Units
Zergling
Basic information
| Race: | Zerg |
| Life: | 35 |
| Armor: | 0 (3) |
| Movement: | Fast |
| Cargo Size: | 1 |
| Attributes: | Light - Biological |
Production
| Producer: | Larva |
| Hotkey: | Z |
| Requires: | Spawning Pool |
| Cost: | |
| Supply: | |
| Build time: |
Combat
| Upgrades: | |
| Weapon: | |
| Ability: |
General Strategy
- High-speed, fast-attacking ground unit.
- Inexpensive and fast, but individually fragile.
- Can increase movement speed with the Metabolic Boost upgrade, which can help assist in surrounding enemy units and catching fleeing foes.
- Can increase attack speed with Adrenal Gland upgrade.
- Can burrow with the Burrow upgrade.
- Can be turned into Banelings with the baneling morph upgrade.
- Effective scouting unit due to low cost and ability to burrow once researched.
Evolutions
- Burrow: Allows the unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects.
- Metabolic Boost: Increases zergling movement speed.
- Adrenal Glands: Increases zergling attack rate by 20%.
Countermeasures
VS Terran
- Employ Hellions, which burn multiple Zerglings with single flamethrower shots. Their speed also gives them an opportunity to run away from Zerglings. Get the Infernal Pre-Igniter upgrade.
- Wall off entry points to your base with bunkers or supply depots, attempting to either prevent zerglings from entering or funneling them into a narrow chokepoint while blasting at them with ranged units.
- At range, Stimpacks increase the Marines’ effectiveness against Zerglings.
VS Zerg
- Utilize Roaches against Zerglings, and burrow when needed to regenerate their health.
- Ultralisks can deliver destructive area-of-effect attacks that eliminate multiple Zerglings at the same time, as can detonating Banelings.
VS Protoss
- Utilize photon cannons to protect your base –- they can kill smaller groups of Zerglings very quickly, and can also be used to create chokepoints to funnel Zerglings through and limit their attacks.
- Zealots, especially those with weapon upgrades and the Charge ability, can efficiently slay Zerglings without taking heavy losses themselves. Create choke points for your Zealots using Sentry Force Fields.
- Area-of-effect attacks or attacks with ’splash damage’ like those of Colossi can be extremely effective in taking down Zerglings. High Templars’ ’Psi Storm’ ability can achieve a similar effect.
Previous Zerg Unit: Overlord

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[Close]Comments (359)
NOW
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That, uh, isn't me projecting at all. That would be silly.
1. harassing mineral lines of further expansions
2. provide field control
3. good mixed with your infestor brood/ultra comp