks.
  • Flying units, such as Void Rays, Carriers and even Motherships, can perform extremely effectively against Ultralisks, who won’t be able to reach them and will suffer from their attacks.
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Comments (553)

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Broominator #793
Broominator
2 days, 3 hours ago
they are WAY to big I think if they stay the same they need a damage upgrade
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the armor should be able to go up to 8 then they would be useful
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LgNEijZrA #862
LgNEijZrA
5/1/2012
LOL @ Hydras counter ultralisks!!! Bwahahahahaaaa
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NinjaNoob #597
NinjaNoob
4/29/2012
There to big!
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MarkusDaWise #845
MarkusDaWise
5/1/2012
@NinjaNoob: omg, have we really gotten this bad?

their too big!

not: there to big!
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Rizzo #660
Rizzo
5/15/2012
@MarkusDaWise: ...They're too big... :/
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TheInfestor #432
TheInfestor
1 day, 9 hours ago
@Rizzo: It could go either way.
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BrightEyes #855
BrightEyes
1 day, 7 hours ago
@TheInfestor: Nope, you're wrong. In this particular case it can only be they're. Their shows possession. They're or they are refers to a quality that something has
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Mappy #580
Mappy
4/18/2012
DIE FORCE FIELDS >:D
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LonlyEverman #952
LonlyEverman
4/14/2012
A good swarm combo: Ultralisks, Hydralisks and Zerglings fully upgraded in everything.
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HellKnight #197
HellKnight
3/27/2012
Man, i don't use them any more since they removed the ram ability, that was the ONLY reason that i ever used them, but even still they are pretty weak, i even lost one to a small group of marines. Marines!! C'mon!
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Xanlide #946
Xanlide
4/2/2012
@HellKnight: Solution: 5 (or even 10 heh heh) ultras with full upgrades. Problem solved. Air problems? Get some corruptors or mutas or both.
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the trick is to make ultralisks and zerglings, either or will end up badly for you endgame. caution the right mix of ultra to ling is very hard to find I don't even think pros know of it.
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FBDFoxstorm #387
FBDFoxstorm
3/4/2012
How do can Ultras burrow they couldn't do that in sc1
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Helldogify #811
Helldogify
4/9/2012
@FBDFoxstorm: you can learn burrow from a lair or hive
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Crazyperson #721
Crazyperson
3/17/2012
@killerfluffy: i use mainly mutas
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Archulous #565
Archulous
3/1/2012
THEY JUST WANT A HUG :(
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TheInfestor #432
TheInfestor
2/28/2012
WTH??? Ultras STRONG against marauder?? Yeah right, marauder pwn ultras.
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Mappy #580
Mappy
2/16/2012
they suck like motherships
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HowBabysRBrn #189
HowBabysRBrn
2/20/2012
@Mappy: These guys are amazing, especially with full armor upgrades XD
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Mappy #580
Mappy
2/25/2012
@HowBabysRBrn: still... too fat... low dps if massed... bad positioning... melee... marauders can easily kill... vunerable to air... gets killed before they reach the enimy
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Bruno #1514
Bruno
3/2/2012
I won tree games with Ultra+Corruptor+Muta.
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Mappy #580
Mappy
3/11/2012
@Bruno: no surprise... bronze just like me :D
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Mappy #580
Mappy
3/11/2012
@Bruno: still ultras suck... barley anyone uses them in gold+
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Quon #482
Quon
3/14/2012
@Mappy: i use them as cannon fodder
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Mappy #580
Mappy
3/20/2012
@Quon: ?
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Xanlide #946
Xanlide
4/2/2012
@Quon: zerglings cannon fodder, ultras clean up the enemy base. FEAR THE ULTRA RUSH!!!
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Mappy #580
Mappy
4/4/2012
@Xanlide: what the heck is a cannon fodder?
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TyberZann #135
TyberZann
5/11/2012
@Mappy: Cannon Fodder is when their meant to be shot at. their supposed to take damage for some other, weaker unit, like Hydras. 6 possible armor along with their high life makes them really effective Cannon Fodder.
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TNacuskev #636
TNacuskev
1/27/2012
Me gusta
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Malfallax #499
Malfallax
1/20/2012
I always imagine an Ultralisk trying to destroy a Tyranid Carnifex. Because it was portrayed so badly in SC2, it's no competition between the two of them (Carnifex with a venom cannon can destroy an Ultralisk before it even touches it). Anyway, comparing Zerg to Tyranids is flat out stupid since a Hive Fleet is composed of trillions of life-forms that consume planets rather than conquering them.
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YakZSmelk #905
YakZSmelk
1/16/2012
Would be cool to get the Ultralisk hero from Broodwar in HoTS, an extremely expensive power house that constantly respawns on death once built. Would really bring pressure to the enemies knowing that leaving their base undefended could mean defeat.
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Mappy #580
Mappy
2/11/2012
@YakZSmelk: thats basicly the omegalisk. terrans rock... ultralisks sees an undefended base... ultralisk goes to attack that base... then it sees the cannon (planet fortress)... ultralisk: "oh snap"
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Croaker #717
Croaker
1/12/2012
Just make ultras able to walk over zerglings and banelings. Retarded AI solved, colossus style.
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Mappy #580
Mappy
2/11/2012
@Croaker: how to kill your own army as zerg
-squish- zergling gets crushed. ultralisk: "oops my bad". dieing zergling: "3 words. low carb diet"
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ZardBrood #249
ZardBrood
3/11/2012
@Croaker: and wait till it steps on a baneling its worse then a ling
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Mappy #580
Mappy
3/11/2012
@ZardBrood: ultra - ... what is that smell... ?
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Raivax #907
Raivax
1/8/2012
Ultralisk should have a ranged attack, be able to fly and to land like a viking, spawn broodling and move will burrowed they should have a pass priority and 4 other legs... spinecrawler on the head and by able to load unit, they should have more armor then battlecruser and kill marine in a single attack, they should have a splash damage attack too... If you think any of my idea or good leave a comment
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Archulous #565
Archulous
3/1/2012
@Raivax: Meh... You forgot the Spore Crawler...
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Xanlide #946
Xanlide
4/2/2012
@Archulous: yamato-like ability except with acid like a roach and rapid regen when burrowed too